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Posts by Nolram

Depending on what it is this might not be too bad because texture fetching is sometimes slower than just calculating the thing

15 hours ago 2 0 0 0

Has the code style and architecture remained the same or have there been significant reworks on that front? How do you write code that lasts for such a long time while in production?

1 day ago 0 0 1 0

I’d be very curious how the tech (engine, tools) and programming practices have evolved during that time :O

1 day ago 0 0 1 0

I feel like some fuzzy search may be in order

2 days ago 6 0 0 0

Normalise FPS counters in games showing miliseconds

3 days ago 1 0 2 0

Every time someone on YouTube uses FPS to measure performance instead of milisecond frametime I die a little bit inside.

Mostly people who don‘t normally do perf-related stuff tend to do this a lot, but especially when measuring in the hundreds of FPS it‘s practically useless :(

3 days ago 2 0 1 0

only like 5% of my followers understand what I‘m referencing but that‘s ok

3 days ago 0 0 0 0

Feeling spherically harmonious today. might hallucinate some coefficients later

3 days ago 2 0 1 0

Wow! These are some of the best stuff I've seen in a while, damn.

1 week ago 1 0 0 0
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Lucky! Over here in Hamburg, despite being the largest non-capital city in continental Europe, we have essentially no gamedev conferences ;-;

We have the CCC (Chaos Communication Congress) though which is pretty neat, but it‘s more general hackery/computery things than gamedev related

1 week ago 3 0 1 0

So no object motion blur? Isn‘t that normally the more desirable one?

1 week ago 0 0 1 0

Very good article, been looking forward to it. This will definitely become a go-to resource.

1 week ago 1 0 0 0

turns out bluesky does not show images in a repost of a repost so here it is again:

OUR GAME IS ON SALE!!!

We have a bunch of cool stuff (and I mean, really cool stuff) cooking up so now's your chance to get in on the action for a most agreeable price!

1 week ago 8 2 0 0

turns out bluesky does not show images in a repost of a repost so here it is again:

OUR GAME IS ON SALE!!!

We have a bunch of cool stuff (and I mean, really cool stuff) cooking up so now's your chance to get in on the action for a most agreeable price!

1 week ago 8 2 0 0

his (our?) cool ass game is on sale now!!

1 week ago 4 1 0 0

Out of curiosity - what kinda work do you do?

1 week ago 0 0 0 0

I‘m glad to see that even people 100x better at things than me still think the same way :)

1 week ago 0 0 0 0

Looks fascinating - and wow, that SSAO is doing some legwork! :O

1 week ago 0 0 0 0
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Investigative works are always the most fascinating and useful to me. Figuring out why specific actions taken were done, and what the implications are.

1 week ago 1 0 0 0

Interesting, I did know not this! What games use it?

1 week ago 0 0 0 0

Does Source 2 even do Meshlets/GPU driven rendering?

1 week ago 1 0 1 0

stop I'm already crying

1 week ago 4 0 0 0

As a TA I would also like to add Windows (transparent things in general) and HUMANS. Or any living thing really

1 week ago 3 0 0 0

Look I get the whole nightmare of patents and stuff but at least we have… uhhhhh

VP8/9, AV1?

Okay I see your point about "popular codec" now.

1 week ago 6 0 1 0

Bink was never a standard though, it‘s always been proprietary middleware.

1 week ago 8 0 1 0

Do you think most indie devs can afford that? :(

(If Epic are even still licensing it.)

1 week ago 0 0 0 0

Hearing this from you in particular is equally ominous, scary and exciting.

1 week ago 1 0 0 0

I am filled with so many questions about how in the world Soulframe (and Warframe!) manage to both look and run so delightfully on every platform known to mankind.

1 week ago 1 0 0 0
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Sind Aufnahmen von diesen Events danach verfügbar?

2 weeks ago 0 0 0 0

I think that‘s mostly down to the game‘s heavy use of glass really, and the soft specularity a lot of surfaces had. The one really shiny area in the game is The Shard at the end.

2 weeks ago 1 0 0 0