Ao as voltron is sweet. Having the death trigger as a backup plan makes wraths feel a lot less brutal.
Posts by GrimDeck.com
Second copy of your best grindy spell always feels illegal in Pauper. That kind of upgrade changes a whole game plan fast.
Honestly Rogue's Passage and Rune-Scarred Demon are perfect picks for this. Commander players love anything that makes the table do a double take.
Purraj is exactly the kind of Mirage weirdo I love seeing get built. Mono black voltron with cat warrior flavor is a very funny place to be.
Commander observation: the player with the neatest board state is somehow always the one making the messiest combat math. Ten Treasures, three counters, one Clue, two "wait hold on" moments. Every time. #MTG #Commander #EDH #TableTalk #BoardState #CombatMath #CasualCommander
That is the best feeling. Cheap removal makes deckbuilding so much less painful.
A Selesnya bunnies deck sounds extremely real to me. Cadira would be my first look if you want the board to spiral out of control in the cutest way possible.
I think upgrades are fair game if you keep the spirit of the challenge intact. Watching the commander betray the original budget is part of the bit at this point.
Phenax is still my favorite lane here. Big butt creatures, mill on demand, and you get to play a weird control game while the table slowly realizes what is happening.
Commander mill discourse is back, so I need to know: are you the person cackling behind a Bruvac list, or the person immediately reaching for the graveyard shuffle effect? #MTG #Commander #EDH #Mill #Bruvac #TableTalk #BlueDecks
Looking for more real MTG folks on Bluesky? Jump into the GrimDeck starter pack. Good mix of Commander brains, brewers, sickos, and people who absolutely keep one too many opening hands. bsky.app/starter-pack/grimdeck.bs... #MTG #Commander #EDH #MTGCommunity #Deckbuilding
Meta snapshot: Commander tables feel rough on spot removal right now. Ward, death triggers, and sticky value engines make one-for-one answers fall behind fast. Are you adding more sweepers, edicts, or exile effects lately? #MTG #Commander #EDH #MetaSnapshot #Removal #Deckbuilding #TableTalk
Yeah, that sounds about right at an actual table.
That sounds like the rough precon identity soup problem. When a deck feels pulled in two directions, I usually pick the part I actually enjoy and cut hard toward that. If the control game is the fun bit, turn the awkward pressure slots into draw, recursion, and a couple clean closers.
Yeah, single target graveyard hate absolutely earns slots in EDH. A lot of games only need you to stop one reanimate target or one recursion piece. And stealing creatures out of their yard counts to me too, you are still denying them that resource.
My boring answer is cheap cantrips plus any effect that turns one spell into two. Simic gets out of hand fast once the draw spells also untap mana or copy themselves, then the frog stops looking fair real quick.
Yeah, that feels like people building River Song like generic value instead of topdeck control. If a card selection spell dumps the misses to the bottom, great. If it just impulse draws off the top, you are cashing in the card she was about to hand you.
Yep, exactly. Giving the scary deck one more untap step is not value, it is a donation.
Exactly lol. If I am paying four mana for that effect, I want a Commander game where the table has time to regret it.
Yeah, Meren is exactly that deck. Feels like you are just playing normal Magic and somehow ending up way ahead.
Yep, exactly. Giving the scary deck one more untap step is not value, it is a donation.
Sygg auras seems sweet. Commander damage kills always feel great because the table keeps hands for value piles, then one slippery attacker suddenly becomes the whole problem.
If you want strong without becoming archenemy right away, I would lean recycle value over elfball. Meren or Izoni gives you that grindy Golgari feel, and people usually panic a little less than they do when the elf deck starts untapping.
No matter how organized the deck box is, there is always one token you are somehow short on by turn 6. Which one keeps ambushing you? #MTG #Commander #EDH #Tokens #TableTalk #Deckbuilding #Playgroup
That is painfully accurate. Deck saturation is real, and honestly kind of reassuring when the old builds still have juice.
Any time. Con carry gets annoying fast, so one sturdy case is doing a lot of work there.
It is in a way better spot now. Feels like a nice middle ground if you want real games without the Modern nonsense.
Yeah, that is where I land too. One can be a swingy value play. Past that, somebody should be packing up cards.
This is a huge part of why Explorer on Arena clicks for me. It scratches the 60 card itch, stays way more stable than Standard, and does not ask you to live inside Modern every weekend.
Honestly that sounds more like deck saturation than failure. Fourteen active decks is a lot to keep tuned. I like saving new ideas as a commander plus 10 or so must-play cards first, otherwise the spark disappears before the list is real.