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Posts by keebar

I'm getting really excited about your new game.

2 hours ago 2 0 1 0

This concept art looks so cool!
I love lightning effects, so I'm still trying to finish my 3d lightning FX shader.

#gameDev #indieDev #vfx #realTimeVFX #shader #techArt #hlsl

2 hours ago 9 2 0 0

Looks good! I'm working on some stuff like this.

3 hours ago 0 0 0 0

πŸ˜†

3 hours ago 0 0 0 0

voxel effect is cool!

1 day ago 3 0 0 0

Thanks for sharing! That sparked a lot of ideas for me.

1 day ago 3 0 0 0

How did you get the back face normals? Was it done in 2 passes?

1 day ago 2 0 0 0
Video

Randomness by position and rotation.

#gameDev #indieDev #shader #vfx #realTimeVFX #techArt #hlsl #madeWithUnity #vrchat

1 day ago 8 2 0 0

This scene must have taken a lot of work.

1 day ago 2 0 0 0
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I love this style!

1 day ago 2 0 0 0
Preview
[VRChat] Unity VFX Lightning/Electricity Shader by keebar It almost never repeats! Purely procedural VFX, No texture needed!

I'm sharing my lightning shader here: miuwang.itch.io/lightning-el...
How's the cover image looking?

#gameDev #indieDev #vfx #realTimeVFX #shader #hlsl #techArt #madeWithUnity #vrchat

1 day ago 8 2 0 0

Warning:Missile locked!Missile locked!Missile locked!Missile loc...

#gameDev #indieDev #vfx #realTimeVFX #shader #techArt #graphPro

1 day ago 9 1 0 0

Let's make some noise!😁

#gameDev #indieDev #techArt #shader #realTimeVFX #godot

1 day ago 11 2 0 0

I'm sharing this effect here: miuwang.itch.io
It's free!

2 days ago 2 0 0 0
Video

A bolt of eldritch black lightning...

#gameDev #indieGame #effects #vfx #realTimeVFX #shader #techArt #unity #vrchat

2 days ago 12 3 1 0

Instead of packing AO into an ORM map (alongside metallic and roughness), I believe we should prioritize reducing the number of UV sets per character model.

#gameDev #indieDev #shader #pbr #vrchat #techArt #unity #hlsl

3 days ago 8 1 0 0
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From a VRAM optimization perspective, this approach is clearly more suitable. Otherwise, we would be forced to set up multiple UV sets for the same model and assign several different mask textures accordingly.

3 days ago 0 0 0 0

I believe surface type information is more critical than ambient occlusion. When creating characters, we often need to represent multiple materials with distinct attributes on a single modelβ€”such as human skin, anisotropic silk with varying directions, and other specialty fabrics.

3 days ago 0 0 1 0

Another challenge is how to confine the lightning bolt and its branches inside an irregular 3d modle. Still figuring this part out.

3 days ago 0 0 0 0

To make it 3d, techniques like ray marching and heavy real-time random number generation are required. The main challenge lies in striking a balance between visual fidelity and performance overhead. But I’m not giving up on it yet.

3 days ago 0 0 1 0
Video

Making a lightning effect in 3D is so difficult. At least the 2D version is all set.
Find this shader here: miuwang.itch.io

#gameDev #indieDev #shader #vfx #realTimeVFX #techArt #hlsl #vrchat #madeWithUnity

3 days ago 11 3 1 0

It's got a ferrofluid vibe

#gameDev #indieDev #shader #vfx #realTimeVFX #glsl

4 days ago 9 2 0 0

The main point is to walk the player through the gameplay loop in the tutorial:draw runes β†’ test gems β†’ sell/field test β†’ get rewards β†’ repeat. This way, players can grasp the rules quickly without needing wall of text explanations.

4 days ago 1 0 1 0

I've tried out your game. I mean you should give players a push when they first start so they follow your intended path. For example, showing them how to open the rune screen and then guiding them to test the gems... These are all considered part of the game's tutorial level.

4 days ago 1 0 0 0

keep the start simple and the wins immediate. The best explaination is a tutorial level.

4 days ago 2 0 2 0

this FX is cool

5 days ago 2 0 1 0
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I like parallax effect!

#gameDev #indieDev #shader #vfx #realTimeVFX #techArt

5 days ago 7 1 0 0
Video

A plasma ball!
The main bolt is pretty cheap, but the branches are really expensive to generate.

#gameDev #indieGame #indieDev #vfx #realTimeVFX #shader #hlsl #techArt #unityEngine #vrchat

6 days ago 11 4 0 0

I don't feel a thing
And I stopped remembering
The days are just like moments turned to hours
...
Walking in the rain, in the rain, in the rain...

"A small detail, but it changes everthing", I like it.
#gameDev #indieDev #vfx #shader #techArt

6 days ago 7 2 0 0
Video

Still improving it! I've added controls for the branching length and duration. However, the branching shapes still look a bit repetitive. I'm working on it.

#gameDev #indieGame #indieDev #vfx #realTimeVFX #shader #techArt #hlsl #unityEngine

1 week ago 11 4 0 0