god i really cant stop thinking about how unreal @thirtythreegames.bsky.social 's rebounder was at agdq. shell jump celeste could not be more stylish
Posts by ThirtyThree Games
Shoutouts to @thirtythreegames.bsky.social devs for the amazing game they’re working on: Rebounder. They had a contest for this metal 8bitdo controller and I ended up winning! Can’t wait for when this game releases!
Absolutely unreal!
Excited for Rebounder to be absolutely torn to shreds at AGDQ!
The nominees for Best of the show are
Unboxing Mr Coo by Nacho Rodríguez
Glasshouse by @glasshousecrpg.bsky.social
The Séance of Blake Manor by @blakemanorgame.bsky.social
Rebounder by @thirtythreegames.bsky.social
The Darkest Files by @darkestfiles.paintbucket.de
SGDQ 2025 attendees playing Crokinole in Vendor Alley
SGDQ 2025 attendees browsing a shop in Vendor Alley
SGDQ 2025 attendees demoing a game in Vendor Alley
SGDQ 2025 attendee browsing a shop in Vendor Alley
Vendor Alley is back for #AGDQ2026!!
Who would you like to see onsite selling merch or demoing their games? We wanna know, tag ‘em!
🎨Artist/Maker App: forms.gle/bfhELqL4oY...
🕹️Indie Dev App: forms.gle/mYqvzivrXk...
*Applications close Oct. 5
Thanks so much for the kind words and for checking out the demo! That brick wall screen you hit is a common brick wall for people, so don't worry about it too much lol. We've still got lots of sanding of the difficulty curve to do. Hopefully there won't be any walls, just some steep bits post-end 😁
We played #Rebounder, a new precision platformer from Canadian dev team @thirtythreegames.bsky.social, at The Mix Fall Showcase over #PAXWest weekend, and we cannot get it out of our heads.
WATCH: www.youtube.com/watch?v=fTLR...
Thanks for the kind words! Currently there's no way to get the music on its own as its constantly changing, but we'll definitely release a soundtrack!
Yes, a classic C64 game! It was even re-released on steam recently store.steampowered.com/app/2447800/...
Hopefully there's not too much confusion between our games.
We'd be flattered to be your game of the year :), especially with a super early demo! No hard feelings if you decide to go with a more finished game though
Working on a prototype of a second spore type that complements the first one. It's slow in the air, juggling-friendly, and unlocks entirely new movement sequences. Looking forward to getting it in peoples' hands!
Occasionally I see a game in development that stays permanently on my radar, and this one looks really promising and exciting. The SMW shell kaizo influence is strong here, and the visuals and general atmosphere look incredibly fresh. This is one to keep an eye on, for sure.
Played Rebounder at the Indie Mix event during #PAXWest, and I am fully ready for it to be the only thing I can think about until the next time I get my hands on it. Looking for your next favorite game fellow platformer sickos? Here it is!
Rebounder is heading to the MIX Fall Showcase this Friday, August 29! @themix.bsky.social
Event info: mediaindieexchange.com/showcases/th...
If you're heading to PAX West, stop by and check it out!
Rebounder is announced! Wishlist it on steam, or play the shareware version right now: reboundergame.com/shareware
Starting to get some really nice print-ey results:
Experimenting with more complex ink (gradients and fluorescence with transfer patterns):
Testing out some water:
A better version:
Working with a theremin player to give our next game Rebounder a western-but-make-it-sci-fi spin. Give it a listen.
Result of yesterday's work, but in the game now. Logan's line rendering system really brings the room together.
Character dialogue portrait for our new game. The portraits in Rebounder are 3d and then run through a million steps to get them looking like print in-game. Here I'm just testing the rig and seeing what kinds of expressions I can get.
Inspired by #kaizo shell hacks like @shaoshao-smw.bsky.social's incredible Baron of Shell, we're working on a shell-like game. Hopefully we can build something that makes the joy of shell jumping more approachable.