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Posts by Stephan Walsch

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#vexember challenge 4 for 2025.
No dops, no solve, just some simple vex concepts sequenced and timed well enough.

4 months ago 8 1 0 0
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Third challenge of the @cgwiki.bsky.social #sidefxhoudini #vexember 2025. Some brain candy

4 months ago 4 1 0 0
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challenge two in this years @cgwiki.bsky.social discord #vexember. This is some lerping and some simple vector addition, nothing wild!

4 months ago 9 1 0 0
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4 months ago 1 0 0 0
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dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.

4 months ago 9 1 1 1

I also did try flow a long while back and didn't hate it either, haven't seen the newest incarnation but both of these are probably great references for everyday usability

1 year ago 0 0 0 0

simple sliders for in and out easing, button to "audit" an existing pair and retrieve the curve, lots of utility from sparse inputs

1 year ago 0 0 0 0

definitely look at AE mt mograph "motion" for an amazing UI around quick easing tasks

1 year ago 0 0 1 0

thank you! I'm imagining it's on some kind of retro-futuristic CRT display on the command console of a ship headed for a deep-space mining colony...

1 year ago 1 0 1 0
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for #vexember 4 we're escaping to the one place that hasn't been corrupted by capitalism: space!
And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander

1 year ago 16 1 2 0
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for #vexember 3 we step away from fancy models and instead focus on some basics around values over time.

1 year ago 5 0 0 0
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on #vexember challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet!

1 year ago 11 0 2 0
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Houdini Hangout | Home Come join the live education environment for learning SideFX Houdini. The stream is live every Wednesday at 6pm ET. Users of all skill levels are welcome!

Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome.

http://houdinihangou for your local time and Discord link

1 year ago 9 2 1 0
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#vexember 01 - hard mode

1 year ago 21 0 0 0

very "cute" and not at all nightmare inducing

1 year ago 1 0 0 0
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@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:

1 year ago 31 4 0 1

said this on discord but this is one of my favorite pieces of yours with equal parts great art direction and clever musical details. Inspiring!

1 year ago 1 0 0 0
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NEW WORK!
This is an extract of a music visualisation piece I did for Nik Bärtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!)

Full project: simonfarussell.com/Nik-Bartsch

Made in Houdini and AE @sidefx.bsky.social

1 year ago 29 7 2 1

your work is always so inspiring and kinetic, excited to see what you cooked up!

1 year ago 1 0 1 0

thanks, houdini-sphere is still a bit small on here, I appreciate the effort

1 year ago 3 0 1 0