No jam game this month - real life taking priority!
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Devlog: day 28 of Rex's Relics. This game is ready to play! Find a playable build here: devnt90.itch.io/rexs-relics
#indiedev #indiegame #devlog #newgame #solodev #gamejam
Devlog: day 23 of Rex's Relics. I've been sneakily adding new content ๐ซฃ
#godot #indiegame #gamedev #devlog
โช
Devlog: day 18 of Rex's Relics. Lots of new features but mostly background stuff. I think the first level is close enough to done. Now to finally tackle PC animations ๐
#godot #indiegame #gamedev #devlog
Honestly that's the right call, there's a pretty substantial gap between v3 and v4. And as a bonus, the next time you start a 3d project in Godot you get to play with all the new toys
Devlog: day 15 (pt 2) of Rex's Relics. I've been having too much fun with the proton scatter plugin, and the final result is quite pleasant. Meadow-frolicking is officially a feature
#godot #indiegame #gamedev #devlog
I clocked vram at ~4.3GB. Honestly I expected worse
Devlog: day 15 of Rex's Relics. What happens when we render 5 million grass blades with wind simulation? Science, or torture test? (re-uploading for better vid quality)
#OneGameAMonth #Godot #indiedev #gamedev #devlog
I appreciate the sentiment, but I think the point of those posts is to help other indies not put themselves into the mindset of "I must do things a specific way to be successful". Or maybe it's humble bragging. Who can say?
Thanks boss
What's the game name big dawg?
Link: youtu.be/EOg8SZmYQr0?...
The new project shadowglass gameplay trailer looks sick
It makes sense if you look at it through the "everything is an Xbox" lens. Like if they're going to claim that any PC can run Xbox titles then the windows ecosystem better be rock solid for Xbox fans. But that ship has sailed so atp who even knows.
Starter Kit: Racing for @godotengine.org is now available! ๐ Easy to understand code, fully open-source & 3D models included! It's a little rough around the edges, but feel free to do pull requests if you can improve on it!
github.com/KenneyNL/Sta...
#gamedev #gameassets
Boggles (bino googles)
Devlog: OGAM Mar 2026 Day 11. Today I added some personality to powerups. The "jump" crystal now bounces in world, the "speed" crystal jitters like its tweaking out, and the jewel is refracting. What do you think, is the personality coming through?
#godot #indiedev #gamejam #devlog
The thing is, AI simply *can't* do what swes do. They are nothing but an expensive imitation. So yes. Build the tedious and annoying skills and it will pay off exponentially in the long term. Don't be a too much of a jerk, don't be afraid to ask questions. We were all there once, and we all remember
Build real skills without AI tools. When you DO have the relevant insight and start using AI tools, it becomes a real "rock lee removing weights" moment.
Hope that helps, feel free to ask if you have any questions.
Another piece of advice: at this stage in your career you should avoid using AI like the plague. I can't speak to your abilities, but for 90% of juniors, they simply don't have the insight to know when the AI is pitching them terrible ideas/code.
Beyond that, having a portfolio of projects semi-relevant to the job makes a world of difference. If you're interviewing as a junior, I'm really not expecting much just because you haven't experienced much yet in your career.
To summarize:
-Leetcode :(
-Personal projects
-Good personality/hygiene
Different companies will have different approaches to this, but you should expect to see leetcode-style questions. It's a terrible approach, but if there's nothing else with which your skills can be evaluated, you can expect prospective employers to hit you with the programming riddles.
A thread:
I can't speak to iOS specifically, but I have interviewed, hired, and mentored a number of juniors in the past. Not to mention, I was once a junior that had to go through the process. At that level, what we're mostly looking for is basic competence.
Devlog: Rex's Relics: Day 8 updates:
- persistence management for basic save files
- add jewel and meteorite collectibles
- add pause menu
- add early UI elements
#godot #gamedev #indiedev #gamejam #3dplatformer #devlog
Devlog: OGAM Mar 2026 Day 7. Today was busy
- gameplay audio
- 3 crystal types (green=jump boost, blue=speed boost, red=health boost)
- terrain tweaks
- player sprinting
- first round of platform types
- skybox shader experiments
#godot #indiedev #devlog #gamejam
Devlog: day 6 of the One Game a Month jam for March '26. Today, lava and crystal collectibles! The crystals... should probably be something *other than* a speed boost. Might send the wrong message otherwise ๐ฌ
#godot #gamejam #indiedev #devlog
Love the aesthetic. Great work so far!