The new adventurer classes are all now hireable! :D (placeholder icons hehe). Also started working on a roster screen finally so the user can see all of their adventurers, stats and status, then dig in as needed :D Needs a lot of work though hehe #gamedev #indiedev #indiegamedev #tbs #madewithunity
Posts by Solo Waterford Game Dev
Finally making a little progress in making the view all adventurers UI (ignore bad format hehe).
Like what you see? Do give an ol wishlist :D
store.steampowered.com/app/4134790/...
#wishlistwednesday #gamedev #indiedev #indiegame #tbs #madewithunity
Had an annoying bug with my particles on the dungeons but finally fixed and giving the entrances a bit more life :D #gamedev #indiedev #indiegamedev #tbs
I noticed a lot of my dungeons rotations were all off, spending some time this morning going through each and making sure it is on the tile right and facing in a way that makes sense, a nice little tidy up task :D
#gamedev #indiedev #indiegamedev #tbs
Yeah hopefully over time I can do a lot more with it and make it a stronger asset for the player, very much a programmer art piece atm hehe :D As I make more changes, please do ask questions or point out ways to improve, appreciate the eyes :D
Sorta hehe, but not fleshed out. There is a common class in isekai anime that let's the protagonist basically see lots of info that others cannot, I am going to lean into that and have that class be the player character class. I will not be detailing this stuff for a while though tbh.
My minimap is functional! :D Need to fix colours later but atleast now as I discover places, it lights up more and we can see where on the map the camera is over. 1 more thing ticked off the to do list! #gamedev #indiedev #indiegamedev #tbs
Added in all 51 adventurer classes into the spawner! None have real logic yet but yay, adventurers are using them. Also have it all defined in local XML files, so users will be able to define custom classes too :D Now to create a basic UI for viewing! #gamedev #indiedev #indiegamedev #tbs #anime
Finished designing my new class system, now for the rather lengthy task of implementing it.
51 classes across 4 tiers, BaseβAdvancedβMasterβGod. Open promotion system (think Fire Emblem) if they meet the requirements. I need to get better at simplifying..
#indiedev #gamedev #indiegame #solodev #tbs
Campaign is now starting up from the main menu, still needs work and there is a longer load bar than I would like but things are falling into place :D #gamedev #indiedev #indiegamedev #tbs
Finally got the logic to spawn adventurers across the world upon start of new campaign! Random every new game, but 1500+, varying classes and ranks, lots for the player to work with! Also finally put together my first real todo list hehe π #gamedev #indiedev #indiegamedev #tbs #screenshotsaturday
Some more model replacements on the world map. The Goblin Borough and Ant Hill should make for some nice early game levelling for parties and the Sage Retreat is overly cheery and a great place to unlock some powerful spells and rare items :D #gamedev #indiedev #indiegamedev #tbs
My new Fairy Fort tile for adventurers to visit and obtain rare magic, power ups and blessings :D Do wishlist if you like what you see! store.steampowered.com/app/4134790/...
#gamedev #indiegamedev #indiedev #tbs #indiegame
Replaced the Ancient Magical Vault models, so no longer using these simple unity shapes anymore and now have a nice magical looking vault entrance, world map is slowly coming together :D #gamedev #indiedev #indiegamdev #tbs
Significant road improvements, added placeholder spider lairs, ancient vaults, fairy forts, goblin boroughs, sage hut, witch's cottage and sage's retreat . The world map is suddenly really populated! Need to get better models in but happy with progress :D #gamedev #indiedev #indiegamedev #tbs #anime
Finally added in a road network! My scripts for populating it need a lot of tuning as I see some duplication and I need to generally clean it up, but great to finally have roads! #gamedev #indiedev #indiegamedev #tbs
I can certainly see why on the images, cheers for sharing. Always love seeing how others tried at this genre π
The new fort model is now in place on the map, getting rid of that old junky one, now a proper hex shaped one with a banner and some torches and what not :D #gamedev #indiegamedev #indiedev #tbs
Added in some particles to the wizard tower to try give it a little more of a magical feel :D a lot to learn with all this stuff but should help bring a bit of life to some things! #gamedev #indiegamedev #indiedev #tbs
I now have the wizard tower spawning on the world map :D Currently about 45 Dungeons around the world from E to S class, and 27 Wizard Towers. Next up is the witches hut! Slowly the world map gets populated :D #gamedev #indiedev #indiegamedev #tbs
Good progress today! I have my start location, am E Rank dungeon nearby, we can found the guild and hire our secretary (5 options). Some bugs to fix but then on to actually hiring adventurers and the real fun begins :D :D #gamedev #indiedev #indiegamedev #tbs
Haha yeah I am terrible with that stuff. Keep up the good work π
That's awesome! π
Did you get that from an asset? Lovely UI! π
I really need to get better at using design patterns from the start hehe. Was way too many inspector references all over the place causing issues, now switching to proper use of singleton, and a few other patterns. Should make the code more maintainable :D #gamedev #indiedev #tbs #indiegamedev
Got the initial campaign load working, yay, progress. Player picks a starting location in the main menu, loads into greeting and puts them over the selectable start location to build the first guild #gamedev #indiedev #indiegamedev #tbs
Adding in new hex shaped locations to better sit on my tiles and make things all a bit more consistent :D #gamedev #indiedev #indiegamedev #tbs
Added 40 dungeons now spread across the world map with varying difficulties, rewards and so on. Needs balancing and so on but big progress for the adventurers :D #gamedev #indiedev #indiegamedev #tbs #solodev
Finally managed to get my world map skeleton back rendering with all of the changes I have made of late while refactoring. Pretty barren looking but great to have them back, now to get the campaign start working :D #gamedev #indiedev #solodev #tbs
Finally adding in lots of logic relating to parties travelling through dungeons. Next step is to make it more visual :D #gamedev #indiedev #indiegamedev #tbs