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Photo of gameplay from an indie game "Resetopia" with tons of houses, mines and warehouses built

Photo of gameplay from an indie game "Resetopia" with tons of houses, mines and warehouses built

Worked on an idler city building game for #godotwildjam in #godot - was pretty fun all things considered!

Check it out at: lexpeartha.itch.io/resetopia
Photo by @hiddenentity.bsky.social

1 year ago 8 1 0 0

Fellow Godot dev? Count me in!
Will be using my Linux setup ๐Ÿ™ƒ

1 year ago 1 0 3 0

AC4: Black Flag

Maybe remake would be too much. I would be overjoyed even if only control and QoL bugs were fixed ๐Ÿฅบ

1 year ago 1 0 0 0

Have you ever seen ink by inkle studio?

1 year ago 1 0 1 0

It is the by-product of operator overriding mostly. If you do x = 5 in the body of contructor, you might think it just sets it to 5, but operator could be something else. This way you are explicitly calling constructors with params you want, even if it is more unreadable.

1 year ago 1 0 1 0

everything i have learned about game development has convinced me of two things:

- anyone can make a game
- it's actuallly impossible to make a game

1 year ago 1213 327 18 7

How do you even enable physics like this in editor? Is there some tool script trick behind this?

1 year ago 1 0 2 0

How so? Personally I found transition in Godot from 2D to 3D to be pretty seamless, most things are structured as you expect (via nodes and resources) the only real difference is accounting for 3rd spacial dimension, which isn't engine specific

1 year ago 2 0 1 0

People will turn everything into exact science, given enough time

1 year ago 1 0 0 0