If you want full time or freelance work in game accessibility you need to be obvious.
People looking for future hires, either full time or freelance are always keeping aware of names, skillsets, expertise to fill gaps in their knowledge.
You have to be present or you'll miss out on opportunities.
Posts by Jazmin Cano / JC_3D π GDC
OMG Please also vote for Liana if you want to support us nominees ! She's such an amazing and deserving person that I am truly lucky to work with and learn from π
A few weeks ago we shared this news from @owlchemylabs.com, about new accessibility features in Dimensional Double Shift.
Now they've released gameplay trailers, including this one with audio description!
www.youtube.com/watch?v=RWHx...
We talked with Andrew Eiche of Job Simulator's Owlchemy Labs at GDC about how the company stays relevant in an ever-changing VR landscape.
Details here: www.uploadvr.com/job-simulato...
Andrew is the best!
Congrats ππΌ
A group photo of the folks who were tagged in the post standing in the halls of the Moscone centre at GDC
Some of the Accessibility All-Stars at #GDC, plus some guy whoβs lucky to be there. π
@jc-3d.bsky.social @risukora.bsky.social @kaitlynjones.bsky.social @cariwatterton.bsky.social @jessicaroache.bsky.social @jennissary.bsky.social
Us smiling, wearing pink shirts and holding the drinks. I'm on the left with long blonde hair and hair buns. Claire is on the right with fluffy dark brown hair and golden ring hair jewelry
Hii #GDC2016! Claire Rice @kadorice.bsky.social and I from @owlchemylabs.com will be roaming the expo floor today with our vegan coffees and tea. We'd love for you to say hi!! Especially if you like UX, XR, Accessibility, and cute sparkly things!!
I'm sorry π Heard someone say that there are less attendees because of concerns with traveling here this year. I wish safety for everyone.
Me sitting in the park in a white tank top and with a Cinnamoroll hair clip in my long blonde hair.
Me in a pink sweater with art of blue snails on them, and in green pants.
Such a beautiful day at #GDC2026! If I'm not in a session, I'll be out in the garden. Please say "Hi!" if you see me. I'm wearing green pants and a pink sweater. I'd love to talk about games, XR, and video game accessibility!
Omgggg Thank you π₯Ή
This looks so cool!!
You found it! It's a fun thing for our community. Having little things in our blog gives more incentive to open it and "hunt" for something. A cute little moment to be a reminder that fans are fun and to loosen up in the best way. A reminder of whimsy - but cute! Our community managers are the bestπ
The devs who worked on snap turn are awesome! Big shout-outs to them:
@peterjgalbraith.com @refractslight.bsky.social
@buddingmonkey.bsky.social
@deima-ali.bsky.social
π
Yay XR Accessibility! So proud of our new Snap Turn feature.
It was developed when snap turn was exactly what I needed. I had surgery, resulting in frequent down time, and this feature allowed me to playtest from bed without needing to turn my body. Owning this project made it much more meaningful.
You are!
Thank you Jaime!
A screenshot of a message from Andrew that says: "I never ask, but today I must. May I share this image on socials?" The message includes another screenshot of a message that says: Recap of that call: "the solution was another butthole"
Just another Tuesday at @owlchemylabs.com
Slack message recap of that call: "the solution was another butthole"
Gamedev pro tip: sometimes you just need to add a butthole
(Alex said I could post this... unredacted)
I'm so grateful π©·ππ
It's an honor to be recognized alongside many talented women in the gaming space. Seeing my knowledge sharing of games accessibility resonate with the industry means so much to me.
If you want to to celebrate the powerful voices nominated this year, please vote now through 3/31/26 bit.ly/tghvoting
Jazmin is smiling wide, standing in front of the Owlchemy Labs company logo in their office. The text reads "The*GameHers Awards. Voting is open. Impact through education. bit.ly/tghvoting Powered by Capcut, Zenni, Corsair, LiquidIV, and Trovatrip. The graphic also has cherry blossoms!
I'm nominated for an Impact Through Education award @thegamehers.bsky.social! My commitment to making XR for Everyone, empowered by @owlchemylabs.com, surfaces through projects, blogs, and talks that show others how we make XR more accessible to people with disabilities. Creating impact is my goal π§΅
This article contains really good insights on designing for hand tracking and accessibility! It features some of my coworkers, including Emma Atkinson, Marc Huet, and @gaalexxy.bsky.social. They're super cool so check it out if you like XR ππΌ
So happy I get to work with these talented devs!
A selfie of Peter Galbraith and Jazmin Cano sitting in an auditorium. They are wearing Owlchemy Labs tshirts and smiling.
Day 2 of the XR Access Symposium! @peterjgalbraith.com and I are here to learn about the latest research in XR accessibility to bring back to our team, @owlchemylabs.com, and to chat about games accessibility with fellow attendees!
Please say hi if you see or hear us π #XRAccess2025
The auditorium where the conference takes place, with attendees in the seats facing a speaker on stage. The speaker is wearing an awesome blue jumpsuit with a pretty buckle detail!
XR Access Symposium is today and attendees include such an amazing mix of people: researchers, advocates, and developers! The amount of knowledge being shared is truly invaluable. I love this event!
#XRAccess2025
Are there examples of games or apps in VR with captions for non-speech sounds, such as "BOOM" for an explosion or "SNAP" when a character snaps?
Non-VR games with captions would be great to see as well. #A11Y #XR #gamedev
This is something really awesome that folks may have not noticed.
Owlchemy is an 80 person company. These women are all Owls, all in technical roles, hosting a panel at PAX in 2025!
We have 33 women working at Owlchemy at all levels in all roles - from COO to JR and Programmer to Art Director.
Can't wait to see your next success, because when you win, we all win! ππ
Folks sit at a table in front of a backdrop with the Owlchemy Labs logo and wordmark over a purple background. Nearby, one person is putting on a VR headset. On the other wall is another backdrop featuring art from their game Hexas.
Infinite shoutouts to the ladies at @owlchemylabs.com who ran the Women Supporting Women in Gaming panel at #PAXEast β you were all amazing! ππ₯
Double shoutouts to Valencia, who I got to chat with at the booth! She sent me off with so much advice and great resources for pursuing narrative design π₯°β¨οΈ