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Posts by Trotim

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Jam - Q!Zone Jam Q!Zone Jam A collection of 27 maps based on the original Q!Zone mod, made over two weeks!Venture into a strange art gallery and visit faraway dimensions, ranging from nail-biting encounters to hilario...

Just finished a brand new #quake jam with help from a bunch of mappers, check it out now!

1 day ago 10 8 0 0

I've been using this for UZDoom sprites as well as OpenRA! It's great for rendering a thing from 8 or 16 angles at limited palettes

Now also having dithering sounds great!

1 day ago 5 2 0 0
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2 days ago 5 0 1 0

old cosy games for internet detox days

2 days ago 1 0 1 0

Meanwhile, thousands of games on Steam solely exist for achievement farming. It's like they turned Steam itself into an idle game. That's the sort of thing that should probably never have been allowed

Maybe it all started with equating "addictive game" = "good game"

2 days ago 7 0 0 0

I like achievements that encourage different styles, offer extra challenges, etc.
Little fun modes or minigames

The Team Fortress 2 class updates were great. Some are tutorials, some difficult, some habit-building progression. But you only need ~60% to unlock everything and will get them eventually

2 days ago 7 0 1 0

It's strange. I always saw them as totally optional things.

But clearly many players have an unhealthy obsession. They care so much about the little popups that it ruins their experience

Modern games, esp f2p slot machines, use them as another engine to keep unhappy players hooked forever...

2 days ago 5 0 1 0

I nod to show everyone I approve of this bat

4 days ago 1 0 0 0
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Moon Child Windows game : Team Hoi : Free Download, Borrow, and Streaming : Internet Archive Moon ChildΒ is a platform action game released in 1997 on CD-ROM for Windows 95/98, created by Team Hoi, existing ofΒ Reinier van VlietΒ (game design and...

I decided to re-register an account to enjoy the memes of our 1990s #MoonChild game. πŸ˜πŸ‘

I designed Hoi and Moon Child. Reinier van Vliet coded it, and Ramon Braumuller made the soundtrack.

Play Moon Child online:
proofofconcept.nl/portfolio/mo...

Moon Child Archive:
archive.org/details/Moon...

4 days ago 2774 1324 55 25
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I hope your reginos is ok

5 days ago 10 3 2 0
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Not enough minerals

5 days ago 5 0 1 0

born to map in hammer
forced to model in blender

5 days ago 17 3 1 0

I would have stripped the textures I don't use as well. Thanks for the clarification!

1 week ago 1 0 0 0

I was going to ask about that, making a UZDoom PK3 and all... happy to hear it!

1 week ago 2 0 1 0

*on 3 hours of sleep* I should get a gothskunk pose commission

1 week ago 5 0 0 0

it's so sparkly! like a shooting star

1 week ago 0 0 0 0

I played it for the music by Masakazu Sugimori (Ace Attorney) and didn't even know the characters were by Hato Moa! And the music is pretty good. But there is SO much Picross with no twists. I couldn't get into the story. Wiki describes it as "Ace Attorney style visual novel" but I felt no tension

1 week ago 1 0 0 0
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I'm big bad wolf husband

1 week ago 5 0 0 0
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ok I did use the model for practice. and boy do I need more practice

always fun to make goofy little guys walk around

1 week ago 3 1 0 0

textures by strideh, sounds by jasper carmack

modeling humanoids is so hard!!! I need way more practice. definitely out of my comfort zone

1 week ago 4 0 0 0
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world premiere look at a dumb monster I'm throwing straight in the trash after posting this. he will be lost media

1 week ago 19 4 2 0

OpenToonz probably?

Krita allegedly has an animation tab? I've never used it for that

Blender can do 2D animation fairly well too (grease pencil, built-in movie editing and export), but idk about vectors

1 week ago 0 0 2 0

low poly fursuit

1 week ago 1 0 1 0

I find it hard to imagine it will ever reach the same standard. This is a tool upgraded by industry leading developers and designers for three decades lol. Certainly won't be ready in 3 weeks for release so that's awkward timing

1 week ago 1 0 0 0
BOLD: Networked Newt Action Announce trailer
BOLD: Networked Newt Action Announce trailer YouTube video by soft rodvt

just when you thought the shadows were safe...

www.youtube.com/watch?v=k8me...

1 week ago 46 24 4 18
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I'm knee deep in Source modding communities and wow the prevailing opinion is not good. if s&box can't appeal to that audience I'm not sure who they CAN reach

didn't expect the atmosphere to be so negative. I just wanted another cool toy. "Source 2 minigames with built-in multiplayer" sounded good

1 week ago 2 0 0 0
Easter 2026 promo image of a sausage and 2 sad men wearing dirty bunny ears and ugly bunny noses

Easter 2026 promo image of a sausage and 2 sad men wearing dirty bunny ears and ugly bunny noses

it's not just the sausage guy either. that design could work in a toony style, maybe. but everything looks so dirty and infected it's genuinely physically revolting

1 week ago 2 0 2 0

I saw a lot of questions being asked and not a lot of answers even on their discord, yeah. Entire sections of documentation are still empty (e.g. mapping)

Thanks for the quotes, good to know...

1 week ago 1 0 0 0

oh...? I have heard vague things but not been following the tool at all for the past year or so

1 week ago 1 0 1 0

Scene Mapping seems adequate at least yeah. Better chance of getting updated over time. Maybe with better documentation or video tutorials I'd find it less clunky

4000 hours is super impressive lol, what have you been working on primarily

1 week ago 1 0 1 0