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Posts by Massimog

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a short demonstration on the adaptive battle music in Diorama Break! (@studiomassimog.bsky.social)

this design is my attempt at taking the common implementation technique of crossfading between two variations of the same track and attempting to iterate on it further- (🧡)

19 hours ago 37 16 4 0
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Diorama Break Demo OST -First Break-, by dante gofar 13 track album

The Diorama Break Demo OST is NOW AVAILABLE FOR DOWNLOAD!

dioramabreak.bandcamp.com/album/dioram...

Thanks again to @soundcirclet.net for mastering everything and putting it all together (and, of course, for composing all the music!)

4 days ago 10 6 2 1

Diorama Break, the game I've been doing music AND sounds for, now has a demo out on steam!

so much work went into delivering just a small part of this project, please check it out. there'll be a kickstarter to help us fund the rest of the game later this month too.

1 week ago 14 7 1 0

I wouldn't get too anxious about that. After putting the game out there people have pointed me to other games with remarkably similar narrative and gameplay conceits, but they always do many things very differently from mine. Also, I don't feel the market really values originality *too* much haha

1 week ago 2 0 1 0

yeah! There's something natural about it despite how underexplored the idea is (Transistor and Into the Breach were big inspirations). Quite challenging to design for though, very fresh territory and there's tons of very fundamental stuff I could have done differently.

1 week ago 1 0 2 0

With lots of other people! Thank you thank you thank you!
@sako.works
@mirrorfloria.art
@hasu.moe
Mariru Miyama
@bezeltorpe.net
@tappyowo.bsky.social
@soapdpzel.bsky.social
Tristan Hemsworth
@soundcirclet.net

2 weeks ago 3 0 0 0

I made this!

2 weeks ago 6 1 1 0
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here's what i've been working on for the past... almost year now! character animation, character design, ui design, and a little assisting on the environment art for the last part of the demo... hope you all enjoy our efforts bsky.app/profile/stud...

1 month ago 21 8 1 1
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It's time... Today is the initial release of the chapter 1 demo for #DioramaBreak! I'm the lead character artist, focusing mainly on the (pixel art) dialogue portraits and CGs, but I also helped with character designs and guided the overall art direction early on

massimog.itch.io/dioramabreak

2 months ago 352 104 17 0

#DioramaBreak, an RPG I've been working on for a while now, just entered an open beta phase! AND YOU CAN DOWNLOAD THE DEMO TODAY!!

there's an adaptive soundtrack with some of the coolest and most soulful VGM I've ever written - here's a sneak peak of the main battle theme!

check it out below!

1 month ago 51 17 4 1
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Diorama Break on Steam The special tactics JRPG where you can talk directly to the Hero (whether he wants it or not). Fight through turn-based battles and awkward conversations alike.

Diorama Break.
This is absolutely my shit. RPGs with laser focused MCs/unreliable narrators. The combat is really fun if takes a learning curve. My heart dropping every time they tell me everyone dies shows I'm already all in.
I really need full gamepad support.

1 month ago 6 3 1 0

My tactics JRPG demo is out TRY IT, TRY IT, TRY IT!!

2 months ago 0 0 0 0
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sorry.

2 months ago 4 2 1 0
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Announcement! Demo will be available January 2026!

www.dioramabreak.com

4 months ago 59 20 3 4
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PAX West 2025 Retrospective Back home after presenting Diorama Break at PAX West; the show was a big success, launching us from complete unknowns to almost 1000 wishlists on Steam!

PAX West 2025 Retrospective
blog.massimogauthier.com/p/pax-west-2...

7 months ago 3 2 0 0
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Also really happy with the positive reaction at PAX, first time we're really showing something complete-ish in public so it's super gratifying to see

7 months ago 4 0 0 0
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We'll be at PAX West! *Exclusive* first taste of Diorama Break gameplay (do not ask if it will be good; it is *exclusive*).

Booth 654 in the Arch expo hall, near Aether Studios and Fraymakers. And the schedule, apparently.

8 months ago 3 4 0 2

Finally out of my antonblast phase

8 months ago 4 0 0 0
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Seeing how well an agentic AI coding tool can do compared to me using an actual real-world example As you may or may not know, I am in the camp of those concerned about existential risk from AI (don’t know what that is?

I think a lot of people are missing context when it comes to disputes about AI coding capabilities, so I tried to get an AI coding tool to reimplement a feature in my game to see how well it would do: blog.massimogauthier.com/p/seeing-how...

10 months ago 1 0 0 0

Montreal game dev here, worked on Antonblast. Starting my own studio, will soon be posting more about our first project here: @studiomassimog.bsky.social

1 year ago 6 0 1 0
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Game Engine Dev, Explained for Non-Programmers: Finale This series can be read out of order, but here are some navigation links for your convenience:

The last post in my series explaining game engine development to non-programmers is out now! Ever wanted to know how one develops a game *without* using a third-party engine like Game Maker or Unity? Well now you can read all about it!

blog.massimogauthier.com/p/game-engin...

1 year ago 6 0 0 0
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All systems check- ready for blast off.
ANTONBLAST launches onto Steam and Nintendo Switch on December 3rd. πŸ’₯

1 year ago 957 395 26 40

Hm, this page seems kinda desolate...

I'm gonna start copying over my posts from twitter until it's done dying its slow death, but until that ball gets rolling, maybe check me out elsewhere:

Blog: blog.massimogauthier.com
Twitter: x.com/massim0g
Portfolio: www.massimogauthier.com

1 year ago 6 0 0 0