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Posts by Stefan Sain Lopuszanski πŸ”™ GAMA + GDC

Let's Play: QWOP
Let's Play: QWOP YouTube video by Good Mythical MORE

@foddy.net : Have you seen Rhett and Link play QWOP? youtu.be/VRKD0Y87ObM

1 month ago 0 0 0 0

That @ichiro.bsky.social is a good ORG member for ratting you out!

1 month ago 2 0 0 0

☠️

1 month ago 1 0 0 0

Are you helping out with the ARG? =)

1 month ago 1 1 1 0
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What are the next steps? I've reached out to poeple but haven't heard back yet.

1 month ago 0 0 0 0

Who are the right people? πŸ€”

1 month ago 0 0 0 0

I'll be there too! πŸŽ‰

1 month ago 1 0 0 0
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our team is TOTALLY blown away by the amount of people who have been playing & sharing their love for the game we've been working on for the past half decade.

we're excited to continue to make StS2 the best that it can be!! πŸ’ͺ

also obligatory joke: we'll getcha one day Silksong

1 month ago 895 124 26 12

Now I'm wondering what company that is... 😬

1 month ago 0 0 0 0
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I've been running gdcparties.com for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this πŸ˜‰

1 month ago 4438 1072 70 39

The only prescriptive advice I’ll give young designers:

Make games only you could make.

Don’t ask me what I mean by that, cos you either already know - or you’ll figure it out.

1 month ago 99 21 3 2

@novocaine96.bsky.social : Hey, I sent you a message on reddit about Searchicality. Let me know if you want to chat about it. Thanks!

2 months ago 0 0 0 0

What about GDC 2026?

2 months ago 0 0 0 0

Stay strong. Let me know if you need any help.

2 months ago 2 0 0 0
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The GDC Official Discord is now open! Welcoming the entire gaming community to discuss, learn, and grow together. Join now - bit.ly/3NoxFVs

3 months ago 11 2 1 0

Me too. Especially daylight saving time. Who thought that was a good idea to keep around... It becoming dark at 5 PM is brutal. Both US and Canada should just keep it always on. πŸ™ƒ

5 months ago 0 0 0 0
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No idea. It happened pretty fast. I think after two or three focus resets. I thought in other levels they kept spawning for a lot longer. But maybe I just missed some explanation or something else.

5 months ago 0 0 1 0

@beyondthegrove.bsky.social : Tried your game out. Pretty fun. Feels a bit heavy on the meta progression though. I also ran into a bug where my units stopped spawning, unless that's intentional. Anyway, looking forward to the full release. Reminds me of Golems from WC3.

5 months ago 0 0 2 0

Awesome. I'll maybe run into you sometime. This is my first Spiel Essen, so I'm still trying to figure it all out. Hope it goes well for you!

5 months ago 1 0 0 0

Says not Pillars of the Earth though?

6 months ago 0 0 1 0

Are all these things still true 6+ months later?

6 months ago 1 0 1 0
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Reserved tables for Unpub at PAX Unplugged are now on sale!Β 

unpub.org/paxunplugged

7 months ago 18 11 0 1
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(1/2) 🧡 Mortdog Dev Podcast Update #TFT >>>

AUG 19 - Until further notice, there will be no more Walk the Dog episodes.

I do want to say that anyone who watched even a single episode, I appreciate the hell out of you. This felt like the best way for me

8 months ago 5 1 1 1

Most experts acknowledge that a takeover by artificial intelligence is coming for the video game industry within the next five years, and executives have already started preparing to restructure their companies in anticipation.
After all, it was one of the first sectors to deploy A.I. programming in the 1980s, with the four ghosts who chase Pac-Man each responding differently to the player's real-time movements.

Most experts acknowledge that a takeover by artificial intelligence is coming for the video game industry within the next five years, and executives have already started preparing to restructure their companies in anticipation. After all, it was one of the first sectors to deploy A.I. programming in the 1980s, with the four ghosts who chase Pac-Man each responding differently to the player's real-time movements.

This is an insane thing to write about game development. www.nytimes.com/2025/07/28/a...

8 months ago 7811 1280 415 1126

A lot of people come into the games industry and pretty soon develop a cynical attitude that the industry is largely run by business guys who don't know a thing about video games. It's only after a few years and some seniority that you realize that those guys don't know shit about business either.

9 months ago 2491 562 21 21
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And the reason I'm so against meta progression in general is because it is a form of cognitive manipulation. It makes people play more than they would without it. That's why most live service games do it. It doesn't necessarily make for a better experience. Just more addictive.

9 months ago 1 0 0 0

Many do love meta progression, but at least they should have more options to disable it or auto-unlock it. For accessibility too.

To me grinding should be optional, especially as people become more time crunched IRL.

Ofc the genre mismatch is there, but that's secondary imo.

9 months ago 1 0 1 0

And I did mention the difficulty settings, but they are very poorly implemented in Civ. Overall it was the biggest factor for me to dislike it, especially because the previous entries worked fine without it.

Meta progression to me feels like a crutch design. Binding vs Rogue Legacy highlights that.

9 months ago 1 0 1 0
(Retired) Should Roguelikes Have Persistent Upgrades? | Game Maker's Toolkit
(Retired) Should Roguelikes Have Persistent Upgrades? | Game Maker's Toolkit YouTube video by Game Maker's Toolkit

I understand the pattern, I'm just not a fan of it. GMTK's original (and now unlisted video) talked about it but he felt it was too opinion based so he re-did it.

Some rogue-lites skirt around it with options to disable it or auto-unlock stuff. That's a better solve to me.

youtu.be/eXEQ8VBqXBY

9 months ago 1 0 1 0

I disagree. Unlocking options I could see an argument for, but unlocking pure power results in an inverted difficulty curve. You learn & get better at the game while also gaining power. Maybe if the difficulty settings mattered much, but the AI is horrible. I don't like mistaking power for skill.

9 months ago 1 0 1 0