a short demonstration on the adaptive battle music in Diorama Break! (@studiomassimog.bsky.social)
this design is my attempt at taking the common implementation technique of crossfading between two variations of the same track and attempting to iterate on it further- (π§΅)
Posts by Massimog
The Diorama Break Demo OST is NOW AVAILABLE FOR DOWNLOAD!
dioramabreak.bandcamp.com/album/dioram...
Thanks again to @soundcirclet.net for mastering everything and putting it all together (and, of course, for composing all the music!)
Diorama Break, the game I've been doing music AND sounds for, now has a demo out on steam!
so much work went into delivering just a small part of this project, please check it out. there'll be a kickstarter to help us fund the rest of the game later this month too.
I wouldn't get too anxious about that. After putting the game out there people have pointed me to other games with remarkably similar narrative and gameplay conceits, but they always do many things very differently from mine. Also, I don't feel the market really values originality *too* much haha
yeah! There's something natural about it despite how underexplored the idea is (Transistor and Into the Breach were big inspirations). Quite challenging to design for though, very fresh territory and there's tons of very fundamental stuff I could have done differently.
With lots of other people! Thank you thank you thank you!
@sako.works
@mirrorfloria.art
@hasu.moe
Mariru Miyama
@bezeltorpe.net
@tappyowo.bsky.social
@soapdpzel.bsky.social
Tristan Hemsworth
@soundcirclet.net
I made this!
here's what i've been working on for the past... almost year now! character animation, character design, ui design, and a little assisting on the environment art for the last part of the demo... hope you all enjoy our efforts bsky.app/profile/stud...
It's time... Today is the initial release of the chapter 1 demo for #DioramaBreak! I'm the lead character artist, focusing mainly on the (pixel art) dialogue portraits and CGs, but I also helped with character designs and guided the overall art direction early on
massimog.itch.io/dioramabreak
#DioramaBreak, an RPG I've been working on for a while now, just entered an open beta phase! AND YOU CAN DOWNLOAD THE DEMO TODAY!!
there's an adaptive soundtrack with some of the coolest and most soulful VGM I've ever written - here's a sneak peak of the main battle theme!
check it out below!
Diorama Break.
This is absolutely my shit. RPGs with laser focused MCs/unreliable narrators. The combat is really fun if takes a learning curve. My heart dropping every time they tell me everyone dies shows I'm already all in.
I really need full gamepad support.
My tactics JRPG demo is out TRY IT, TRY IT, TRY IT!!
sorry.
Announcement! Demo will be available January 2026!
www.dioramabreak.com
Also really happy with the positive reaction at PAX, first time we're really showing something complete-ish in public so it's super gratifying to see
We'll be at PAX West! *Exclusive* first taste of Diorama Break gameplay (do not ask if it will be good; it is *exclusive*).
Booth 654 in the Arch expo hall, near Aether Studios and Fraymakers. And the schedule, apparently.
Finally out of my antonblast phase
I think a lot of people are missing context when it comes to disputes about AI coding capabilities, so I tried to get an AI coding tool to reimplement a feature in my game to see how well it would do: blog.massimogauthier.com/p/seeing-how...
Montreal game dev here, worked on Antonblast. Starting my own studio, will soon be posting more about our first project here: @studiomassimog.bsky.social
The last post in my series explaining game engine development to non-programmers is out now! Ever wanted to know how one develops a game *without* using a third-party engine like Game Maker or Unity? Well now you can read all about it!
blog.massimogauthier.com/p/game-engin...
All systems check- ready for blast off.
ANTONBLAST launches onto Steam and Nintendo Switch on December 3rd. π₯
Hm, this page seems kinda desolate...
I'm gonna start copying over my posts from twitter until it's done dying its slow death, but until that ball gets rolling, maybe check me out elsewhere:
Blog: blog.massimogauthier.com
Twitter: x.com/massim0g
Portfolio: www.massimogauthier.com