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Posts by JS Bourdon

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DirectX: Bringing Console-Level Developer Tools to Windows - DirectX Developer Blog On March 12th 2026 the DirectX team, together with our hardware partners, hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC.

All of what we announced for PIX at GDC.
devblogs.microsoft.com/directx/dire...

1 month ago 45 11 1 4
DirectX Raytracing (DXR) Functional Spec, Part 2 Engineering specs for DirectX features.

DXR 2.0 specs were now made public 🎉
microsoft.github.io/DirectX-Spec...

1 month ago 23 11 1 0

I want offline compilation to final ISA on PC like we've always had on console... Pretty please :)

3 months ago 0 0 1 0
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PIX 2601.15 - new Intel plugin, many buffer viewer improvements, and more - PIX on Windows Today we released PIX version 2601.15, which can be downloaded here. This release includes everything in the previous 2509.25 release, plus: A new Intel plugin with many new features and improvements ...

Annnndddd... Our latest build is out...
devblogs.microsoft.com/pix/pix-2601...

3 months ago 5 1 0 0

If I had true leverage in the industry, I would convince all IHVs to standardize on a common ISA. So many problems solved elegantly all of a sudden. A man can dream...

3 months ago 2 0 2 0
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

4 months ago 469 192 19 12
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4 months ago 219 20 3 2
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Here's some cute bounding box functions for 2D shapes. A longer list here: iquilezles.org/articles/bbo...

4 months ago 245 46 3 0

As of this hour, more people came to Digital Foundry to watch a video on the Steam Machine than they did for Grand Theft Auto 6 or DLSS 4.

I am not sure what that means, but it means there is a categorical great interest in the concept of the Steam Machine that can eclipse other mammoth DF topics.

5 months ago 312 15 38 1

I’m definitely more than 22 and I never realised it either…

5 months ago 2 2 3 0
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PIX 2509.25 - support for new D3D features and devices, and misc bug fixes - PIX on Windows Today we released PIX version 2509.25, which can be downloaded here. This release includes everything in the previous 2507.11 release, plus: A compatibility fix to make PIX work on Windows 11 24H2 or ...

Our latest release is available.
devblogs.microsoft.com/pix/pix-2509...

6 months ago 3 2 0 0
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Profile.

7 months ago 798 154 8 16
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Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...

7 months ago 152 53 7 3
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What if A.I. Doesn’t Get Much Better Than This? GPT-5, a new release from OpenAI, is the latest product to suggest that progress on large language models has stalled.

Food for thought.
www.newyorker.com/culture/open...

8 months ago 1 0 0 0
A No-Code Love Story | Fiverr
A No-Code Love Story | Fiverr YouTube video by Fiverr

😂
youtu.be/YLmapsPFZa0?...

8 months ago 0 0 0 0
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The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB) An Assassin's Creed developer sheds some light on how new, often hidden technology, is making games better for developers and gamers alike.

I recently spoke with GameSpot about global illumination and how we approached it in #AssassinsCreedShadows

www.gamespot.com/articles/the...

9 months ago 55 8 0 0
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Announcing that we’re building the next-generation of Xbox first-party devices and cloud, including our future Xbox consoles, together with AMD.

Next-level performance, cutting-edge graphics, breakthrough gameplay, and unmatched compatibility. Stay tuned for what’s next.

10 months ago 913 145 90 98
Xbox + AMD: Powering the Next Generation of Xbox
Xbox + AMD: Powering the Next Generation of Xbox YouTube video by Xbox

youtu.be/VOCtRanwXrA?...

10 months ago 0 0 0 0
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That’s official, I can’t keep up with my son any longer 🤣

10 months ago 1 0 0 0
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Go for the first ride of the season! 🚵‍♂️

10 months ago 1 0 0 0
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PIX 2505.30 and 2505.30-preview: support for DXR 1.2, Cooperative Vectors and more - PIX on Windows Today we released two new versions of PIX, which can be downloaded here. These complement the new D3D12 Agility SDKs released today. The new versions of PIX are: PIX 2505.30 – supports the new retail ...

Our latest release is here.
devblogs.microsoft.com/pix/pix-2505...

10 months ago 3 3 0 0
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Reservoir Sampling Choosing fairly when you don't know how many you're choosing from.

A nice, visual introduction to reservoir sampling: samwho.dev/reservoir-sa...

11 months ago 55 11 0 1
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PIX 2505.09 - Revamped UX, Improved Usability, and Many New Features - PIX on Windows Today we released PIX on Windows version 2505.09, which can be downloaded here. Since our preview announcement at GDC, we have been working hard to deliver the changes we promised and more. Today’s re...

Our latest release is out the door 🎉
devblogs.microsoft.com/pix/pix-2505...

11 months ago 3 1 0 0
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#mathematics #math

1 year ago 255 42 5 4
DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)
DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft) YouTube video by Microsoft Game Dev

youtu.be/CR-5FhfF5kQ?...

11 months ago 3 0 0 0
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Posting for future reference:

Credit to @freya.bsky.social for this gem!
#gamedev #spaces #dev #mondaymotivation

1 year ago 28 11 2 0
Walk, Run, Crawl, RL Fun | Boston Dynamics
Walk, Run, Crawl, RL Fun | Boston Dynamics YouTube video by Boston Dynamics

just wow youtu.be/I44_zbEwz_w?...

1 year ago 2 2 1 0
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AgilitySDK 1.716.0-preview and 1.615-retail - DirectX Developer Blog We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed infor...

The new DirectX 12 Agility SDK 1.615.0 and 1.716.0-preview adds some exciting features! I plan to write more about it on my blog soon. D3D12 Memory Allocator library and D3d12info tool will need an update.
devblogs.microsoft.com/directx/agil...
#directx12 #dx12

1 year ago 18 4 0 0
How do Graphics Cards Work?  Exploring GPU Architecture
How do Graphics Cards Work? Exploring GPU Architecture YouTube video by Branch Education

Nice video discussing, at a high level, how (NVidia) GPUs work with great visualisations: www.youtube.com/watch?v=h9Z4...

1 year ago 34 8 0 0
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Finally got to complete the texture pipeline of my mini pet project renderer along with texture mapping. Nothing impressive, but that's a great milestone.

1 year ago 1 0 0 0
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