Advertisement Β· 728 Γ— 90

Posts by Kathleen Yin

Post image Post image Post image Post image

Some last day GDC pics and the San Fran Popmart. I'm no Labubu fan but the decor of the store makes nice and dramatic pictures. And what do you mean they also sell Cardcaptor Sakura, Detective Conan, and One Piece merch???

3 weeks ago 0 0 0 0

πŸ‘€

3 weeks ago 0 0 0 0
Post image Post image Post image Post image

GDC day 4

Tencent penguins! Version control sloth! ALT CTRL! Deep narrative talks!

This is how GDC used to be like, advanced talks in the halls and crashing out in the show floor. But the current format has brought in many upcoming students and indies for better or for worse

1 month ago 0 0 0 0
Post image Post image Post image Post image

GDC recap day 3

The narrative talks are here! Caught Kate Edwards's Indiana Jones culture talk, as well as folks talking about the role of editors.

Unfortunately the show floor was very small compared to before COVID, and freebies are few. But hey, there's an emergency dog!

1 month ago 0 0 0 0
Post image Post image Post image Post image

GDC recap day 2

Another beautiful day, and I caught the wonderful talk from the Dispatch team @adhocstudio.com

It's undeniable that narrative is becoming the focus as gameplay takes more of a backseat. More of us are seeking meaning in the post-COVID world, and games must adapt

1 month ago 0 0 0 0
Panorama of Oracle Park in San Francisco with grassy fields and an early evening sky

Panorama of Oracle Park in San Francisco with grassy fields and an early evening sky

Post image Post image Post image

Some GDC recap - Day 1

The Speakers' Party at Oracle Park was fun despite the colder weather! The waterfront of San Fran and the baseball stadium aren't things you usually see during GDC!

1 month ago 1 0 0 0
Post image Post image Post image

Sunright Studios x Honkai Impact 3 collab!

The fresh strawberries in Elysia's drink were an awesome addition πŸ“πŸ§‹

5 months ago 0 0 0 0
Advertisement
Preview
Open Application – Senior/Expert Generalist Programmer - Funcom . We like to think of ourselves as more than just developers. We're a friendly group of around 500 people with plenty of casual and hardcore gamers, tech heads and creative masterminds, organiz...

We've got two job openings at @funcom.com! Know anyone who might be interested? Send this to them!

βœ… Senior / Expert Generalist Programmer - Open Application
jobs.funcom.com/jobs/6294946...

βœ… Writer - Dune: Awakening
jobs.funcom.com/jobs/6280058...

Diverse applicants encouraged πŸ™Œ
RTs appreciatedπŸ™

8 months ago 18 12 2 1

Feels like Exiliun veered hard into "mobile casual crowd" and the only thing hardcore about it is the story now. NGL, I'm not sure how many mobile players nowadays would want to spend 7 hours a day on something like the GFL1 hard maps

8 months ago 1 0 0 0
A procedural Earth generated using surface nets and a Signed Distance Field (SDF). This 3D render displays pronounced topographical features with applied height and color maps using real world data. Created in UE5.

A procedural Earth generated using surface nets and a Signed Distance Field (SDF). This 3D render displays pronounced topographical features with applied height and color maps using real world data. Created in UE5.

Applying real world Earth data as color & magnified height maps to a procedural mesh Voxel sphere.
#UE5 #UnrealEngine #GameDev #IndieDev

8 months ago 118 16 4 0
Post image

Exilium's story still gets to me at the most random of places, especially with its unapologetic portrayal of war's impact on the common person (and how unlikely anyone is to survive it) while still having a sliver of positivity in hoping that a better tomorrow lies in wait 😭

8 months ago 2 0 0 0

Continuing to spend hours and hours on Wuchang.

Only beaten 3 bosses so far. Still loving it

8 months ago 0 0 0 0

What do you call it when you only intend to give a max of 2 hours to a game script, but 4 hours later you're like "Holy moly this script is FIRE I must finish localizing it today at any cost!!!1!"

Yeah that's where my time went today.

8 months ago 0 0 0 0
Preview
Portfolio β€” Hazel Monforton Senior Narrative Designer (2021β€”2024)

It's been one year since I was laid off, and my contract with Blizzard ends in two months. I'm still looking for my next role as a senior writer or narrative designer!

I have over 8 years of experience working in AAA games from live service MMOs to single player. You can find my work on my website.

8 months ago 962 442 17 10

Colleagues are focusing on any negative review of their work by players and crying over it... Game devs and publishers really need to be kinder to themselves instead

8 months ago 0 0 0 0
Advertisement

I've honestly been having a blast playing Wuchang: Fallen Feathers despite the technical bugs. It reminds me of the old days when Souls would lag my student laptop πŸ˜„

Yes, I find spending 2 hours on a boss fun...

8 months ago 0 0 0 0
Post image

A quiet moment under the dappled sunlight, a languid smile older than the very hills - in a business that sells transient dreams.

8 months ago 1 0 0 0

The worst part to localize for any media isn't the poetry, the religion, the proverbs... It's the JOKES! Dry jokes are the worst 😭

9 months ago 0 0 0 0
Post image Post image Post image Post image

A sunny day at the market and museums around Knott's Berry Farm

9 months ago 1 0 0 0

Tried to get ice cream from the local Bruster's Ice Cream after work but the queue was suuuuper long 😭 I want my discounted ice cream 🍨

9 months ago 0 0 0 0

Microwave designers keep thinking they're making users' lives easier with all the "poultry/veggie/rice" buttons with weights and measurements, when most people just want to heat their food as quickly as possible at a good temperature

9 months ago 1 0 1 0
A picture of a simulated stock market, with red arrows going up to indicate rising stocks

A picture of a simulated stock market, with red arrows going up to indicate rising stocks

A picture of a simulated stock market, with green arrows going up to indicate rising stocks

A picture of a simulated stock market, with green arrows going up to indicate rising stocks

What is the color of "yes" in a game?

That depends on culture, as seen in Honkai: Star Rail's regional simulated stock UI - Red, a good color in East Asia, symbolises rising stock for Asians, while European markets use green instead.

Such is cross-cultural user experience #UXResearch

9 months ago 1 0 0 0

Thanks lolokoa for the tag! I've been working on game localization for 3 years, CHS > ENG for RPGs and narrative heavy games, such as Tears of Themis and Genshin Impact (and other NDA'ed titles). I also work on localization dubbing/scriptwriting, LQA, and cross-cultural UI/UX. Happy to chat more!

9 months ago 0 0 1 0
Advertisement
Post image Post image

ZZZ collab spotted in Little Tokyo, Los Angeles~

9 months ago 0 0 0 0
Post image

Dusty dispensers of grey toys and half-melted chocolates framed by faded idols, a previous generation's memories preserved on crumbling covers and dying i-i-irashai warble songs.

(Writing practice on a whim)

1 year ago 0 0 0 0

I'm actually so excited for the fact it'll be hosted on steam β™₯️ GFL1's story deserves to be preserved on a more permanent platform instead of as a mobile gacha

1 year ago 1 0 0 0

Good to see you're fighting the good fight Bill!

1 year ago 1 0 0 0

It's the GDC season of the year again and I'll be sitting it out this year. Networking is very good and all, but extremely stressful for an introvert and I really want to work on something I can call my own first... But that's the same excuse I had 5 years go, heh

1 year ago 1 0 0 0

At least move it out of the Moscone and to a different area of SF that's more walking friendly

1 year ago 1 0 1 0

The current GenAI premise is flawed because it proposes having no or minimum writer guidance, but a story is a controlled experience, designed by a person to engage another and take them through certain emotions. Without these deliverate story beats, our human brains can't feel the engagement

1 year ago 0 0 0 0