Okay so you might see this video with the audio muted. Now imagine how the music must sound like. I urge you to unmute and listen to what it's actually like because I guarantee you you're not prepared for it.
Posts by Jack Yarwood
Learning From The End Of i-mode, The "Life infrastructure" That Revolutionised Japanese 'Keitai' Gaming.
ribbie costumes
ribbie armor
ribbie furnishings
ribbie houses
one of the playable races, the Ribbies, were basically my babies for like 2 years??
pink painting of magical characters in a field with their pets
a character rides a pelican mount past a waterfall city carved into mountains floating in the sky
a cute magical rodent like character sprays light from their hands
mushy paintings of a jungle zone with waterfalls, called Willowheart
thought i lost all of the redwoods in the great computer death of 2010 but turns out a few things survived lmao
lmao redwood was my first job
never thought i would hear about it ever again
Can confirm this game would have been great. The legendary Ron Gilbert was on the team along with Christy Marx (Jem & the Holograms. CDK was lead level designer. It was pretty disappointing to see the project shelved.
The original article we posted was light on images of the game, but I've managed to dig up a bunch of concept art and a 20 minute video of the game in action, which we've now added. Enjoy!
My #WomensHistoryMonth edition of Localization Lore is up! Check it out to learn more about some of the ladies who were active in the J>E video game localization industry during the early 90s, including the origins behind "You spoony bard!"
A cassette tape from CGDC 1989 labeled "The Golden Days of Computer Games."
New collection announcement: We're live at GDC... 1989!
We've digitized 21 hours of talks from the third ever Computer Game Developers' Conference, now available for free in our digital library 🔊
gamehistory.org/cgdc-1989-ta...
I went on the Video Game History Hour podcast with @unabandonware.bsky.social! It's a great overview of keitai game preservation, from the games to preservation challenges. I hope you enjoy! Thank you to @philsalv.bsky.social for having us on.
Listen here: gamehistory.org/episode-152-...
Marge simpson with a normal expression on a couch. DLSS 5 OFF
Marge Simpson looking like a clown after getting shot with Homer's Makeup gun. DLSS 5 ON
What Naughty Dog Did Was Inexcusable" - Crash Bandicoot And Jak & Daxter Artist Charles Zembillas On Why Independence Is The Key.
Here are some pages from the Game Design Document for the abandoned 'Iron Man' game I worked on at Genepool Software in 2003. The demo we created was looking great, but sadly it was canned and we all lost our jobs. Life as a videogame developer is not always great!
I've uncovered more amazing material for the abandoned 'Iron Man' game that I was working on at Genepool Software. During mid/late 2003 we created a demo of the game for PC, XBOX and PS2 before it was canned. I have just found the Game Design Document, Mission Design Document and much, much more!
Interview: "I'm The Luckiest Son Of A B**ch In The Industry" - Skyrim's Bruce Nesmith On TSR, Elder Scrolls & Daggerfall's "Miserable" Crunch.
Dave Gill. I spoke to him a few years ago for an article on ZedTwo's E.T. games. He said he had discs for Aqua Aqua and E.T. back then. Strangely, this is labelled for PS2, even though he remembered the original game being for GameCube.
Did he happen to send you the disc for ET Search for Dragora too? I was prodding him to try and get that archived a couple of years back
I have just received a very interesting find from @bone6502.bsky.social who worked at ZED TWO. It's a disk containing the source code for PS2 Aqua Aqua and data for Wetrix+ ( Dreamcast ). It's great to see this being preserved, especially as it came of a ZIP 100 disk which don't survive very well!
Here’s something I recently wrote for Time Extension. I agonised over the order of these, but I think I’ve nailed it. Was really good fun to revisit them all and replay them for a few hours each too.
Interview: "I Never Thought I'd Get To Collaborate With Nintendo" - Vicarious Visions Co-Founder Talks Activision, Tony Hawk, & Mastering The GBA. (Repost)
Concept art of Eric Draven, by Brad Coombs
Concept art of Eric Draven
Concept art of Eric Draven
"Back in 1994 Kevin Altieri and I approached the producer of the Crow movies, Ed Pressman, and pitched an animated sequel film to the Crow IP. Ed commissioned a treatment and Kevin and I conceptualized a short treatment/sequel to the first Crow movie, called "Inferno". Jeff Conner took that and fleshed it out into a longer treatment which Ed really liked. In short order, around Christmas of that year, Ed had Kevin and I over to his Bavarian mansion above the canyon in the Palisades for a drink and to formalize a verbal agreement to fund a 90 minute animated "Inferno" direct-to-video movie that Kevin and I would write and produce and Kevin would direct. Needless to say we were both over the moon at this deal. Inferno was a powerful sequel that took a resurrected Eric from a Detroit beset by demon versions of his old enemies to the depths of Hell to rescue Shelly from the clutches of Satan (who appears in Rock Star form to Eric). Eric would ultimately have to overcome the violence and hate in his own soul to triumph. So where's the Crow animated movie you may ask? Well, literally the next day Kevin got a firm offer from Jim Lee to write, produce and direct an animated "Gen 13" movie and Kevin opted to go that route. It was disappointing for me, but it wasn't a bolt from the blue, as I had been aware of that possible deal for a while. And the next year, I was able to open up Epoch Ink Animation to produce the Space Monkeys series and more, so it all worked out. In the mid-2000's "Inferno" was on tap to be made via Imagi Studios and Madhouse in Japan as a hard anime feature with Kevin Eastman and I tapped to produce, but that's another long story..."
I couldn't find any images of the above online, so I asked him if it would be okay to repost them. Seems he posted some other images back in 2023 on a Pearl Jam 'Do the Evolution' Facebook group, along with a more detailed version of the background he sent me..
A cover for the undeveloped "The Crow Inferno" animated film, featuring Eric Draven and the devil
Concept art for Shelly by Brad Coombs
Concept art for the rockstar version of Satan
Concept art for the crow, by Brad Coombs
Was speaking to Joe Pearson, one of the co-creators/designers of Crash Bandicoot the other day, and found out he almost made an animated sequel to Brandon Lee's The Crow movie, instead of working on Crash.
He sent me some of the art Brad Coombs created for the project.
Do I know someone on here that owns this Capcom art book? The English title is either Capcom Design Works Early Days or Capcom Design Works 7, and I need to see one page in it for a research thing.
"I Believed Fang Was Forgotten" - Former Sonic Artist Talks Batman, Design Changes, & Swapping Games For Vinyl Toys.
Really enjoyed this review, which describes the appeal of command-select gameplay extremely well: "navigating these menus – be it to investigate specific areas or most often to bring up certain topics in conversation that you collect like key items – becomes a sort of social puzzle game."
The once dormant Culdcept and Goemon franchises returned in the Nintendo Direct! Did you know I spoke with experts about these series’ on the podcast? Wow, check it out!
Culdcept w/ @culdceptcentral.bsky.social : bit.ly/4klCwmD
Goemon w/ @projectgoemon.bsky.social : bit.ly/4qggxin
Here's part two... It features some cool insights into Honeywood's work on Final Fantasy and the Dragon Quest series, as well as other classic RPGs, so please give it a read! bsky.app/profile/time...
Really great interview here shedding some more light on how Square's localization department slowly came together post-FF7!
Interview: "I Did My Best To Make It Work" - Legendary Localiser On Final Fantasy, Dragon Quest, & The "Total Nightmare" Of Xenogears.
Title image from the Sega Master System version of Ys 1
Announcing Localization Lore, a new series dedicated to learning more about the history of video game localization! 🎉Featuring new interviews personally conducted by me, this first entry is on Ys 1 and the people behind its first three English translations. lizbushouse.com/localization...