Hopefully you feel we've reached the goal of making these creatures look cool so they can beat up much sillier looking rabbits.
They may look more cartoony, but their original appeal is hopefully left intact.
Posts by Showin
This mindset was applied to new designs like the buffalo.
While based on a pre-existing idea, we had a lot more flexibility in choosing how it should look.
And designs like the shark influenced how to approach this one.
The shark is a great example of maintaining the core vibe despite the redesign.
The appeal to many of the original designs were their edge. So instead of looking cutesy, the new shark looks super pissed off with deep sunken eyes and small red pupils.
The shark saw a bit more radical change in some areas. Being made a lot more colorful with a more distinct underside.
Some parts like it's top fin have been given subtle exaggerations. And of course, it now has expressive eyes and brows.
The angler fish is a funny one. The poster I showed earlier heavily inspired our changes to this one.
Once again, the core is not too different. But the large cartoonish eyes help a lot in making it fit in more.
Another popular creature from RRR is the of course the eagle.
The eagle was actually already sort of exaggerated. So what we did was exaggerated the parts that weren't already.
Alongside some general texture tweaks, the eagle was given a larger beak and larger toonish eyes.
It also glows in the dark.
Ultimately it's probably still a bit scary looking to some people. But removing that was never the goal.
It's still meant to be a crazy giant spider rayman gets to ride. But now it's more cartoonish and dream-like. (a phobia mode is planned tho)
The most well known revamp from reburrowed is the spider.
You can see it's partially inspired by the concept art above. But it also retains the original spider's traits as well.
Additionally looking a lot more colorful and a bit cuter. It's much more exaggerated now.
So at this point we're left with a decision of where to take things. We decided to revamp the original designs to better reflect what the game would had become.
But another goal was to maintain the traits that people liked about these creatures to begin with.
But that's not all, later iterations of the creature designs seemed to reel things back to a more cartoonish vibe.
All finalized assets had a much more cartoonish aesthetic, that fit more in Rayman's world.
But some things swayed very far towards realism. Which may had been the intent, but like many things, that element was not consistent and seemingly changed drastically later in development.
A tricky thing about re-imagining a "completed" version of the original vision for RRR, is creating a more cohesive sense of art direction.
Some things were blatantly clear from the get-go. Across all stages of development RRR had a more realistic art direction.
Gonna share some developer insight on Rayman Raving Rabbids: Reburrowed (a fangame based on R4) now that the new mount redesigns have been showed off.
Revealing more updated ridable mount designs for Reburrowed!
Including The Eagle, Buffalo, and the Bat!
These updates represent our goal to make the art direction of the game more consistent, while keeping a good blend of cartoony and realistic looking visuals!
In game screenshot of the spider mount in Rayman Raving Rabbids Reburrowed
In game screenshot of the shark mount in Rayman Raving Rabbids Reburrowed
In game screenshot of the angler fish mount in Rayman Raving Rabbids Reburrowed
Happy Easter from the Reburrowed Team!
To celebrate, here are some EXCLUSIVE looks at the newly updated and polished designs of the ridable mounts in the game:
The Spider, Shark, and Angler Fish!
More updated designs will be revealed soon!
Rayman Raving Rabbids was released 19 years ago, today!
To celebrate, here's some renders of our furry foes.
What if the cutest thing you've ever seen had a dark side?
Bunnies are very adorable creatures, they are nothing to be afraid of, right?
Check out our new Bunnies Scientific Facts Short!
Here's a showcase of a classic minigame from the retail version of Rayman Raving Rabbids: Bunnies Never Close Doors!
But this time, you get to fully control Rayman, using his combat and movement abilities to protect the baby globoxes from rabbids that show no decency.
Here's the new trailer for Rayman Raving Rabbids: Reburrowed!
A free fan game that re-imagines the original concept for Rayman 4.
See you all for #RaymanAlive this September 1st at
8 PM CEST on @vnheard.bsky.social's youtube channel!
You'll get to see more about Rayman Raving Rabbids Reburrowed and many other awesome projects!
YT Channel link in the replies!
Code mods have opened up so much you could likely recreate every addition from 2024 in 2011 which kind of shows how little 2024 even adds to the table to begin with.
It just kind of sucks that most people won't be able to play some of these mods now.
Gens 2024 is definitely the more accessible version now but sadly without the expansive mod support that 2011 has to me it will always be a vastly inferior version.
So some people have the false expectation that they can play as mario once this is finished and I see them refer to your posts saying "wait for this and this mod will work in 2024 gens!"
I do think it will be important to clarify what exactly this supports when it's finished because code modding as become such a major part of gens and most people I've seen discussing this seem to be completely unaware that it's not possible to support those.
Yeah there was some discussion about it in the server and I realized it wouldn't be feasible any other way.
Code mods have become a big part of the modding scene and many people are ignorant to how things really work and assume you're supporting those too.
I think it could be worth exploring some other options to make it easier for people to get all gens mods working again.
It would mean you don't need two entire copies of the same game to use both versions.
And may open the door for greater support considering code mods won't work in 2024 gens.
Would it be feasible to make it automatically do something like this for old gens too?
Since the formats are so similar it could be very useful to have it load the new assets in old gens assuming there would be no major issues with that.