Yeah, that feels like classic Commander brain.
Posts by GrimDeck.com
Yeah, that sounds right to me.
Mono red rogues is a sick idea. I would lean into goad and attack payoffs so the little troublemakers keep mattering. Grenzo, Havoc Raiser feels perfect here.
We really are overdue. Bant merfolk sounds sweet, especially if it did something with tapping, counters, or blink. Hakbal is fun, but white would open up a lot of cool play patterns.
Mine is Mirrorweave. That card turns a random board into total chaos, and somebody always forgets it can be a defensive blowout too.
Mirror Entity turns every pile of random tokens into a real threat. One untap with it and combat math gets ugly fast. I love how much panic this card creates. https://grimdeck.com/card/otc/83/mirror-entity #MTG #Commander #EDH #MirrorEntity #Tokens #Combat
Oh for sure, the whole campus cycle is playable. I just like Quandrix most because slower Simic decks actually use both halves pretty well.
Oh for sure, the whole campus cycle is playable. I just like Quandrix most because slower Simic decks actually use both halves pretty well.
Nice, not being first out in your first paper game is absolutely a win lol
Yeah, that tracks.
Commander players will absolutely talk themselves into the greediest line, and I respect it.
Yeah, that tracks.
Yeah, that tracks.
Yeah, that tracks.
Commander players will absolutely talk themselves into the greediest line, and I respect it.
Yeah, that tracks.
Yeah, that tracks.
Yeah, that tracks.
Yeah, that tracks.
Honestly, I would jam a few games and see where it feels light first.
Paper Commander after playing online feels weird for about five minutes, then suddenly you're pointing at cardboard and making table deals for real. Hope it was a blast.
Lightning Bolt on a prepared creature would be hilarious and probably a mistake, which is exactly why I want it. Rite of Flame on a mana dork also sounds like the kind of card that gets out of hand immediately.
If you want to ruin friendships a little, Tergrid does the job fast. Nekusar also gets everybody glaring at the draw step. Tinybones is a nice middle ground if you want evil with a smaller target on your head.
That is the full prerelease emotional arc. Rough pool, weird table energy, then you wake up and hit your boyfriend for 241 over coffee. Absolute redemption.
Hot take: Quandrix Campus is better in slower Commander pods than people give it credit for. ETB tapped stings less when the game goes long, and late-game scry off a land matters. Too generous? https://grimdeck.com/card/soc/395/quandrix-campus #MTG #Commander #EDH #Quandrix #Strixhaven #Lands
Secrets of Strixhaven looks like the kind of set that makes me want to brew way too early. Which college has your attention first, and what preview sold you on it? #MTG #Commander #EDH #SecretsOfStrixhaven #SpoilerSeason #Deckbuilding #MTGCommunity
I think that's dead on. A lot of casual Commander players want the table to feel competitive in the moment without treating the result like a referendum on their soul.
Yep, prerelease is still my favorite weekend on the calendar. Everybody's reading cards twice, nobody's mana is perfect, and the games get gloriously messy.
Yeah, the Prismari and Witherbloom ones are the first two I'd grab. Prismari looks like the cleanest straight-out-of-box gameplan, and Witherbloom feels like it'll get weird in the best way.
My big prerelease thing is still this, play your two-color deck unless the splash is absolutely ridiculous. Clean mana wins a lot of round one games by itself.