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Posts by Foozle

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Working on a #threejs platformer experiment using Kay Kit assets. Just finished getting targeting cannons with homing bullets- my test level is getting a bit manic!
#gamdev

11 months ago 5 0 0 0
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Nothing like seeing your kids try your game ideas out!

#gamedev #dad

1 year ago 7 0 0 0
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a cartoon character is flying through the air with a city in the background ALT: a cartoon character is flying through the air with a city in the background

Water Jetpack game??

1 year ago 2 0 1 0

Still looks as awesome as it did. Glad to see it pop up again!

1 year ago 0 0 0 0

This continues to be one of the more interesting C3 games I am following - nice work!

1 year ago 1 0 1 0

Looking good! I’ve always enjoyed that alpha clamp technique

1 year ago 1 0 0 0

Who let a bear loose in there

1 year ago 0 0 0 0
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Goblin boss! 🧌First boss proto complete for working title "hold my wand". Was fun implementing & is a step up from the wolf mob. Change directions or he will intercept you with his charge or slingshot. Now time for some environment work!

#gamedev #indiegamedev #Construct3

1 year ago 8 2 0 0

Glad you have your priorities straight

1 year ago 1 0 1 0
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New enemy type for my game hold my wand is finished for now. The wolf will occasionally charge using intercept math on where you are going, not where you were!
#gamedev #indiegamedev #Construct3

1 year ago 7 2 0 0
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Well - for me I like it because I can make most 2D games very fast and it just “clicks” for me. I also mix in a lot of JavaScript with the event sheets which you don’t need to do but gives you the ability to make more complex systems when needed. Lots of good free alternatives but I still use it lol

1 year ago 3 0 1 0

Thanks! Just gotta keep chipping away at it

1 year ago 1 0 1 0
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Spent some time today on adding some spawn portals! Didn't want to just have them spawn off screen anymore :D I think it is coming together

#gamedev #indiegamedev #Construct3

1 year ago 13 2 1 0
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Ignore the giant rats which are errr giant. Added spiders with spidey sense that try to get out of the way of your attacks.

Now need to set up the other 10 or so enemies in the first zone.

#gamedev #indiegamedev #Construct3

1 year ago 23 4 0 0
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Finished my entry "hold my wand." for the #GDKO and #Construct3 game jams going on. It is an incremental game blending some prior work I have done and inspiration from nodebuster. For a jam I feel that I got this pretty far! Makes me want to finish it.

#IndieGameDev #gamedev

1 year ago 11 2 0 0
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Some progress on my #GDKO and #Construct3 jam entry. A nodebuster style idle progression. Features flood fill pathfinding/repulsion systems for the enemies following the elemental orbs floating around. Your attacks rotate between elements and you do / take dmg based on the combinations.
#indiedev

1 year ago 4 0 0 0
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Pretty happy with how the generations feel. Now onto the next challenge!

#gamedev #indiedev

1 year ago 6 1 0 0
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Zooming way out to show how the stage generation is turning out using a mix of seeding and wave function collapse. The star's will be hand crafted rooms that players will need to clear to beat the stage. Numbers are calculated "reward" drop points for exploring further. Fun times!

#gamedev

1 year ago 4 0 0 0

Oh yeah, gotta have a horde

1 year ago 1 0 0 0
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Pretty happy with where I have performance at. 2k enemies and holding 60 fps with z ordering, pathfinding & separation. Been fun diving back into this. Just finished revamping the level generation, now to work on the primary game loop of clearing the stages.

#Construct3 #gamedev

1 year ago 14 2 1 0
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Looks like fun!

1 year ago 2 0 1 0
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Tinkering with this project again. Added new controls besides shooting/dodging. One is an aimed "melee" attack & one is a "special" for screen clearing types of abilities. For melee, I am currently using the move angle (left stick).. but should it be the aim angle (right stick)?
#gamedev

1 year ago 5 0 0 0

Looks awesome. I also initially wondered if any 3D was used in the workflow until reading comments. Amazing

1 year ago 1 0 0 0
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🧱Prototype of "Brick Snake" complete!🐍

Twist on a classic where you have to stack your bricks. Currently has 5 unique game mod bricks. Art is currently from @kenney.bsky.social 🤝

Part of a wip #Construct3 course. Will try to figure out how to get a later version on @poki.com hopefully!
#gamedev

1 year ago 15 2 0 0

Thanks for creating, can you please add? 👍

1 year ago 2 0 1 0

Hello world!

👋

#Construct3 #gamedev #indiegamedev

1 year ago 12 0 2 0