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Posts by Jack Yarwood

Okay so you might see this video with the audio muted. Now imagine how the music must sound like. I urge you to unmute and listen to what it's actually like because I guarantee you you're not prepared for it.

1 week ago 6050 3040 186 37
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Learning From The End Of i-mode, The "Life infrastructure" That Revolutionised Japanese 'Keitai' Gaming The service gets switched off today

Learning From The End Of i-mode, The "Life infrastructure" That Revolutionised Japanese 'Keitai' Gaming.

3 weeks ago 14 3 0 1
ribbie costumes

ribbie costumes

ribbie armor

ribbie armor

ribbie furnishings

ribbie furnishings

ribbie houses

ribbie houses

one of the playable races, the Ribbies, were basically my babies for like 2 years??

3 weeks ago 19 2 0 0
pink painting of magical characters in a field with their pets

pink painting of magical characters in a field with their pets

a character rides a pelican mount past a waterfall city carved into mountains floating in the sky

a character rides a pelican mount past a waterfall city carved into mountains floating in the sky

a cute magical rodent like character sprays light from their hands

a cute magical rodent like character sprays light from their hands

mushy paintings of a jungle zone with waterfalls, called Willowheart

mushy paintings of a jungle zone with waterfalls, called Willowheart

thought i lost all of the redwoods in the great computer death of 2010 but turns out a few things survived lmao

3 weeks ago 21 4 1 0

lmao redwood was my first job
never thought i would hear about it ever again

3 weeks ago 28 3 4 0

Can confirm this game would have been great. The legendary Ron Gilbert was on the team along with Christy Marx (Jem & the Holograms. CDK was lead level designer. It was pretty disappointing to see the project shelved.

4 weeks ago 2 1 0 0

The original article we posted was light on images of the game, but I've managed to dig up a bunch of concept art and a 20 minute video of the game in action, which we've now added. Enjoy!

3 weeks ago 34 8 1 1
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Localization Lore: Women's History Month 2026 - Elizabeth Bushouse Welcome to the Women's History Month edition of my Localization Lore series, where I highlight some of the women who have worked in the Japanese to English

My #WomensHistoryMonth edition of Localization Lore is up! Check it out to learn more about some of the ladies who were active in the J>E video game localization industry during the early 90s, including the origins behind "You spoony bard!"

1 month ago 313 197 0 5
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A cassette tape from CGDC 1989 labeled "The Golden Days of Computer Games."

A cassette tape from CGDC 1989 labeled "The Golden Days of Computer Games."

New collection announcement: We're live at GDC... 1989!

We've digitized 21 hours of talks from the third ever Computer Game Developers' Conference, now available for free in our digital library 🔊

gamehistory.org/cgdc-1989-ta...

1 month ago 922 296 6 31
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I went on the Video Game History Hour podcast with @unabandonware.bsky.social! It's a great overview of keitai game preservation, from the games to preservation challenges. I hope you enjoy! Thank you to @philsalv.bsky.social for having us on.
Listen here: gamehistory.org/episode-152-...

1 month ago 114 36 3 3
Marge simpson with a normal expression on a couch. DLSS 5 OFF

Marge simpson with a normal expression on a couch. DLSS 5 OFF

Marge Simpson looking like a clown after getting shot with Homer's Makeup gun. DLSS 5 ON

Marge Simpson looking like a clown after getting shot with Homer's Makeup gun. DLSS 5 ON

1 month ago 4218 1133 15 16
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Feature: What Naughty Dog Did Was Inexcusable" - Crash Bandicoot And Jak & Daxter Artist Charles Zembillas On Why Independence Is The Key "Work-for-hire is not the way we should be doing things"

What Naughty Dog Did Was Inexcusable" - Crash Bandicoot And Jak & Daxter Artist Charles Zembillas On Why Independence Is The Key.

1 month ago 46 32 0 0
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Here are some pages from the Game Design Document for the abandoned 'Iron Man' game I worked on at Genepool Software in 2003. The demo we created was looking great, but sadly it was canned and we all lost our jobs. Life as a videogame developer is not always great!

1 month ago 49 21 2 0
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I've uncovered more amazing material for the abandoned 'Iron Man' game that I was working on at Genepool Software. During mid/late 2003 we created a demo of the game for PC, XBOX and PS2 before it was canned. I have just found the Game Design Document, Mission Design Document and much, much more!

1 month ago 75 22 1 0
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Interview: "I'm The Luckiest Son Of A B**ch In The Industry" - Skyrim's Bruce Nesmith On TSR, Elder Scrolls & Daggerfall's "Miserable" Crunch "Pretty much everything done on Daggerfall was a negative lesson in what not to do"

Interview: "I'm The Luckiest Son Of A B**ch In The Industry" - Skyrim's Bruce Nesmith On TSR, Elder Scrolls & Daggerfall's "Miserable" Crunch.

1 month ago 5 1 0 0
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Dave Gill. I spoke to him a few years ago for an article on ZedTwo's E.T. games. He said he had discs for Aqua Aqua and E.T. back then. Strangely, this is labelled for PS2, even though he remembered the original game being for GameCube.

1 month ago 1 0 1 0

Did he happen to send you the disc for ET Search for Dragora too? I was prodding him to try and get that archived a couple of years back

1 month ago 1 0 1 0
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I have just received a very interesting find from @bone6502.bsky.social who worked at ZED TWO. It's a disk containing the source code for PS2 Aqua Aqua and data for Wetrix+ ( Dreamcast ). It's great to see this being preserved, especially as it came of a ZIP 100 disk which don't survive very well!

1 month ago 46 8 5 1

Here’s something I recently wrote for Time Extension. I agonised over the order of these, but I think I’ve nailed it. Was really good fun to revisit them all and replay them for a few hours each too.

2 months ago 8 1 2 0
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Interview: "I Never Thought I'd Get To Collaborate With Nintendo" - Vicarious Visions Co-Founder Talks Activision, Tony Hawk, & Mastering The GBA Karthik Bala runs us through his early years in gaming

Interview: "I Never Thought I'd Get To Collaborate With Nintendo" - Vicarious Visions Co-Founder Talks Activision, Tony Hawk, & Mastering The GBA. (Repost)

2 months ago 7 5 0 1
Concept art of Eric Draven, by Brad Coombs

Concept art of Eric Draven, by Brad Coombs

Concept art of Eric Draven

Concept art of Eric Draven

Concept art of Eric Draven

Concept art of Eric Draven

"Back in 1994 Kevin Altieri and I approached the producer of the Crow movies, Ed Pressman, and pitched an animated sequel film to the Crow IP. Ed commissioned a treatment and Kevin and I conceptualized a short treatment/sequel to the first Crow movie, called "Inferno". Jeff Conner took that and fleshed it out into a longer treatment which Ed really liked.

In short order, around Christmas of that year, Ed had Kevin and I over to his Bavarian mansion above the canyon in the Palisades for a drink and to formalize a verbal agreement to fund a 90 minute animated "Inferno" direct-to-video movie that Kevin and I would write and produce and Kevin would direct.

Needless to say we were both over the moon at this deal. Inferno was a powerful sequel that took a resurrected Eric from a Detroit beset by demon versions of his old enemies to the depths of Hell to rescue Shelly from the clutches of Satan (who appears in Rock Star form to Eric). Eric would ultimately have to overcome the violence and hate in his own soul to triumph.

So where's the Crow animated movie you may ask? Well, literally the next day Kevin got a firm offer from Jim Lee to write, produce and direct an animated "Gen 13" movie and Kevin opted to go that route. It was disappointing for me, but it wasn't a bolt from the blue, as I had been aware of that possible deal for a while.

And the next year, I was able to open up Epoch Ink Animation to produce the Space Monkeys series and more, so it all worked out.
In the mid-2000's "Inferno" was on tap to be made via Imagi Studios and Madhouse in Japan as a hard anime feature with Kevin Eastman and I tapped to produce, but that's another long story..."

"Back in 1994 Kevin Altieri and I approached the producer of the Crow movies, Ed Pressman, and pitched an animated sequel film to the Crow IP. Ed commissioned a treatment and Kevin and I conceptualized a short treatment/sequel to the first Crow movie, called "Inferno". Jeff Conner took that and fleshed it out into a longer treatment which Ed really liked. In short order, around Christmas of that year, Ed had Kevin and I over to his Bavarian mansion above the canyon in the Palisades for a drink and to formalize a verbal agreement to fund a 90 minute animated "Inferno" direct-to-video movie that Kevin and I would write and produce and Kevin would direct. Needless to say we were both over the moon at this deal. Inferno was a powerful sequel that took a resurrected Eric from a Detroit beset by demon versions of his old enemies to the depths of Hell to rescue Shelly from the clutches of Satan (who appears in Rock Star form to Eric). Eric would ultimately have to overcome the violence and hate in his own soul to triumph. So where's the Crow animated movie you may ask? Well, literally the next day Kevin got a firm offer from Jim Lee to write, produce and direct an animated "Gen 13" movie and Kevin opted to go that route. It was disappointing for me, but it wasn't a bolt from the blue, as I had been aware of that possible deal for a while. And the next year, I was able to open up Epoch Ink Animation to produce the Space Monkeys series and more, so it all worked out. In the mid-2000's "Inferno" was on tap to be made via Imagi Studios and Madhouse in Japan as a hard anime feature with Kevin Eastman and I tapped to produce, but that's another long story..."

I couldn't find any images of the above online, so I asked him if it would be okay to repost them. Seems he posted some other images back in 2023 on a Pearl Jam 'Do the Evolution' Facebook group, along with a more detailed version of the background he sent me..

2 months ago 1 0 0 0
A cover for the undeveloped "The Crow Inferno" animated film, featuring Eric Draven and the devil

A cover for the undeveloped "The Crow Inferno" animated film, featuring Eric Draven and the devil

Concept art for Shelly by Brad Coombs

Concept art for Shelly by Brad Coombs

Concept art for the rockstar version of Satan

Concept art for the rockstar version of Satan

Concept art for the crow, by Brad Coombs

Concept art for the crow, by Brad Coombs

Was speaking to Joe Pearson, one of the co-creators/designers of Crash Bandicoot the other day, and found out he almost made an animated sequel to Brandon Lee's The Crow movie, instead of working on Crash.

He sent me some of the art Brad Coombs created for the project.

2 months ago 7 2 1 0
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Do I know someone on here that owns this Capcom art book? The English title is either Capcom Design Works Early Days or Capcom Design Works 7, and I need to see one page in it for a research thing.

2 months ago 15 8 2 0
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"I Believed Fang Was Forgotten" - Former Sonic Artist Talks Batman, Design Changes, & Swapping Games For Vinyl Toys "I view Fang almost like a fan myself. I think I might be his biggest fan."

"I Believed Fang Was Forgotten" - Former Sonic Artist Talks Batman, Design Changes, & Swapping Games For Vinyl Toys.

2 months ago 7 1 0 0

Really enjoyed this review, which describes the appeal of command-select gameplay extremely well: "navigating these menus – be it to investigate specific areas or most often to bring up certain topics in conversation that you collect like key items – becomes a sort of social puzzle game."

2 months ago 35 9 0 0
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The once dormant Culdcept and Goemon franchises returned in the Nintendo Direct! Did you know I spoke with experts about these series’ on the podcast? Wow, check it out!

Culdcept w/ @culdceptcentral.bsky.social : bit.ly/4klCwmD
Goemon w/ @projectgoemon.bsky.social : bit.ly/4qggxin

2 months ago 18 5 0 0

Here's part two... It features some cool insights into Honeywood's work on Final Fantasy and the Dragon Quest series, as well as other classic RPGs, so please give it a read! bsky.app/profile/time...

2 months ago 1 0 1 0

Really great interview here shedding some more light on how Square's localization department slowly came together post-FF7!

2 months ago 11 3 0 0
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Interview: "I Did My Best To Make It Work" - Legendary Localiser On Final Fantasy, Dragon Quest, & The "Total Nightmare" Of Xenogears "I was telling [the Xenogears team], 'Please tone down some of this stuff.'"

Interview: "I Did My Best To Make It Work" - Legendary Localiser On Final Fantasy, Dragon Quest, & The "Total Nightmare" Of Xenogears.

2 months ago 49 27 0 4
Title image from the Sega Master System version of Ys 1

Title image from the Sega Master System version of Ys 1

Announcing Localization Lore, a new series dedicated to learning more about the history of video game localization! 🎉Featuring new interviews personally conducted by me, this first entry is on Ys 1 and the people behind its first three English translations. lizbushouse.com/localization...

2 months ago 794 362 17 10