Refactored Ship Select earlier…
Now tackling RunHub, Shop, ShipSystems and Briefing.
Everything is finally becoming consistent and modular.
#indiedev #gamedev #unity #solodev
Posts by Paul Bertrand
ah c'est cool que tu y partipicipe. Je ne vais pas rater l'évènement
Woke up with the solution to yesterday’s bug.
12h of work later… I sit down at my PC…
completely drained.
No brain left for dev tonight.
Time to lose some ranks on Rocket League.
#indiedev #gamedev #solodev
No days off.
Out there, you don’t get weekends.
#indiedev #gamedev #indiegame #scifi #solodev
Meet Leigh.
She’s not your hero.
She signs the contracts, takes the risks,
and deals with what’s left.
Out there, it’s not about winning.
It’s about surviving long enough to get paid.
#indiedev #gamedev #indiegame #scifi
C'est mérité, je suis très content pour vous.
Refactored my ship select UI — huge upgrade in clarity and readability.
Before → After
Still early (Alpha 1), but already pushing toward Alpha 2 👀
#indiegame #gamedev #uiux #indiedev #gamedev
Dure dure la réalité des streamers. Allez courage !!
Reworking my ship select UI and I’m a bit stuck.
I need to fit more information in the new version,
but I feel like the old one had something the new one lost.
What do you think?
#indiegame #gamedev #indiedev #uiux #gamedevfeedback
Ooh, I have a feeling I'm going to like this.
Yeeees !
Belle semaine en perpsective
Yeeees !
Today's work is behind the scenes.
Make the dialogue sequences "logical" for the player.
Click = full line display, small arrow to go to the next line.
Hold click = skip.
It's invisible, but it makes a world of difference.
#gamedev #indiegame #solodev #qol
ahah, trop bien ^^
Concept art for the crew.
Meet Cal Rydell, the captain.
Lost in deep space. Still in control… for now.
#indiegame #gamedev #conceptart
Je profitte de mon inscription sur Bluesky pour te féliciter. Des années que tu nous fournit un travail qualitiatif et constant. Bravo !!
Solo dev here 👋
I’m looking for feedback on my alpha
Share your game in the comments and I’ll test it too.
I’ll give honest, useful feedback — not just “looks cool”.
Here’s mine:
team-leeward.itch.io/404-a-space-...
Let’s have each other’s backs 🤝
#indiedev #gamedev #indiegame #playtest #itchio
@weplaytestgames.bsky.social
Thank you so much. It was exactly what I was looking for. Excellent work. I'm working on the modifications and will get back to you. GG
Full playtest here 👇
www.youtube.com/watch?v=mP6J...
One player, 30 minutes, a lot of feedback
turns out my tutorial wasn’t clear enough
fixing that next
#gamedev #indiedev #solodev
Full playtest here 👇
www.youtube.com/watch?v=mP6J...
On the left, we see the prototype in its very early stages, with large blue and gray placeholders. On the right, the game is running, already featuring an art direction and a user interface. A lot of progress has been made.
No tricks
just work
still a long way to go
#gamedev #indiedev #solodev
Ce jeu c'est un truc de fou. Ca m'a cassé le cerveau ^^ Mais j'ai adoré le concept
I had a lot of fun with it; I think the feel is great. You can tell there's potential for great gameplay. Unfortunately, I couldn't leave a review. But I've added it to my wishlist. Good luck with the rest! :)
After changing some seemingly unrelated things, my bug finally fixed itself. As usual :)
Ooh, that looks really fun, I'm downloading the demo right now!
Devlog:
Started fixing a tiny hull scale bug, barely visible.
Followed the thread, found deeper issues,
refactored multiple scripts…
…and completely forgot the original bug.
Classic dev moment.
#gamedev #indiedev #devlog #programming
Level intro sequence with updated background 👀
Still working on 404. 🔥
#indiegame #gamedev #indiedev #roguelite