a collage of 15 different games included on the list, from silent hill f to elden ring nightreign
this was 2025, as told by 91 writers across the world
intothespine.com/2025/12/31/s...
a collage of 15 different games included on the list, from silent hill f to elden ring nightreign
this was 2025, as told by 91 writers across the world
intothespine.com/2025/12/31/s...
"It is only then that you are left to ponder in horror: Since when did I become a creature capable of this?"
@zhzhou86.bsky.social explores how BLOODMONEY! reflects unsettling current trends:
"Does immersion always require attachment, or can a game be immersive even through detachment?"
Simon Liu looks back on the critical reception to What Remains of Edith Finch and ponders the connection between immersion and attachment:
the papers please logo, which is the emblem of the fictional arstotzka
"An act that is supposed to deny uncertainty ironically becomes complicit in a rigid state of stagnation and exhaustion."
Zonghang Zhou (@zhzhou86.bsky.social) examines the meaning of repetition via Papers, Please, and Tang Shanjun's Sisyphean efforts.
intothespine.com/2025/05/23/t...
@thewitcher.com Happy 10th anniversary!
"If a hero cannot resist the corruption of reality, are we doomed to be corrupted as well?"
@zhzhou86.bsky.social on In the Name of the People and working within and without the system:
"We are all poorer off without ambitious mediocrity."
Joshua Henson notices a link between today's lack of children's videogames and creativity standards in the industry:
"Lamentably, these laborious struggles do not change the fact that the performance of resistance does not create a vision for the future."
Zonghang Zhou examines the ambivalence of resistance in Watch Dogs: Legion: unwinnable.com/2024/...
"Like those wise men at the end, you know dark is right, but the inevitability of death does not stop you from forking more lightning."
Zonghang Zhou immerses himself in Dying Light: unwinnable.com/2024/...
"Clearly, the energy of children’s thought and imagination can neither be created nor be destroyed. It cries for an outlet."
Zonghang Zhou points out the flaws in China's gaming restrictions for minors: unwinnable.com/2024/04/30/a...
"The story of Watch Dogs 2 has the ambition to construct something new or meaningful, but as it cannot draft a blueprint of tomorrow, there is eventually nothing to do but escape from it."
Zonghang Zhou digs into Watch Dogs 2's themes of rebellion: unwinnable.com/2024/03/12/e...