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Posts by Lucie Dewagnier (Monetai)

hooo so no registers? Just stack offsets? Lua style :p

3 days ago 1 0 2 0

I’m late to the party, but I have a question, it’s a compiled langage ? Or is it transpiled?

3 days ago 1 0 1 0
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i've realized too late that i've made this game's artstyle way too detailed. adding anything new to the project takes an unbelievably long time.

at this point i'm considering redoing all the graphics to be simpler :/

#gamedev #indiedev

3 days ago 16 5 2 0

cling cling clong clang cling <3

3 days ago 0 0 0 0
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Still working on my engine/console editor! I now have nearly everything I need to implement it correctly! I've beaten the final boss of my life, the UI Lib !!
Now something worse took it's place, font loading and rasterisation. 😢
So I side tracked a bit and worked on the style!
#gamedev #indiegame

3 days ago 17 4 0 0
The key art of MyDear.exe inside a fake computer

The key art of MyDear.exe inside a fake computer

Hey! If you missed it, we're part of #interfaceX26 a steam festival and showcase celebrating #fakeos games!
We're soo happy to be able to share Eli and Lucien's story with everyone there! So pin the 27th in your calendar!

#gamedev #indiegames
whislist here : store.steampowered.com/app/4255640/...

4 days ago 13 7 0 0
Preview
InterfaceX26 — Sale & Showcase InterfaceX26 brings together 150+ developers to tag Fake OS games on Steam, with a week-long sale and a live showcase of exclusive reveals.

🎉FINALLY this can be announced! 🎉

An intense few months of volunteering has produced something really special; the #InterfaceX26 festival!

✔️Steam front page feature
✔️150+ titles
✔️Game announcements
✔️Game launches
✔️Playable demos
✔️A full showcase on Saturday 2nd May
Learn more: interfacex.net

1 week ago 65 21 5 3

Let's go!! I'm so happy! Can't wait to show this lovely game to the world!
#gamedev #interfaceX26 #fakeOS

1 week ago 16 4 0 0
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I postponed it as much as I could.. I need to… to.. write a immediate mode GUI library for Usagi ;(
Need to do a lot of reading on the subject because I have no idea of how to implement that! UI has always been the final boss of my life.. (that and depression but it doesn’t count in this context :p)

1 week ago 1 0 0 0

Ho it’s interesting ! Is there is a way to test it ?

2 weeks ago 0 0 1 0

Haha, not so soon unfortunatly

2 weeks ago 0 0 1 0

The biggest challenge for me will be to implement a correct GUI library, I suck a that... and I need to solve some isssues related to how the editor would be distributed and installed on the user computer, I have no experience on that.

2 weeks ago 0 0 0 0
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The idea is to make a simple host for running Usagi cartridges as tools. I take inspiration from riced linux setup and I want to propose a tiling manager to setup tools in a grid across several screens. Tools would communicate together via a simple protocol kin to serial bus.

2 weeks ago 7 0 1 0
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OK, I have too much fun working on Usagi so in order to work on it even longer I decided to lean fully in the scope creep side of development. I decided to implement an editor!

BEHOLD!! An Usagi game running inside an another Usagi game! The first step to my mighty editor!

#gamedev #indiegame

2 weeks ago 15 2 1 2

Yeah it work very well. But it’s so damn complex and indeed very confusing. I don’t like not being able to know if what I’m doing is shitty or the intended way of doing things ;p

2 weeks ago 1 0 0 0

Is CMake like olives? You don't like it at first and then one day you cannot go without?
Because, right now I'm wayyy past the "I don't like it" phase and right in the "it doesn't like me either" phase.

#gamedev #indiegame

2 weeks ago 10 3 1 0

Damn! This is sick! Gimme gimme!

2 weeks ago 1 0 1 0

What's better after a looong day than opening Clion to work on the Empscripten port of my engine?

EVERYTHING! PLZ SEND HELP!

I have to rewrite so many things... ='(

#gamedev

3 weeks ago 9 3 0 0
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** facepalm **

3 weeks ago 0 0 0 0

Why didn’t I think of that?

3 weeks ago 0 0 1 0

What would you do? I think the controller is the first thing to improve, I love the game but it’s a bit clunky.

3 weeks ago 0 0 0 0

Onimusha !!
But who would take Jean Reno’s place ?

3 weeks ago 1 0 1 0

I'm in love with this <3

3 weeks ago 3 0 1 0

I really liked it !
a bit disorienting at first but after that it’s just awesome !
I bookmarked it for quick play during lunch break ;p

3 weeks ago 1 0 0 0
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Usagi is really slowly coming together!
A small boid demo to celebrate a big iteration cycle done!
Now let's improve stability and quality of life!

#gamedev #indiegame

3 weeks ago 12 1 0 0
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Leeeeet's go!! I have TONS of ideas!

3 weeks ago 1 0 0 0
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Usagi is even faster now!!!
I reworked my primitive drawing methods to remove any call to anything polymorphic during the drawing loop to help the compiler do it's work. The results are impressive, from 5000 balls before to 160 000 now!
A bit more work and I'll rename it Harinezumi !
#gamedev

3 weeks ago 12 3 0 1
Welcome screen of the game block block block with a title saying Usagi - FPS 60 - run : 0.47ms

Welcome screen of the game block block block with a title saying Usagi - FPS 60 - run : 0.47ms

After a looooot a bugs and some additional grey hair.. we're now rocking LuaJit on an optimised engine! With direct access to the virtual memory from the Lua!
Usagi has never been so fast 0.47ms on Block Block Block ! This same game was running at 6 ms a week ago!
#indiegame #gameengine #gamdev

3 weeks ago 4 1 0 0

hahaha I knew it, the ***** filesystem =p
And for what 2% of users on macOS and 0.5% on linux? I admire the dedication! But yeah It's kinda important to make games available everywhere <3

4 weeks ago 1 1 0 0

Even with SDL, you often have issues? But yeah multiplatform is hard. Not the same experience, but making The Rogue Prince of Persia fit in the switch's RAM was an experience =p

4 weeks ago 1 1 1 0