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Posts by Travis Romney

🐛 Bug Fix: Emote Bubble Wasn’t Keeping Up I recently added little emote bubbles above Nikias to show when he’s confused in the dark waters of the Sapphire Cave. The idea is simple: step into the water, get disoriented, and an emote bubble p.....

🐛 Found a fun bug today: switching weapons broke my emote bubble.
The player sprite was being swapped, but the emote still followed the old one.
Simple fix: follow a function, not a sprite.
itch.io/blog/1142489...

4 months ago 1 0 0 0
Preview
Bug Fix Release Updated the latest artifacts with a couple of bug fixes. * Fixed an issue that caused data migration to the new serialization format to fail. This could cause the game to crash on startup. * Fixed a c...

Bug Fix Release - Nikias and the Fall Of Olympus
tromney.itch.io/nikias-and-t...

4 months ago 1 0 0 0
Preview
The Citrine Cave This past week I’ve been focused on bringing to life one of the most emotional and story-driven areas in the game: the Mnemonic Caves of Hieron Oros . Hieron Oros is a land of stone, mountain passes.....

The Citrine Cave - Nikias and the Fall Of Olympus
tromney.itch.io/nikias-and-t...

5 months ago 2 0 0 0
Settings, Key Remapping, and Web Progress This update is another one of those “not super flashy, but very needed” releases. The game now has an actual Settings screen! You can finally adjust Music Volume and Sound FX Volume from inside th...

Settings, Key Remapping, and Web Progress
itch.io/blog/1108915...

5 months ago 1 0 0 0

Ha!, this is awesome! Love it.

5 months ago 1 0 0 0

#IndieDev #GameDev #FallOfOlympusDev

5 months ago 3 1 0 0
I’ve been developing software for 28 years — mostly backend systems, some UI —
but I’d never built a game before.
Then one day my son, fresh out of high school, came to me with
hand-drawn maps and a story about an orphan in ancient Greece
on a quest to save his quiet home.
He didn’t know how to code, but he asked if I could help him build it.
I didn’t know much about game development either —
but I decided to learn.
After months of experimenting, failing, and rebuilding,
we got a prototype running.
Eight months later, we’ve built multiple levels,
a full story, and a working world —
Nikias and the Fall of Olympus.
A father-son adventure — both on screen and off.

I’ve been developing software for 28 years — mostly backend systems, some UI —
but I’d never built a game before. Then one day my son, fresh out of high school, came to me with
hand-drawn maps and a story about an orphan in ancient Greece
on a quest to save his quiet home. He didn’t know how to code, but he asked if I could help him build it.
I didn’t know much about game development either —
but I decided to learn. After months of experimenting, failing, and rebuilding,
we got a prototype running. Eight months later, we’ve built multiple levels,
a full story, and a working world —
Nikias and the Fall of Olympus. A father-son adventure — both on screen and off.

My son came to me with a story and hand-drawn maps. I’d never built a game before, but we decided to make one together. Here’s how it began 👇

5 months ago 2 0 1 0

Looks really cool. Love the effects

5 months ago 1 0 1 0

Super cool. Looks fun!

5 months ago 0 0 1 0
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Video

This is halloween, this is halloween... 🎵🎃👻

#indiegames

5 months ago 8 3 1 0
Preview
Raising Olympus — A Smoother, Stronger Foundation Hey everyone! Over the past few months, I’ve taken a step back from adding new content to Nikias and the Fall of Olympus to focus on something a little less flashy but absolutely vital — making th...

Raising Olympus — A Smoother, Stronger Foundation - Nikias and the Fall Of Olympus
tromney.itch.io/nikias-and-t...

5 months ago 1 0 0 0
Video

Infinity Chess gameplay

#indiegame #gaming #gamedev #IndieGameDev #indiegames #game #mobile #MobileGame

7 months ago 31 8 1 1

Interesting game idea. Looks pretty cool!

7 months ago 2 0 1 0

The first time I saw Super Mario Bros. on the NES, I was in awe. Coming from the Atari 2600, the graphics and sound felt unreal. Then The Legend of Zelda came along—an open world to explore. I was hooked.

7 months ago 0 0 0 0

The Atari 800 was my first computer and it's how I learned to program. So many fond memories. Thanks for the nostalgia!

7 months ago 1 0 1 0

Over the course of its seven-year development, Basso was encouraged several times to just release Animal Well as it was at the time. (Famously always a great idea to launch video games before developers feel they're done) www.wired.com/story/billy-...

1 year ago 33 6 2 0
The Tragedy of Erastus Hi everyone, I wanted to take a break from coding to talk about what I'm building for the next chapter of Nikias and the Fall of Olympus . I'm trying to build a story that I hope will really stick. I'...

itch.io/blog/1023256...

7 months ago 0 0 0 0
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These maps are gorgeous. Nice work!

7 months ago 1 0 1 0
Confronting the Mirror: Why I Built a Boss Battle Against My Hero's Inner Demons - Get Feedback In the pantheon of video game bosses, the ones I remember aren't just the hardest. They're the ones that made me feel something. The fights that were more than a test of skill—they were the emotional

itch.io/t/5254235/co...

7 months ago 0 0 0 0
Preview
The Heart of the Storm is Now Live! Greetings, Heroes of Olympus! A massive, game-defining milestone for Nikias and the Fall of Olympus is now available! This release completes a critical story arc, introducing a major new area, a profo...

The Heart of the Storm is Now Live! - Nikias and the Fall Of Olympus
tromney.itch.io/nikias-and-t...

7 months ago 1 0 0 0