Check out my impressions of Shobatsu Demo, developed by the good guys Utopic Ninja, an upcoming beat 'em up set in feudal Japan, featuring amazing visuals, a very interesting combat, and an impressive enemy variety.
www.youtube.com/watch?v=ZHPn...
#beatemup #indiegame #gaming
Posts by Shobatsu
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Yeah, it's a nice cosy place full of beautiful girls. Great place to bet (and lose) your soul.π
Shobatsu's demo is now available on Steam! You play as the young ninja Ritsu through one full stage with plenty of enemies and one boss. If you enjoy beat'em ups, give it a try. All feedback is welcome.
store.steampowered.com/app/3652880/...
There are plenty of features in the game that I never mentioned before, such as this roll up/down move which was inspired by Streets of Rage 3. π #indiegame #anime #IndieGameDev #Steam #gameplay
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The demo is undergoing exhaustive testing to make sure no bugs, however minor, will remain. Here's one of the battles players will find along the way. #indiegame #anime #IndieGameDev #Steam #gameplay
I've changed the promo art in Shobatsu's Steam page to a more impactful style and also to give Ritsu proper prominence. I just hope all that red won't make people believe the game contains too much violence. π #illustration #indiegame #anime #IndieGameDev
Here's the new trailer for Shobatsu, showing much of the visual and technical progress that has been made since the last time. #indiegame #anime #IndieGameDev #Steam #Gameplay
I've added the option for players to throw away the special weapon, resulting in massive damage to all enemies unfortunate enough to be in its way. #indiegame #anime #IndieGameDev #Steam #Gameplay
True, I put as much emphasis on enemy design and abilities as the player characters.
This running animation of Mira started as just another study like many others but I decided to complete it with coloring and other finishing touches. Hopefully I can fit it into a trailer or a cutscene in the game. #animated #indiegame #anime #IndieGameDev #Steam
Combos have become a lot more satisfying to perform with a few tweaks in the code. Finally, the large variety of moves each character possesses can be chained smoothly into devastating punishments. #indiegame #anime #IndieGameDev #Steam #Gameplay
Ritsu will get one more special for the demo. It will be quite devastating against enemies but it will demand a heavy toll from the player as well. #indiegame #anime #IndieGameDev #Steam #Gameplay
Illustration of the Red Kunoichi. She might seem to be just another enemy but for me she is special as her design was the first to get fully animated and become part of the game. As a result, she set the standard for many other characters. #art #indiegame #anime #krita #Steam
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Just because you have a powerful weapon in the game doesn't mean you become invincible. Some enemies are designed specifically to catch you off guard and they usually succeed in taking away your greatest advantage. #indiegame #anime #IndieGameDev #Steam #Gameplay
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A short clip of Sura's epic comeback against Chisa. #indiegame #anime #IndieGameDev #Steam #Gameplay
Hey, good to see you!
When surrounded by Gaki, the little fella who enjoys self-detonating, you've got to be careful. Particularly when carrying the massive machine gun that hinders your movements. #indiegame #anime #IndieGameDev #Steam #Gameplay
Hinaka is a new boss that I'm adding to the game. After making several difficult bosses I was supposed to tone down a bit since she will be one of the early ones in the game but I couldn't help myself. π #indiegame #anime #IndieGameDev #Steam #Gameplay
A new powerful weapon has been added to the game. Sure I'll have to tone it down a bit but it's quite fun to mow down enemies with infinite ammo like in a Rambo movie. π#indiegame #anime #IndieGameDev #Steam #Gameplay
Thank you!
One of Ritsu's special attacks has been replaced with this move, which is significantly more dynamic and acrobatic - as a shinobi should be. #art #animation #indiegame #anime #IndieGameDev #Steam #Krita
As I work on the new demo, I'm finally focusing on improving the little details that I ignored for too long, such as the health bars. I've also added the obligatory *GO* sign after clearing an area. #indiegame #anime #IndieGameDev #Steam #Gameplay
One of the most fun dynamics in beat'em ups such as Streets of Rage 2 is having to compete with enemies for the powerful weapons that appear throughout the game. Having added this to my game now, I can say Shobatsu is feature completeπ #indiegame #IndieGameDev #Steam #Gameplay
We Could Be Heroes - Now available to Wishlist on the PlayStation store.
store.playstation.com/en-us/concep...
#wishlistwednesday #gamedev #solodev #indiedev #brawler #beatemup #videogames #Steam #PS5 #PlayStation
Once in a while I enjoy practicing animation with my favorite characters. Here's R. Dorothy Wayneright (with Pero) from the anime The Big O.
#bigo #anime #fanart #animation #krita
Of all the bosses, this big guy has been the most challenging to dev so far. I had to make his size matter somehow so he had to be slow but also fearsomely strong with indefensible direct attacks and tank-like resistance. #indiegame #anime #IndieGameDev #Steam #Gameplay