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Posts by Jens Bergensten

I'll admit I don't remember. I'm not a big fan of the lightning effects (except charged creeper) because I think they're too gimmicky, but it's not a high priority to change that right now.

5 hours ago 14 3 0 0

They are the way they show up in the games. Vexes are summoned by evokers, allays are helping you to gather and build in Legends, and so on. Are they spirits, fairies, or something else? It's a mystery.

5 hours ago 8 1 0 0

Unfortunately not, but Agnes will be!

5 hours ago 12 1 0 0

It's the same! Although I've become too lazy to plug it in, so I'm barely using it. These days I do less coding, and more walking from meeting to meeting, so different needs.

5 hours ago 8 2 2 0

Haha sadly no

2 days ago 13 0 2 0

I think that 5 years ago we loosely used "canon" and "shared universe/mythology" interchangeably. The games we design are all Minecraft and part of the mythology.

1 week ago 29 5 1 0

We don't really talk about "canon" or "lore". Each game is its own story. So the objective is to create consistency among different products. E.g., creepers explode, there are endermen in the End, and so on.

1 week ago 23 4 3 0

Recently I've been mostly playing with my son, but there are a few mojangers and ex-mojangers on the list.

1 week ago 19 2 1 0

Thanks, but it's slowly running out of red ink in the printer!

1 week ago 17 1 3 0
Post image

Hope you enjoyed Minecraft Live! Sharing a post-game group photo with Agnes, Cameron, me and Vu!

4 weeks ago 392 18 25 3
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I have the same issue in my Realm ๐Ÿ˜…

4 weeks ago 24 0 2 0

Simplified answer: Structures and trees etc, are placed in the cross-sections of four chunks, when the terrain of all chunks are loaded. Large structures (villages, strongholds, etc) are generated separately, and will insert pieces of itself when the structure and chunks overlap in space.

4 weeks ago 19 1 2 0

Except lightning strikes, we tend to avoid adding destructive weather events that the players can't prevent.

4 weeks ago 23 3 3 0

No it's not supposed to look like that. Is that the main menu or when you start a world?

4 weeks ago 11 1 0 0
Mojira Public Bug Tracker

Have you tried turning it off and on again? ๐Ÿ˜…๐Ÿ˜†

I found your report on mojira, so it's in the system. bugs.mojang.com/browse/MCPE/...

1 month ago 16 2 1 0

Love the style!

1 month ago 21 2 3 0

Thank you, but I won't comment on future game updates.

1 month ago 16 1 2 0

It's just one of those weird Minecraft things

1 month ago 34 0 2 0

You are correct that there are too many hidden things in Minecraft and we're working on that. The example you use is not something a new player should care about, though. It could even be a problem if we overwhelm players with information about things that aren't helpful in the moment.

1 month ago 34 5 2 0

Yeah, that's true. It could be more like a journal keeping track of things.

1 month ago 20 0 3 0
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No, it's not a bad thing, my point was that putting a checklist in Minecraft makes all players check of the same list instead of creating their own. So, as I said, it works better if it's something you add yourself.

1 month ago 38 2 4 0

Minecraft is much about setting your own goals, so I'm worried that a feature like this will put too much focus on finding mobs. (The exception right now is achievements/advancements.) I think a feature like this works best as a mod or add-on, for people who wants it.

1 month ago 37 2 8 0

Haha this question sounds like you are trying to prompt me like an AI.

1 month ago 18 0 1 0

Hey, you got a response!

1 month ago 32 1 2 0

It's a beautiful cat but no Easter egg, sorry!

1 month ago 25 0 1 0

Recently I've been playing mostly Bedrock, but that's because I want cross-play with Xbox. Otherwise I don't really have a preference, I switch between the two.

1 month ago 30 3 2 0

Yes, I play, but usually by myself.

Speedrunning is great! I think a "problem" in Minecraft is that too much is dependent on the seed, though. Makes it feel quite luck-based (or forcing the use of a seed-finder), but that's the case in many games.

1 month ago 21 1 1 0
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Not really, unless you count add-ons, too. Last time I explored mods was when my son wanted a FNAF mod, and that was quite fun.

1 month ago 18 2 1 0

Yes, I agree with you. One thing to consider too is that Mending doesn't work on its own. You also need a source of enchanting power ("xp"), which creates the sub-goal of building grinders. This is not explicitly designed, but an outcome from the way systems interconnect, which is valuable too.

1 month ago 19 1 2 0

I will admit I'm not an expert on that particular topic. Java is fun, but today I would start any new game project in some different engine/language. However, if you already started, I wouldn't worry too much about OpenGL/Vulkan. Focus on finding the fun.

1 month ago 22 3 0 0