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Released "settle" for #houdini. It finds viable rotations for any input model. It's on sale right now with a free demo version
Implemented "Putting Rigidbodies to Rest" in #houdini to generate plausible transforms for geometries without simulation
My erosion filter is out! Video, blog post, and shader source.
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
www.youtube.com/watch?v=r4V2...
Companion blog post:
blog.runevision.com/2026/03/fast...
#ProcGen #vfx #GameDev
#Houdini COPs 9-Slice Scaling
Gave the #houdini Mild Slope Solver a nice Update
vanity-ibex.xyz/blog/mildslo...
Added Optical Flow to #houdini COPs, free on gumroad
#Houdini Blobtracking now on gumroad
Added adaptive subdivision and uv rotation to the #houdini Atlas Mapper, which enables sweet truchet tiles
Thank you! There must be something similar for Touchdesigner out there, for that realtime flexibility ๐ค
#houdini Atlas Mapper
free #houdini scenefile to explore this COP's slitscan effect
Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc...
#houdini
@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!
Ported Kubelka Munk Colormixing to #Houdini COPs!
It's incredible to play around with, lovely experience!
#houdini time
Yeah alright... bluesky fucked that video up even more, but I guess it's the right spirit :D
Released my #houdini pixelsorter on gumroad!
#Houdini COPs Pixel sorting
dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
crappy 2d tracking with block matching #houdini
Now we're getting somewhere #houdini
Using actual motion vectors instead of Blockmatching #houdini