More work we did on the Oni Mission for #GhostofYōtei: Legends! It’s been a pleasure collaborating with Sucker Punch on this project
Concept Artists: Daniel Dana and Andrej Rempel
Art Director: Dan Fadness
Producer: Sara Mosier
Creative Director: Finnian MacManus
#conceptart #design #blender
Posts by Terraform Studios
We’re excited to share some work we did on the Oni Mission for #GhostofYōtei: Legends! It’s been a pleasure collaborating with Sucker Punch on this project.
Artist: Daniel Dana
Art Director: Dan Fadness
Producer: Sara Mosier
Creative Director: Finnian MacManus
#conceptart #gameart #visdev
We had the pleasure of designing several colorful, fun food trucks for San Vansterdam!
Art Director: Lance Ridenoure
Concept Artists: Jonas Hassibi and Oscar Gregeborn
Producer: Sara Mosier
Creative Director: Finnian MacManus
#Skate #ElectronicArts #gameart #conceptart #conceptdesigner
Radio Tower Plaza designed for Skate by our team!
Art Director: Lance Ridenoure
Concept Artists: Jonas Hassibi and Oscar Gregeborn
Producer: Sara Mosier
Creative Director: Finnian MacManus
#ElectronicArts #Skate #gameart #conceptart #design #conceptartwork
Here are some of the spaces we concepted for structures around San Vansterdam: the Skateway and Stadium
Art Director: Lance Ridenoure
Concept Artists: Jonas Hassibi & Oscar Gregeborn
Producer: Sara Mosier
Creative Director: Finnian MacManus
#conceptart #ElectronicArts #conceptdesign #Skate
For Skate, we explored a variety of styles for the vegetation
Art Director: Lance Ridenoure
Concept Artists: Jonas Hassibi and Oscar Gregeborn
Producer: Sara Mosier
Creative Director: Finnian MacManus
#ElectronicArts #trees #vegetation #conceptart #conceptdesign #visualdevelopment #Skate
Today we’re sharing more early architecture explorations of San Vansterdam!
Art Director: Lance Ridenoure
Concept Artists: Jonas Hassibi and Oscar Gregeborn
Producer: Sara Mosier
Creative Director: Finnian MacManus
#conceptartworld #Skate #ElectronicArts #conceptdesign #archviz
Continuing with architectural styles, here are the lineups of Modern buildings we designed for #Skate!
Art Director: Lance Ridenoure
Concept Artists: Jonas Hassibi and Oscar Gregeborn
Producer: Sara Mosier
Creative Director: Finnian MacManus
#ElectronicArts #conceptart #conceptdesign #gameart
Here are some of our initial designs for the older architecture in San Vansterdam in Skate!
Art Director: Lance Ridenoure
Concept Artists: Jonas Hassibi and Oscar Gregeborn
Producer: Sara Mosier
Creative Director: Finnian MacManus
#conceptart #EA #Skate #ElectronicArts #conceptdesign
We’re so excited to reveal some of the concept work we did in collaboration with Full Circle for #Skate! These aerials were created to show the layout of San Vansterdam
Art Director: Lance Ridenoure
Artists: Jonas Hassibi, Oscar Gregeborn
Producer: Sara Mosier
Creative Director: Finnian MacManus
Barnacle Cave Exteriors and Sketches designed for Act 2 of Keeper, the phenomenal new game from @doublefine.com
Concept Artist: Bin Ying
Art Director: Alec Palacios
Creative Director: Finnian MacManus
#xbox #conceptart #conceptdesign #xboxgaming #sketches #visdev #gameart #surreal #drawing
Designs for Wither Mountain Summit, a chapter from Act 4 of #Keeper by @doublefine.com
Concept Artist: Bin Ying
Art Director: Alec Palacios
Creative Director: Finnian MacManus
#conceptart #gameart #design #conceptdesign
Here are some concepts from "The Mountain Cries," a chapter in Act 2 of #Keeper! We hope you're playing and enjoying the game! Thank you to @doublefine.com for having us on this incredibly fun project
Concept Artist: Bin Ying
Art Director: Alec Palacios
Creative Director: Finnian MacManus
#art
Interiors for Seedy Inn, Gambling Den and the Hermit House created for #GhostofYōtei! It was such an honor to work on art for this awesome game, thank you to Sucker Punch for having us
Concept Artist: Daniel Dana
Art Director: Dan Fadness
Creative Director: Finnian MacManus
#conceptart #gameart
Cave Interior Designs created for Act 2 of @doublefine.com's #Keeper by our Concept Artist Bin Ying
Art Director: Alec Palacios
Creative Director: Finnian MacManus
#conceptdesign #conceptart #gameart #conceptualdesign #conceptualart #digitalpainting #surreal #cave #newgames #gaming #artwork
Today we're sharing more Foggy Lake Shrine concept art we designed for #GhostofYōtei! We reinforced the mood by painting over existing geo from Sucker Punch and adjusting the lighting, set dressing and composition.
Concept Artist: Andrej Rempel
AD: Dan Fadness
Creative Director: Finnian MacManus
Concept Art of the Foggy Lake and Twin Wolves missions designed for #GhostofYōtei! We painted over existing geo designed by Sucker Punch to help reinforce the mood and assisted with lighting, set dressing and composition.
Artists: Daniel Dana & Andrej Rempel
AD: Dan Fadness
CD: Finnian MacManus
Pollen Land and Cliffside Explorations for #Keeper designed by our Concept Artist Bin Ying. Huge thanks to @doublefine.com for the opportunity!
Art Director: Alec Palacios
Creative Director: Finnian MacManus
#DoubleFine #conceptdesign #gameart #conceptart #surreal #digitalpainting #newgames
We were super happy to contribute to #Metroid4 and so excited the game is out now! We hope you enjoy it!
ADs: Pablo Dominguez and Luis Carrasco
Concept Artists: Mark Kolobaev, Aleksey Pollack and Marat Zakirov
Producer: Sara Mosier
CD: Finnian MacManus
www.youtube.com/watch?v=0R_e...
#newgame
The Hall of Elders concepts created for @doublefine.com's new release, #Keeper, by our Concept Artist Bin Ying. We had a blast working on art for this game!
Art Director: Alec Palacios
Creative Director: Finnian MacManus
#doublefine #surreal #conceptart #gameartist #conceptdesign #gameart
Thank you!!
Jin Sakai Hut Interiors for Ghost of Yotei! We were initially given screenshots, over which we designed the composition, color, growth and wear of the different spaces.
Concept Artist: Daniel Dana
Art Director: Dan Fadness
Creative Director: Finnian MacManus
#ghostofyōtei #conceptart #artwork
The original design of the fly molter is by @doublefine.com and Lee Petty. We assisted with paintovers for texturing, color, and keyframes for the fly molter, along with some designs for rocks and vegetation for this area.
Concept Artist: Bin Ying
AD: Alec Palacios
CD: Finnian MacManus
#keeper
Concepts for the Meadow Entrance, rock and tree formations from #Keeper! While we were designing the environments over blockouts from the @doublefine.com team, we also iterated on the types of stylization for foliage and rocks in the game.
Artist: Bin Ying
AD: Alec Palacios
CD: Finnian MacManus
We're proud to share these Forest and Cave Sequence Concepts from Act I of #Keeper! It was a blast to be able to collaborate with the Double Fine Productions team on this incredible project.
Concept Artist: Bin Ying
Art Director: Alec Palacios
Creative Director: Finnian MacManus
#conceptart #art
Today we're sharing more rock formation designs for Act 1 of #Keeper! We had a great time experimenting with shape language explorations with the Double Fine Productions team to create a unique visual identity for the game.
Concept Artist: Bin Ying
AD: Alec Palacios
CD: Finnian MacManus
#concept
Here are some designs for rocks throughout Act 1 of Keeper that we showed in keyframe form. We had a great time collaborating with the #DoubleFine team to create a unique visual identity for the geography.
Concept Artist: Bin Ying
Art Director: Alec Palacios
Creative Director: Finnian MacManus
We are so happy to share some of the work we developed for #Keeper, the fantastic new game from #DoubleFineProductions! We hope you enjoy these initial pre-production concepts for the Meadows
Concept Artist: Bin Ying
Art Director: Alec Palacios
Creative Director: Finnian MacManus
#conceptart
Cinematic Shot Concepts designed for #GhostofYōtei! For these shots, we provided variations on lighting, composition and mood over existing Sucker Punch geo to explore options for the tonality & design of the scenes.
Concept Artist: Andrej Rempel
AD: Dan Fadness
CD: Finnian MacManus
#conceptart
Vista Concepts for #GhostofYōtei! For these shots, we provided variations on lighting, composition and mood over existing Sucker Punch geo to explore options for the tonality and design of the scenes.
Concept Artists: Daniel Dana and Andrej Rempel
AD: Dan Fadness
CD: Finnian MacManus
#concept