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Posts by Debug++

Promotional image for Debug++ depicting the cover with Galaxies Autumn 25 artwork

Promotional image for Debug++ depicting the cover with Galaxies Autumn 25 artwork

The folks at @galaxiesshow.com spilled the beans on their Autumn showcase, Silver Script Games discussed recording at Abbey Road, and then-MCV/Develop editor Vince Pavey told us about his foray into gamedev.

Yes, all of that and more in Debug++ 25.10 - Available for free!

Get yours: debug.plus

1 month ago 3 0 0 0

Thank you for the understanding. We thought the demand might be ~500 copies, but a couple of LinkedIn influencers and industry newsletters had other ideas!

6 months ago 1 0 0 0
Postal bags full of magazines

Postal bags full of magazines

What’s happening with Debug++?

Honestly? We thought we were prepared for whatever would happen…

It’s a good problem to have, but demand *significantly* outstripped supply. Several reprints later, and 25.07 is in most of your hands, with the last batch leaving our offices earlier this week!

6 months ago 22 2 1 0
Print version of Debug++ magazine

Print version of Debug++ magazine

Debug++ Physical Edition is in the house! It’s looking 🔥

Don’t forget you can get your copy for free! Just cover shipping @ debug.plus

7 months ago 2 1 0 1

You deserve to be in Debug++

7 months ago 7 1 0 0

Q. How is Debug++ free?

A. We’ve worked hard to produce Debug++ such that production costs are minimal, whilst ensuring that Debug staff and contributors are paid fairly for their work.

This is achieved via careful planning, templated page design, and via a small number of ads: ~10% of total pages

8 months ago 1 0 0 0

An indie-focused print magazine also available as a free PDF? Where have I heard that before... 👀

Congrats to the Debug folks. This looks awesome!

8 months ago 20 2 1 0

Q. Where will I be able to read previous issues? Is there an archive somewhere?

A. Debug++ subscribers can download every issue for free within their Debug account. Unfortunately, physical back-issues will not generally be available.

8 months ago 0 0 1 0

Q. Will there be any import duties or taxes to pay upon delivery?

A. Deliveries to EU countries will be shipped using the IOSS system to ensure no additional fees or taxes are payable.

Other countries may impose import fees, and this is beyond our control. Value will always be declared as £0

8 months ago 0 0 1 0

Q. How big is Debug++?

A. Debug++ will always be a minimum of 32 pages. The size is A4, with an approximate weight of 225 grams to keep delivery costs to a minimum.

8 months ago 0 0 1 0
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Q. Who do I speak to about partnerships, advertising, etc?

A. That would be our Creative Director @danielcrocker.uk // daniel@teamdebug.com

8 months ago 0 0 1 0

Q. Can I email the editor instead?

A. You sure can! Richie’s Debug email address is: richie@teamdebug.com

8 months ago 1 0 1 0

Debug++ FAQ

Q. Can you cover my game, event, studio, etc?

A. We would be delighted to speak to you about whatever you’re working on. You can contact D++ editor Richie Shoemaker directly here: @zptr.bsky.social

8 months ago 18 4 1 0

The mag I've been working on, @debug.plus, is out. It's free, full of #indiedev insight, and I think quite good. Check it out so I can do another one.

8 months ago 38 10 1 1
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Debug++ announced - a completely free (minus shipping) monthly digital + print games industry magazine.

Beautiful, beautiful stuff. 💜

(Debug++ registration page)

8 months ago 59 15 1 1
Debug++ cover and internal pages

Debug++ cover and internal pages

Introducing Debug++

The free games industry magazine from the Debug team. Out now!

🎮 Dev deep-dives
🧠 Industry insight
👀 Stories behind the screens

Subscribe now and read today: debug.plus

#gamedev

Updates: @debug.plus

8 months ago 345 124 24 22