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Posts by Sloth-like Man ๐Ÿฆฅ

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Iteration 2: Hide & Go BEEP - still more of a simulation than a game.

Each robot has its own Bayesian Occupancy Filter, tracking the other 3 robot's likely location. If a robot is seen for longer than 10 frames, it dies and respawns to a random cell.

#gamedev #gamedevjs jam #simulation
@phaser.io

4 days ago 4 1 0 0

I'm thinking robot "Hide & Seek" where you can adjust the inputs to the filter and player model to create some interesting adversarial AI behaviors.

My thesis (a decade old now) used similar mechanics to program a set of guards, tracking a thief via a Particle Filter. It wasn't fun, but it was cool

6 days ago 0 0 0 0
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Early footage of AI using an algorithm from the field of robotics. A Bayesian Occupancy Filter is used to track a configurable number of targets across a 2D grid. Each cell has a probability of occupancy, adjusted based on its "senses" and player model.

#gamedevjs Jam 2026
#machine
@phaser.io v4.0

6 days ago 1 0 1 0
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Miss Fortune A game in the js13kGames 2025 competition. Play it now, for free!

"Miss Fortune" is up and live to play at #js13kgames

It is intended to be challenging and takes practice to master.

Let me know what you think!

7 months ago 1 0 0 0

10836 bytes (81.40% of 13 KB)

7 months ago 0 0 0 0
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Miss Fortune Update:

- Tweaked cat physics to play better on mobile
- Wrapping up tutorial mode (maybe one or two more floors) but it feels pretty good
- Started work on endless mode

TODOs:

- Add music and sound effects
- Improve scrolling
- Displaying final score

#js13k #js13kgames #gamedevjs

7 months ago 5 1 1 0
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Miss Fortune progress;

- Fleshed out more of the level
- Added seeded number generator for replayability
- Add a score counter for breakable things
- Added lives and damage (no death screen yet)
- Experimented with some of the cat's animation (would love feedback)

#js13k #js13kgames #gamedevjs

7 months ago 5 1 0 0
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Video

Miss Fortune;

Good progress - core concept in place, now I'm designing a "tutorial level".

I am adding configurations which teach the player how survive as the difficulty increases.

I plan on adding an endless mode as well. Just trying to nail the experience first.

#js13kgames #js13k #gamedevjs

7 months ago 4 1 0 0
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Miss Fortune by Sloth-like Man My entry for #js13kgames2025

Miss Fortune progress;

- Added help text cause nobody reads it behind a menu option
- Reworked the physics when jumping for a better experience on mobile
- Started working on refining the 1st minute of the game

Early build available to playtest, if you'd like to try

#js13kgames #js13k #gamedevjs

7 months ago 3 2 0 0

9352 bytes (70.25% of 13 KB)

8 months ago 0 0 0 0
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More progress on "Miss Fortune":
- Added pies
- Bumping items off window sills will earn you points
- Added a shader and accidently made it look nightmarish situation where you are climbing to avoid the water as the building slowly sinks

Next is level design

#js13kgames #js13k #gamedevjs #gamedev

8 months ago 11 4 1 0
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#js13kgames #js13k - Progress on "Miss Fortune"

Added some random window generation, and a potted plant. I plan to make the window sizes differ on each floor, and add the ability to knock the potted plants off the window sills.

Breaking things, and disturbing the peace, will increase your score.

8 months ago 7 2 0 0
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js13k-vite-plugins Collection of [Vite](https://vitejs.dev/) plugins and utilities for [js13k games](https://js13kgames.com/).. Latest version: 0.4.0, last published: 13 days ago. Start using js13k-vite-plugins in your ...

And now i've just discovered www.npmjs.com/package/js13...

8 months ago 0 0 0 0
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#js13kgames #js13k #gamedevjs

Concept so far; "Miss Fortune", an alley cat, needs to jump between window sills, avoiding obstacles and causing a little chaos.

I also integrated www.npmjs.com/package/road... as a @vite.dev build plugin, which shrunk my code more by more than half. Big win!

8 months ago 4 1 2 0
An ASCII art drawing representing a black cat in a maze fleeing the hunting witches.

An ASCII art drawing representing a black cat in a maze fleeing the hunting witches.

๐Ÿˆโ€โฌ› You are the Rebel Black Cat

Can you escape the Witches' Tower and avoid the old sorceresses hunting you, sneaking from shadows to shadows? ๐ŸŽฑ

If I say: turn-based tactical stealth puzzle game for #js13k 2025, what's your feeling?

Follow for the dev journey! ๐Ÿ‘€

#gamedev #gamejam #indiegame

8 months ago 14 7 0 0
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That time of year again - #js13k #js13kgames

I'm returning to #LittleJS from @frankforce.bsky.social, and @vite.dev as my build tool.

Working title is "Miss Fortune" - I want to lean in hard into superstitions as part of the theme, and gameplay.

Starting @ 7.66 KB compressed - lets go!

8 months ago 3 2 0 0
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Ride the Line by Sloth-like Man Impress the Circus crowd with Unicycle stunts!

#GamedevJS 2025 Results;
- 62nd out of 418 entries
- 13th in "theme" criteria
- 7th in "Built with @phaser.io" challenge

Next Jam I'll iterate faster and avoid obsessing of the core mechanics. I'll probably spend another week or so adding missing features

Play it now - let me know what you think!

11 months ago 2 1 0 0
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Ride the Line by Sloth-like Man Impress the Circus crowd with Unicycle stunts!

My entry for #Gamedevjs Jam 2025 is up!

#gamedev #solodev #unicycle #circus @phaser.io

11 months ago 7 2 0 0
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#GamedevJS Jam progress:
- title scene
- help scene
- transitions into game scene
- excitable spectators
- head injuries reduce your health, and your score

Still need to work on the clap-o-meter to replace the score count. Also want to add flips for extra points...

#gamedev #solodev @phaser.io

11 months ago 3 2 0 0

I spent my free time the last 2 days trying to better understand #matterjs in the @phaser.io engine.

I'm really happy I've got a semi-realistic Composite for the player riding a unicycle.

For scoring I want to add a "Clap-o-meter" - the more airtime you get, the more applause.

#GamedevJS #gamedev

11 months ago 6 2 0 0
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First cut; I plan to work on this more. I want it to feel like a nervous audience rather than a rave.

1 year ago 0 0 1 0
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#GamedevJS Jam 2025 progress.

Main mechanics in place, but I don't know if you're catching falling objects, or juggling, or doing tricks.

Still time to explore.

Unicycle & rider is looking a little more phallic than I intended.

7 days, 10 hrs to go...

#gamedev #hobbydev #solodev #matterjs

1 year ago 9 2 1 0
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Working on something a little different for #GamedevJS Jam 2025.

You use 2 hands to balance the tightrope walker, performing as many tricks as you can before either the time runs out, or you fall.

First time playing with #matterjs in the @phaser.io engine. Real rough mockup, but having fun.

1 year ago 3 1 0 0
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Progress on "Hedge Wizards" - intro screen!

Worked on optimizing validation of legal moves, and reducing the amount of required searches to speed up the AI's turn.

If you'd like to play it, DM me for an alpha build (windows only at the moment sorry)

#gamedev #hobbydev #solodev #Ebitengine #golang

1 year ago 17 3 1 0
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The Pagemaster (1994) โญ 6.2 | Animation, Adventure, Comedy 1h 20m | G

Thanks for the suggestion! Just watched the trailer - the screaming dolls coming to life were spot on.

The talking book reminded me of "The Pagemaster", which I also found creepy as a kid.

www.imdb.com/title/tt0110...

1 year ago 1 0 0 0
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Are there horror games out there like the movie "Night at the Museum"?

I have a fear of mannequins, taxidermy, and animatronics. Things moving that shouldn't.

I love museums, but need my hand held walking through exhibits that could spring to life.

Don't say FNAF.

#games #gamedev #horror #museum

1 year ago 7 3 1 0
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Intro mockup;

I picture this game is about two grumpy old wizards engaged in a property dispute about the location of their shrubberies.

#gamedev #hobbydev #solodev #Ebitengine #golang

Content packs:
0x72.itch.io/16x16-dungeo...
kenney-assets.itch.io/cursor-pack
coldrice.itch.io/mini-pixel-a...

1 year ago 7 1 0 0
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"Hedge Wizard" is getting pretty close to the point where I'd love to send out playtest links. It is a little slow in browser, but very responsive native.

TODO:
- Game over screen
- Show count of remaining hedges
- Some animation & special effects

#gamedev #hobbydev #solodev #Ebitengine #golang

1 year ago 9 3 0 0

Tried a wasm build of "Hedge Wizards" and its super slow.

The AI opponent spends far to long searching all available hedge locations + every path to a winning position.

The update loop is expensive; I need to divide up the effort and cache results

#gamedev #hobbydev #solodev #Ebitengine #golang

1 year ago 4 1 0 0
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somepx

Shout outs to @somepx.com for the amazing font "Sakred"

1 year ago 1 0 0 0