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Released "settle" for #houdini. It finds viable rotations for any input model. It's on sale right now with a free demo version

1 week ago 2 0 3 0
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Implemented "Putting Rigidbodies to Rest" in #houdini to generate plausible transforms for geometries without simulation

1 week ago 9 0 0 0
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My erosion filter is out! Video, blog post, and shader source.

It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.

Explainer video:
www.youtube.com/watch?v=r4V2...

Companion blog post:
blog.runevision.com/2026/03/fast...

#ProcGen #vfx #GameDev

3 weeks ago 545 170 16 5
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#Houdini COPs 9-Slice Scaling

3 weeks ago 1 0 0 0
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Gave the #houdini Mild Slope Solver a nice Update
vanity-ibex.xyz/blog/mildslo...

3 weeks ago 6 0 0 0
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COPs Optical Flow Optical flow solver built in COPs using OpenCL, use it to extract Motion from any input video for any effect that needs to know where things are moving. Uses Lucas-Kanade algorithm with a 4-level Gaus...

vanityibex.gumroad.com/l/COPs_optical_flow

1 month ago 3 0 0 0
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Added Optical Flow to #houdini COPs, free on gumroad

1 month ago 10 0 1 0
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Building an Edge-Aware Cell Mapper for Houdini COPs | vanity_ibex Learn how to create an edge aware cell mapper in houdini cops

Wrote a Blog about the CellMapper I released recently:
vanity-ibex.xyz/blog/edge-aw...

1 month ago 3 0 0 0
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#Houdini Blobtracking now on gumroad

1 month ago 10 0 0 0
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Added adaptive subdivision and uv rotation to the #houdini Atlas Mapper, which enables sweet truchet tiles

2 months ago 9 2 0 0

Thank you! There must be something similar for Touchdesigner out there, for that realtime flexibility ๐Ÿค”

2 months ago 1 0 0 0
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#houdini Atlas Mapper

2 months ago 23 4 1 0
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Houdini COPs Slitscanning - Free Scenefile Houdini COPs SlitscanningThis Setup shows you ho to convert image sequences into 3D volumes where the Z-axis represents time. This allows you to sample and manipulate temporal data spatially, enabling...

vanityibex.gumroad.com/l/cops_slits...

2 months ago 4 0 0 0
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free #houdini scenefile to explore this COP's slitscan effect

2 months ago 6 1 1 0
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025 Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c...

Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc...

#houdini

3 months ago 12 2 0 0
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@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!

1 year ago 15 3 1 0
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Ported Kubelka Munk Colormixing to #Houdini COPs!

2 months ago 5 0 0 0

It's incredible to play around with, lovely experience!

2 months ago 2 0 0 0
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#houdini time

2 months ago 6 0 0 0
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Houdini COPs Pixelsorting Houdini Scene File containing: 2 custom main sorting nodes written in OpenCL (two row bubblesort / Fast Pixelsorting) 4 additional nodes ( Bitonic sort / python area clustering / python unsorting node...

vanityibex.gumroad.com/l/pixelsorting

3 months ago 0 0 0 0

Yeah alright... bluesky fucked that video up even more, but I guess it's the right spirit :D

3 months ago 0 0 1 0
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Released my #houdini pixelsorter on gumroad!

3 months ago 7 0 1 0
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#Houdini COPs Pixel sorting

3 months ago 10 0 0 0
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dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.

4 months ago 9 1 1 1
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crappy 2d tracking with block matching #houdini

4 months ago 1 0 0 0
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Now we're getting somewhere #houdini

4 months ago 5 0 0 0
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Using actual motion vectors instead of Blockmatching #houdini

4 months ago 8 2 0 0