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Posts by Romain Guy

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meshoptimizer 1.1 is out!

github.com/zeux/meshopt...

Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :)

Boosts and repository stars are welcome!

3 hours ago 40 14 2 0

Not only does it look better but it saves a ton of precious screen estate

1 day ago 4 0 0 0
Preview
An update on Android KTX โ€“ Jake Wharton

It is sadly true - androidx ktx libraries have been killed today and it is all Jake Wharton's doing.

Details here:
jakewharton.com/an-update-on...

#androidx #androiddev

1 day ago 30 5 2 0
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Osaka Night

2 days ago 15 0 0 0
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Interface โ€” Osaka, Japan
www.curious-creature.com/posts/2026/i...

2 days ago 11 0 0 0
Video

My erosion filter is out! Video, blog post, and shader source.

It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.

Explainer video:
www.youtube.com/watch?v=r4V2...

Companion blog post:
blog.runevision.com/2026/03/fast...

#ProcGen #vfx #GameDev

3 days ago 522 168 15 5

Love Ressence ๐Ÿ˜

6 days ago 1 0 0 0
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In the next version of AGP

- R8 makes coroutines 2x faster

6 days ago 57 14 1 2
Screenshot of face with micro-occlusion.

Screenshot of face with micro-occlusion.

Screenshot of face with generic VNDF-based micro-shadowing.

Screenshot of face with generic VNDF-based micro-shadowing.

Screenshot of face with BRDF-based micro-shadowing.

Screenshot of face with BRDF-based micro-shadowing.

Here is a preview of the results for my next post in the series on micro-shadowing. Hopefully people that value craftsmanship, deliberate art direction, and attention to detail will find it more interesting than the AI slop being pushed.

2 weeks ago 31 2 0 0
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Parting โ€” Kyoto, Japan
www.curious-creature.com/posts/2026/p...

2 weeks ago 9 0 0 0
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Qaws (ู‚ูˆุณ) Arabic for *arc*, *bow*, *curve*. A dependency-free C11
library for creating, evaluating, sampling, traversing, and inspecting
parametric curves and surfaces in 2D and 3D.

A dependency-free C11 library for parametric curves and surfaces in 2D/3D.
1/13

2 weeks ago 33 14 2 0
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A little shadertoy of my favorite song+film

www.shadertoy.com/view/t3cfWf

1 month ago 89 10 0 2

The iPad app is also full of massive UI bugs (clipped content, messed up layouts, etc.) that have been there for months and are stupidly easy to trigger.

1 month ago 0 0 0 1
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i built an entire x86 CPU emulator in CSS (no javascript)

you can write programs in C, compile them to x86 machine code with GCC, and run them inside CSS

lyra.horse/x86css/

1 month ago 2618 872 132 159
How I made a shooter game in 64 KB
How I made a shooter game in 64 KB YouTube video by daivuk

Highly recommend this video, which is a super deep dive into the techniques used to create a 64kb demoscene-style '90s FPS:

www.youtube.com/watch?v=qht6...

1 month ago 44 9 0 0

The loopholes are the best part

1 month ago 0 0 0 0
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Really nice episode on the history of Kotlin and the future of programming languages by Andrey Breslav & @pragmaticengineer.com pca.st/episode/8d6081d6-3419-4e...

1 month ago 11 3 0 0
How Michael Abrash doubled Quake framerate

How Michael Abrash doubled Quake framerate:
fabiensanglard.net/quake_asm_op...

1 month ago 122 31 5 0

I've seen agents regularly attempt small fixes by just rewriting entire files. It was fine albeit heavy handed for files the agent had generated in the first place, but ughโ€ฆ

1 month ago 0 0 1 0

Filament used in Toyota's engine. I'm glad this is now public!

www.phoronix.com/news/Fluorit...

fluorite.game

1 month ago 32 4 0 0

I always wondered if a similar technique could be used to create a digital programmable neutral filter.

1 month ago 0 0 1 0
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Follow the Sign
www.curious-creature.com/posts/2026/f...

2 months ago 21 0 0 0

A couple of shots taken with the Mk I: flic.kr/p/2qYsVVs flic.kr/p/2qUhCZQ flic.kr/p/2rzqBfH
I uploaded the full res versions if you want to pixel peep.

2 months ago 1 0 0 0

I have the Mk II ๐Ÿ˜… The AF is a lot better and faster (if only because you don't have just a single point anymore). The joystick also solves my main issue with the ergonomics.

2 months ago 1 0 0 0
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Well now the Mk II is out, the Mk I has dropped significantly in price. It's still an expensive camera, but around the same prices you see from Canon and Sony.

2 months ago 0 0 1 0

Indeed!

2 months ago 0 0 1 0

I actually prefer 3:2 (well, what I really prefer are 16:9 and 2.39:1). But using a 4:3 100 Mpixel has been fantastic. With that many pixels and this aspect ratio, you get a lot of flexibility in how you can crop the image.

2 months ago 1 0 1 0

Or switch to a 4:3 big camera ๐Ÿ˜€

2 months ago 1 0 1 0

Me taking a photo: this is a great shot!
Me editing my photos: this is shit, it's all shit, I don't deserve a camera.

๐Ÿ˜…

2 months ago 26 0 2 0

This is a fantastic update to the tracing library that enables much easier and deeper understanding of your code, with extremely low overhead.

2 months ago 18 1 0 0