The best thing about table top games is sometimes you just don't follow the script. Here is today's bonsai which has had an extra 31 years of growing and I decided to color and ink it also. #ttrpg #bonsai #sologames @stickydoodler.bsky.social
Posts by Josh Heath
Thank you! I've been doing the pages on the train, so the majority of what I've done so far is very shaky, but if I do the next few on solid ground I'll post those too!
An image of a handrawn bonsai that comes from a page of the game The Bonsai Diary
Finally playing The Bonsai Diary every day. I started one a few months ago but didn't commit until this week. I'm loving it as a small contemplative slice of my day @stickydoodler.bsky.social #ttrpg #journalinggame #sologame
I'm just starting to take notes on a Solo version of my The Great Hero System. So far I think I need concept prompts, story seeds, and random tables for storytelling. What else do you think is essential for a solo TTRPG? #solottrpg #ttrpg #gamedesign #dnd
Our artist for Swords and Science made a cool video about his illustration process! #ttrpg #gamedesign #heman
youtu.be/jeMNUa2R5HI?...
Thanks for the share! And I agree, it's good to try new things, play new games!
Last night I put my newest game live on DriveThruRPG! Swords and Science is a game designed to take advantage of my new system, The Great Hero System, which is designed to help run games that resemble He-Man, Captain Planet, She-Ra! #ttrpg #gamedesign
legacy.drivethrurpg.com/product/5607...
This is an awesome PbtA #TTRPG about Vampires bound by a code of ethics and created by fellow DMV designer @highlevelgames.bsky.social
It on sale at for only 12 more hours on DriveThruRPG!
www.drivethrurpg.com/en/product/5...
Dropping an announcement about the new game I'm working on.
Plus its got a song I wrote as backing
youtu.be/2anEMGxbAJU
Cover art by Berserker Dan Oropallo for the ashcan edition of my newest game. Swords and Science is going to use a system we call The Great Hero system. The ashcan is a 50 page ruleset, basic setting material, 5 pregens, a villain and her henchmen. Inspired by He-Man
#ttrpg #gamedesign
Hey so Loot The Room is going to disappear off the internet if I can't come up with about ยฃ250 in the next few days.
If you've ever thought about picking up any of my games now would be an excellent time to do that.
loottheroom.itch.io
We need the good amongst all the struggle. And to acknowledge within ourselves and one another that, "All is good" is okay. We will put our boots on and struggle as needed, sometimes it is easier than others. But it cannot be everything in all moments. Because the struggle deserves our good.
Do not give up on the good, even when it is small, because all we can do is try. We give to the world and the world will return its own gifts. Even when those gifts are like the German meaning of the word gift. So, this is a message to tim and to others. Don't shy away from the good.
How do we find a sense of hope? How do we foster it in ourselves? For those who create, we do so because our work brings us closer to one another. This speaks to the spark of divinity in ourselves and in one another and in the world. All can be good, in a small sense, in a single place.
But there is hope in our solidarity. Hope in our design. Hope in our sense that we have made, in some manner, progress. And so I'm saying I see some trace of humanity and kindness and hope in tim's struggle with "All is Good" because what is... all? What is good? In this time of struggle, how?
So, back to tim, who said "Complicity and the nature of evil also slowed down the book as I tried to wrap my head around the lightning fast evolution of cruelty and selfishness over the past year or two." And this... Just feels like a line from Weil. Her books were slowed down by harsh reality.
And that is laudable. But she was also... Bad at it? She was, by all accounts, a terrible shot, bad at espionage, and quite bad at being a foot soldier in various wars. She was good at writing, and her writing caused reactions. But she didn't become famous until after her death.
But it was somewhat true for him. Now, Weil spent her life trying to actualize her engagement with the downtrodden, the worker, the revolutionary, those people fighting to create a better world. And she spent much of her life doing as much as she could to get her actual hands dirty.
other's humanity when we engage with them. She was a teacher, and so was tim, ol' 1000 year old vampire himself, and he sent out an email today where he started by saying all was well. #philosophy #currentEvents and how he wasn't sure that could be said with the state of the world as it is
I recently began reading Simone Weil's Waiting for God, which is fascinating because her work influenced Thomas Merton, who heavily influenced the Peace studies discipline, of which I am a student and a somewhat failed practitioner. But, it is also good because her work reminds me to center...
This is a thread about @timhutchings.bsky.social and Simone Weil, and other things I think about along the way. #ttrpg #gamedesign
Screenshot of an emailed press release from GAMA announcing Finalists for the 2026 Origins Awards, with The Bonsai Diary highlighted under the category, "Roleplaying Games"
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The Bonsai Diary is a FINALIST for the 2026 Origins Awards!
And that makes me want to encourage them to become type 1 people. If it's good, just put it out there. #ttrpg #gamedesign
It's interesting to me. There are two (reductively) types of TTRPG designers out there. The ones who make their own games and publish them, and those who pitch their games to publishers. The second set are not wrong for doing so, but I've seen some bemoan the fact their game was never published.
gothHoblin's Grimoire it's our funeral - ttrpg micro grants winners
Thanks to everyone who applied for our TTRPG Micro Grants! We had so many amazing applications come through, and we are grateful to be able to give back to the TTRPG community as our final act.
We are happy to announce the winners below! ๐
3) The d20 sucks as a randomizer. But it's not as bad as cards. Standard playing cards only work for prompts, otherwise they should never be used in a TTRPG.
This is fascinating and yes, something both TT academics and designers should dig into
2) Mechanics are great. Don't give them to your players or readers all at once. Feed them mechanics slowly like little treats so they learn how to use them right.
1) RPGs need to have some guardrails. You can't just give me a cool setting. I have to know what to do with it.
Do I have an unhinged opinion? Likely. #ttrpg #gamedesign #meme