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Posts by Rodney

Thanks Luke! Stoked you found it useful 😀

9 months ago 1 0 0 0
Rustacean Station Come journey with us into the weird, wonderful, and wily world of Rust.

A bit of a long shot: the regular audio editor for the "What's New" Rustacean Station episodes is now busy with other life stuff. The last episode I edited myself, but it took ages! Anyone know an editor (ideally familiar with Rust, but not a requirement) who'd take on a regular (paid) editing gig?

10 months ago 18 9 1 0
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Rustls Server-Side Performance In past years, the Rustls project has been happy to receive substantial investments from the ISRG. One of our goals has been to improve performance without compromising on safety. We last posted about...

I wrote a blog post about rustls performance on the server for the Prossimo blog; rustls comes out comparing well to the alternatives, and we’re still improving it!

www.memorysafety.org/blog/rustls-...

11 months ago 16 6 0 1
Accesos directos Contenido para MEJORAR tu Carrera Profesional Accesos directos Contenido para MEJORAR tu Carrera Profesional. Artículos, Tutoriales, Podcast, Newsletter y Recursos.

🚨 ¿Quieres mejorar en tu trabajo o alcanzar tus metas?
💡 Accede a:
      - 📬 Contenido exclusivo en mi newsletter.
      - 🎙️ Estrategias en mi podcast.
      - 🦾 Consultoría para avanzar.
↪️

1 year ago 0 1 0 0
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Just dropped a blog post on using Signed Distance Fields for rendering scaled fonts sharply with raylib.

Hope you find it useful!

rodneylab.com/raylib-sdf-f...

1 year ago 0 0 0 0
Writing about people, to people Review season is approaching, as it always is. Peer reviews, self reviews, upward reviews, quarterly reviews, and yearly reviews, need to be written, read, and relayed. For some, this is a much-apprec...

I often hear claims that (peer) reviews as time-consuming to write and useless to read. Which makes me sad, because they can be invaluable to both the recipient and the org. if written well. So, I wrote a rant about how to write them better:
thesquareplanet.com/blog/writing...

1 year ago 6 1 0 0
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Just dropped a post on some GitHub Actions to add your Rust Godot project for linting and formatting.

Post covers GDScript and Rust code.

Hope you find it useful!

rodneylab.com/godot-rust-ci/

#askRodney #rustlang #gamedev

1 year ago 1 0 0 0
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Rodney Lab Newsletter — July 2024 🚀 Astro Server Islands, ⌨️ typos CLI and CI spell checking for code bases and 🪝 free Epic React Hooks tutorial.

Just dropped the July newsletter including:
— 🚀 Astro Server Islands;
— typos CLI and CI code spell checking; and
— 🪝 free Epic React Hooks tutorial.
Hope you find it useful!
#askRodney
newsletter.rodneylab.com/issue/2024-0...

1 year ago 0 0 0 0
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Godot Rust gdext: GDExtension Rust Game Dev Bindings 🤖 🦀 Godot Rust gdext 🤖 using Godot 4 Rust bindings via the the gdext crate for adding 🦀 Rust GDExtension shared libraries to your Godot game.

Just dropped a new post on setting up a Godot Rust gdext project. Covering:

— resources for getting started with GDExtension;
— adding watch to speed up feedback cycle; and
— adding your lib in Godot Engine.

Hope you find it useful!

rodneylab.com/godot-rust-g...

1 year ago 0 0 0 0
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Rodney Lab Newsletter — June 2024 ⌨️ TypeScript 5.5 with new Regex checking, 🖥️ Dear ImGui and ⚖️ counterscale self-hosted web analytics.

Just dropped the June newsletter including:

— ⌨️ TypeScript 5.5 with new Regex checking;
— 🖥️ Dear ImGui; and
— ⚖️ counterscale self-hosted web analytics..

Hope you find it useful!

newsletter.rodneylab.com/issue/2024-0...

1 year ago 0 0 0 0

Just dropped a new post on getting started with Godot 4 and GDScript.

Includes tutorials, Godot games, why consider Godot and how to learn about using GDExtension to bring C, C++, Rust, Swift or other languages to your game.

Hope you find it useful!

rodneylab.com/trying-godot...

1 year ago 2 1 0 0
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Ratatui Audio with Rodio: Sound FX for Rust Text-based UI 🔊 Ratatui audio with Rodio 🔊 adding sound effects to a 🦀 Rust Text-based user interface or Terminal app using the Rodio crate.

Just dropped a new post on adding audio to a Ratatui Rust Terminal app or game, using Rodio.

We look at Rodio Symphonia MP3 features and how you can buffer decoded MP3 audio.

Hope you find it useful!

rodneylab.com/ratatui-audi...

1 year ago 0 0 0 0
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Ratatui for Terminal Fireworks: using Rust TUI Canvas 🎨 Ratatui for Terminal Fireworks 🧨 cooking up a fireworks or confetti show in the Terminal using Rust Text-based UI (TUI) tooling 🖥️.

Just dropped a post to share what I learned adding a fireworks animation in Ratatui using the canvas widget.

Hope you find it useful!

rodneylab.com/ratatui-for-...
#learninpublic

1 year ago 1 0 0 0
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Using egui for Bevy ECS Introspection with Macroquad Rendering 🧐 Using egui for Bevy ECS Introspection: adding DevTools to a Rust Macroquad game, using Rapier physics and Bevy ECS, without Bevy itself.

Just dropped a new blog post on using Bevy ECS with Macroquad for introspection.

Including formatting ECS quantities using physical units of measurement.

Hope you find it useful!

rodneylab.com/using-egui-f...

1 year ago 1 0 0 0
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Rodney Lab Newsletter — May 2024 ❤️ Svelte 5 Release Candidate, 📏 Capsize for font centring and 🎨 how to create a colour palette design system.

Just dropped the May newsletter including:

— ❤️ Svelte 5 Release Candidate;
— 📏 Capsize for font centring; and
— 🎨 how to create a colour palette design system.

Hope you find it useful!

newsletter.rodneylab.com/issue/2024-0...

1 year ago 0 0 0 0
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Unreal Engine 5 macOS: UE5 C++ Game Dev 🎮 Unreal Engine 5 macOS 🖥️ running Unreal Engine 5.4 on macOS using VS Code for C++ editing and build tasks for your UE5 game 🎮.

Just dropped a new post on setting up Unreal Engine 5.4 on macOS, including getting the right version of Xcode and working with VS Code as C++ editor.

Hope you find it useful!

rodneylab.com/unreal-engin...

1 year ago 3 3 0 0
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Macroquad Rapier ECS: Using Bevy ECS in Macroquad Game 🦀 Macroquad Rapier ECS 🦀 Rust game dev — using bevy's 🧩 Entity Component System in a Macroquad game with Rapier physics.

Just dropped a new post on using Macroquad with Rapier physics and Bevy ECS.

We look at:

— main ECS parts,
— integrating Bevy ECS with Macroquad; and
— Bevy ECS features like queries and schedules.

Hope you find it useful!

rodneylab.com/macroquad-ra...

1 year ago 1 0 1 0
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Rapier Physics with Units of Measurement: Utilize Rust Types 📏 Rapier Physics with Units of Measurement 📏 leveraging the Rust type system for SI units for Rust game dev physical properties ⏲️.

Just dropped a new blog post on adding physical units of measurement to Macroquad game with Rapier physics.

uom crate helps:

— convert between rendering and physics units;
— sense check calcs; and
— define custom quantities.

Hope you find it useful!

rodneylab.com/rapier-physi...

1 year ago 0 0 0 0
A stack of postcards held in front of a group of attendees watching the closing talk at RustNL

A stack of postcards held in front of a group of attendees watching the closing talk at RustNL

Did you enjoy @jamesmunns.com‘s talk yesterday about #postcard at #RustNL? Come to the OneVariable sponsor booth to pick one of these up!

1 year ago 9 2 1 2
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Rapier Physics with Macroquad: Rust Game Physics 🎱️ Rapier Physics with Macroquad 🗡️ building a basic game physics simulation in Rust using rapier physics and Macroquad for rendering 🖥️.

Just dropped a new blog post on how you can use Rapier with Macroquad for fast game prototyping.

We start with a hello world ball drop, then level up to a floating ball example with a Rapier height field.

Hope you find it useful!

rodneylab.com/rapier-physi...

1 year ago 0 0 0 0

Just dropped a new post on using egui with Macroquad for Game DevTools.

We see:

— how to use the tool for introspection: getting entity physics properties; and

— also for tweaking entity characteristics.

Hope you find it useful!

rodneylab.com/macroquad-eg...

2 years ago 0 0 0 0

Just dropped a new post on using Jolt Physics with flecs ECS and Dear ImGui for C++ game physics introspection.

Post includes setup and a link to the full project code, including CMake config.

Hope you find it useful!

rodneylab.com/using-jolt-w...
#askRodney

2 years ago 0 0 0 0

Just dropped a new blog post on using Jolt physics with raylib and Dear ImGui in C++.

The post includes:

— CMake config;

— resources for learning Jolt physics; and

— a link to the full project code.

Hope you find it useful!

rodneylab.com/jolt-physics...

2 years ago 2 0 0 0

Just dropped a blog post on using raylib with Dear ImGui. I include:

— CMake dependency setup;
— dev mode texture setup and updating; and
— link to the full project code.

Hope you find it useful!

rodneylab.com/using-raylib...

2 years ago 0 0 0 0
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Just dropped the March newsletter including:

— 🖥️ 5 git productivity tools and hacks;

— 🤔 package maintainer's Deno take and Rust-powered; and

— 🔗 link checking for your site.

Hope you find it useful!

newsletter.rodneylab.com/issue/2024-0...

2 years ago 0 0 0 0

Just dropped blog post running though the Rust physics engine choices ranging from XPBD solvers to impulse, and velocity based ones, fully featured to a specialized fluid library.

Hope you find it useful!

rodneylab.com/rust-game-ph...

2 years ago 0 0 0 0

Just dropped a new post on setting up custom logging in Unreal Engine, for faster debugging.

Also look at adding string interpolation to UE5 C++ log message using the new UE_LOGFMT macro.

Hope you find it useful!

rodneylab.com/ue5-c++-logg...

2 years ago 3 0 0 0

Just dropped a post listing some handy Modern C++ utility libraries, handy for game development.
Includes libraries for CLI command parsing, logging, formatting and even creating text UIs.
Hope you find it useful!
rodneylab.com/c++-game-uti...

2 years ago 2 0 0 0

Just dropped the February newsletter including:

— 🔥Remix Vite is stable;

— Rust & C++ 🎮 Game Dev content; and

— have you tried Git Butler?

Hope you find it useful!

#askRodney

newsletter.rodneylab.com/issue/2024-0...

2 years ago 1 0 0 0

Just dropped a new post on what I have learned about setting up an AI non-player character in Unreal Engine 5 using C++, as well as some fantastic learning resources for UE5 AI in general.

Hope you find it useful!

rodneylab.com/unreal-engin...

2 years ago 0 0 0 0