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Posts by bits and pixels - game dev for Amurial

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Happy New Year! 🥂

We’ve been talking with a bunch of exhibitors lately and the theme is consistent: short attention, noisy floor, complex product.

2026 = more interactive booth demos from us. Let’s make your product easy to “get” in seconds.

3 months ago 11 2 0 0
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Holiday Greetings from Fierce Guppy Game Labs! Our guppy’s winking through a snowy scene and the sleigh’s cruising by 🎁🛷❄️
Merry Christmas + Happy Holidays from FGGL 🎄🐟

#gamedev

3 months ago 12 6 1 0
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Messing with soft body physics in Unity today.

Trying to bridge the gap between physical hardware and digital meshes. This mesh will be driven by a custom Arduino-powered lever.

Next step: pepper's ghost projection.

(anyone else here doing gamedev for hardware integrations?)

4 months ago 11 2 0 0
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a cartoon character is laying on a pile of noodles . ALT: a cartoon character is laying on a pile of noodles .

Was super motivated to start knocking out Player attacks for our #indiegame, #Amurial - then I saw the state of my code. Now I'm super motivated to refactor till dawn.

Spaghetti anyone?

7 months ago 63 1 0 0

Finally, great to see the character in the game! Woot woot! #cozygame! #gamedev #prototyping

7 months ago 86 4 1 0
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Hey #indiedev friends! We have been having fun working with #spine2d on some new #gameanimations for our #indiegame, #Amurial: The Shadowed Worth.

Maybe having too much fun!

What's the funniest thing you have done in Spine?

8 months ago 87 7 2 0
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Hey #indiedev friends! Sharing some of the progress on our #indiegame, #Amurial: The Shadowed Worth!

We finished up our first enemy's #gameart and #gameanimation. Imported and set up a basic controller.

Still needs some polish, but we are really happy with how it came out. What do ya think?

9 months ago 148 10 3 0

Almost have this hooked up in the game! Excited to share, it looks really good so far!

9 months ago 68 0 3 0
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Haha, ambition is the enemy of reason - don't think I'd heard of that! I may have to borrow it!

9 months ago 4 0 1 0

Haha 100% feel you on so many fun ideas, so little time! A desktop calculator with a dungeon crawler? Sounds cool! What's it called?

9 months ago 4 0 1 0

That's a pretty sound strategy, Robert! And yeah, I see new features as fun problem solving puzzles too!

9 months ago 4 0 0 0

Me: I’m gonna keep this #indiegame simple. Just a chill little project.

Also me, 3 weeks later: “So the dialogue system dynamically reacts to moon phases and player blood type...”

Anyone else building a small game? 😂👇

9 months ago 62 1 10 0
#gameart #technicalart #gamedevelopment #gamedevtips #gameperformance #indiedev #indiegamedev
#gameart #technicalart #gamedevelopment #gamedevtips #gameperformance #indiedev #indiegamedev YouTube video by Fierce Guppy Game Labs

Neat #gamedev trick! youtube.com/shorts/48q5E...

9 months ago 31 4 0 0
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We have enemy 1 #gameanimations imported into our #indiegame, #Amurial: The Shadowed Worth.

Next up, more #spine2d animation for the 3/4 north facing enemy 1. Can't wait to finish up our first enemy!

#gamedev #nintendoswitch

9 months ago 72 11 0 0
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Super excited to share some progress on our #indiegame, #Amurial: The Shadowed Worth!

Knocked out this #gameanimation using #spine2d! Next we'll animate a death animation and work on the 3/4 North Facing views and animations.

9 months ago 63 6 2 0
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Happy Friday #indiedev friends!

Just knocked out some #spine2d #gameanimation for our first enemy character.

This enemy is for our #indiegame #Amurial: The Shadowed Worth.

We experimented this week with frame by frame animation vs Spine animation. Thinking Spine won!

10 months ago 61 4 2 0

Can't wait to get this enemy fully into the game! LETS GOOO!!!

10 months ago 25 0 0 0
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#Amurial: The Shadowed Worth, #devblog

We got an enemy battle prototype complete. Player can die and respawn. the animations are temporary.

Probably going to switch to 3/4 view for player and enemies/NPCs. This saves some #animation effort!

10 months ago 43 4 0 0
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🎮 #Amurial: The Shadowed Worth

Started prototyping enemy combat! Still need animation, but got a state machine set up and ready to go!

Wonder what this would look like on a Switch 2.

#indiedev #gamedevlog

10 months ago 33 4 2 1

Check out the colored version! bsky.app/profile/oyan...

10 months ago 1 0 0 0

I like D the best, but C is pretty good too!

Which do you like best?

10 months ago 6 0 1 0
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a man in a red suit with the word black widow written on the bottom ALT: a man in a red suit with the word black widow written on the bottom
10 months ago 1 0 0 0
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a cartoon character is standing next to a large letter b ALT: a cartoon character is standing next to a large letter b

B!!!!!!!!!!

10 months ago 1 0 1 0
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👋 Hey Everybody!

We are starting Enemies for our #indiegame #Amurial: The Shadowed Worth.

Which Enemy would you like to see us work on first❓

Drop a comment and let us know!

#gameart #indiedev #conceptart

10 months ago 26 6 4 1
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Happy #screenshotsaturday to all our #indiedev friends!

Hope you are all having a fantastic weekend!

Here is some new #gameart for our #indiegame, #Amurial: The Shadowed Worth.

Do our new couches look comfy?

10 months ago 33 5 1 0

Definitely starting to look like a feature! This bug is killer!

10 months ago 5 0 0 0

Happy to be part of this fine team! Love how this animation came out @artzyabz.bsky.social!

10 months ago 1 0 1 0
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Our artist put together a little intro for our #indiedev studio!

We are working on #Amurial: The Shadowed Worth. It's a game like #stardew and #valheim but with a deep, epic story and RPG elements.

#gameart #gamedev #indiegamedev #indiegame #animation

10 months ago 35 8 1 0

Love how Mr. Jones turned out @artzyabz.bsky.social !!

10 months ago 4 0 0 0

Thank you Bluesky! You are all absolutely awesome!

10 months ago 4 0 0 0