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Posts by grunt.api πŸ¦‹

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🚨 Looks like the Halo Campaign Remaster won't be the only game coming to @playstation.com according to @grunt.dotapi.gg
#Halo #HaloNews
Source: @grunt.dotapi.gg

5 months ago 6 1 1 0
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🚨 According to @grunt.dotapi.gg , the name of this gun is called the "Vestige Carbine"
#Halo #HaloNews
Source: @grunt.dotapi.gg

8 months ago 10 1 0 0
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🚨 @grunt.dotapi.gg is reporting that a Halo game WILL INDEED be coming to @playstation.com (And, apparently, VERY SOON) πŸ‘€
#Halo #HaloNews
Source: @grunt.dotapi.gg

10 months ago 9 2 1 1
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🚨 According to a source, Operation Legacy will be "A blast from the past with a throwback-settings playlist, Grifball, a new, free 20 tier Operation Pass and more." Operation: Legacy starts June 10 and ends July 8
#Halo #HaloNews
Source: @grunt.dotapi.gg

10 months ago 10 1 1 0
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🚨 Ranked 1v1 Showdown has come tomorrow Infinite!
"First to 500 points OR to capture the zone wins the round. Each round features a new combat area, a new loadout, and different power weapons. Competitively refined loadouts. No gameplay modifiers."
#Halo #HaloNews
Source: @grunt.dotapi.gg

1 year ago 8 1 0 0
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🚨 Here's some new images of the Perfect Armor coming in Operation: Forerunner this April 8th and runs until May 6th
#Halo #HaloNews
Source: @grunt.dotapi.gg

1 year ago 40 5 3 0
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🚨 Here's a better look at Kelly's armor and Blue Team's armor for Operation: Blue Team which runs from March 11th to April 8th
#Halo #HaloNews
Source: @grunt.dotapi.gg

1 year ago 24 2 2 1
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πŸ†• Ranked Squad Battle
πŸ—’οΈ Bandit Evo loadout. Motion tracker disabled. Large scale warfare. Team Slayer, Multi-CTF, One Flag CTF, Assault: Neutral Bomb, and Assault: One Bomb.

1 year ago 9 0 0 0
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Operation: Blue Team βš”οΈ Operation: Forerunner

1 year ago 10 1 3 2
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Operation: Frontlines launches today. #HaloInfinite

1 year ago 14 2 0 0
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🌷 Spring Update

β€’ Operation: Frontlines (February 4)
β€’ Operation: Blue Team (March 11)
β€’ Operation: Forerunner (April 8)

#HaloInfinite

1 year ago 11 0 0 0
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I really liked the idea of a stats summary in the bottom-right corner of the COD loading screen, so... I decided to update the pregame lobby overlay.

Seasonal Playlist Stats: βœ…

1 year ago 8 0 2 0
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Clip by Zeny IC, playing Halo Infinite | Xbox Clips & Screenshots Clip uploaded on 01/25/2025 - XboxReplay, all your Halo Infinite clips in one place.

"The reports of my death are greatly exaggerated" xboxreplay.net/gameclip/lid...

1 year ago 5 0 1 0
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Ranked: Squad Battle πŸ‘€

1 year ago 3 0 0 0
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πŸ’₯ Oops, Assault game modes are now available! Looks like someone let them drop a little early.

1 year ago 13 0 2 2
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πŸ’₯ Operation: Brute Force

Featuring two new playlists and a free 20-tier Operation Pass, Operation: Brute Force rounds out the Winter Update. You’ll have from January 7 through February 4 to unlock new customization and complete your free pass!

#HaloInfinite

1 year ago 7 0 0 0
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Introducing Spartan Survivors πŸ’₯

Fight hordes of Covenant & Flood in this new game mixing Roguelike, Halo & Bullet Heaven for hundreds hours of mindless fun!

Made with the Community, for the Community and available soon for free 🎁

#IndieDev #IndieGame #GameDev #Halo #Xbox #Rogue #Game

1 year ago 12 4 1 0
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Launching today, Snowball Fight will be playable across Snowbound, Snow Ground, and Snow Fire. #HaloInfinite

1 year ago 14 0 0 0

Kinda. But it wasn't perfect. bsky.app/profile/grun...

1 year ago 3 0 0 0
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And it is :) That said, in order to make the object move, I unfortunately had to implement a loop that, every 0.1 seconds, repositions the object to match the player’s position.

1 year ago 2 1 0 1

Pleasure :)

1 year ago 1 0 0 0
1 year ago 11 0 3 0
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1 year ago 2 0 1 0

Moreover, for performance reasons, many objects do not exist online. A simple example: the stools in the restaurant on Bazaar.

1 year ago 3 0 1 0

This works perfectly, right? However, in practice, and only online, the object remains in its initial position.

Ideally, a method to replace the player’s biped with an object would be the best solution. Such a method does exist on the C++ side, but it is not exposed on the Lua side.

1 year ago 2 0 1 0
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1. Create an object (in Halo Infinite, this object must exist in the map’s tag list).
2. Make the player invisible (object_hide).
3. Attach the created object to the player so it follows their movements.

1 year ago 2 0 1 0

Of course, this is a very simplified explanation.

Some exposed methods don’t behave the same way locally as they do online. For instance, a method called object_attach allows you to attach object A to object B. Taking the Prop Hunt mode as an example, you could:

1 year ago 2 0 1 0

For example:

- Anything related to vehicle physics = C++
- Anything related to events (medals, kills, etc.) = Lua

1 year ago 2 0 1 0

Aside from the game engine, which has undergone various iterations over the years (since Halo: CE), the core functionality is based on a β€œbridge” system between native code (C++) and Lua code (executed on the client and/or server).

1 year ago 2 0 1 0

I’m not familiar with Unreal, so I can’t comment on that, but this is mostly a case of technical debt.

1 year ago 1 0 1 0