Seeing the niche interesting things on other people's lists makes me realize I need to play way more games.
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Just released a new avatar: the Cat Goast!
Out now on the #VRChat Avatar Marketplace, Booth and Jinxxy!
👻 Meow! 👻
Well this 'tiny' world project is taking months longer than the expected 2 weeks because network syncing is hard :( But hey at least because it took this long I might coincidentally have something for Space Jam!
I love this one. There's a lot to explore, cool floaty-cube-friends, and a great dynamic soundtrack.
vrchat.com/home/launch?...
Just so you know, this exists, and it was amazing for my playthrough: store.steampowered.com/app/3187030/...
After many headaches, I've gotten this gremlin up for sale, finally! Please enjoy BI-Tan! horsefeathers.booth.pm/items/7559323
Phew! Some of those laps were tough! At the beginning it seemed a little basic till I got past the first lap and realized what the real gimmick was going to be and I was hooked. I enjoy how you opened it up to allow multiple paths on some laps.
Thanks for the effort you've put in for us all. I understand the unspoken fine-print burden that comes with making an experience: That question of how long will you be obligated to give hours, days, or weeks to keep fixing an experience you've created but VRChat breaks over and over without warning.
I can't wait to play my favorite game of: "What's this dude's hitbox?!!?"
I haven't checked that out for a long time till you mentioned, so I peeked at it and wow. There was more junk than my x feed ever had. X learned I love blender tutorials and VR, ...here its just raging dross. Looks like my only option is to make it a point to regularly manually expand my feed.
This is a bit janky, and when it's fading it will temporarily be coming from a direction like above or below. But I've done this with ProTV which also doesn't allow volume animations as far as I know. So it's like an extra layer of volume control simply by grabbing the speaker and running AWAAaaₐᵧ
I'd use an audio source that has a special custom curve setup so when nearby it is '2d' but when it gets very far away it turns back into a full '3d' directional source(so the volume falloff actually works) and of course the volume falloff. Then animate this object to move far away from the player.
2024 Highlights:
-Composed music for Space Jam world 'Celestial Horizon'
-Learned basic code, sent first pull request on Git
-Created 'Starboard Summer' for Summer Jam.
-Soooo many boats were sent into orbit.
-Composed 6 biome themed tracks for a group event world.
-Learned basic avatar editing.