Unexpected bills and rent increases are taking a heavy toll on me mentally at the moment. More money is going out than coming in and I feel pretty close to breaking point right now.
Don't need charity, just a job. Preying my luck will change sooner rather than later.
#gamedev
Posts by Geometroy - Looking for work
When working on your environment, think about the Big, Medium, Small rule.
This helps to visually transition naturally when using things like rubble pile meshes etc...
#gamedev
werwewolf has progressed vvvv well, if I do say so myself
All signs point to yes.
screenshot from sims 4. in front of an orange wall, we can see a long mirror with wooden frame. in the mirror a women is reflected and she looks toward the camera.
A look behind the scenes of the mirrors in Sims 4, how efficient they cull objects and that they reflect invisible walls: simonschreibt.de/gat/sims-4-m...
#gamedev #techart #sims4
Looking for work, 3 years experience in UE as a prop/environment artist. Volunteering on Half-Life 2:RTX to keep my skills sharp.
Happy with any form of remote work (contract, freelance etc)
www.artstation.com/troyosh
RTs appreciated
#gamedev
Akira throne sculpt
#zbrush
This animated battery was a spin off from my drown gun. The full project was too big so I tackled two smaller elements and had then became big projects in there own right and was my first animated screen
#3dart #animation #prop #hardsurface #LCD
When using decals in environment art, don't just slap it down and call it a day - use layering to help sell the idea as to why the decal is there in the first place.
1. Base
2. Decal
3. Vertex painting
4. Additional meshes to help blend the decal, such as rocks & grass
Really sorry to hear about this Des. Hopefully you'll be able to pick something up quickly.
My first corridor scene!
#blender
I created the set for this show (among others), along with my co-worker Dave Newman.
Such a great team to work with, I'm very fortunate to have been given the opportunity!
Vertex painting + Displacement = โค๏ธ
Transparent Glock 19 Pistol. Modeled all internal parts of the pistol.
Modeled in Blender. Rendered in cycles.
#b3d #blender #3dmodeling
Looking for some stupid fun over the holidays? Bears In Space is currently 30% off!
Serious Sam meets Jazz Punk with a hint of Ratchet And Clank.
youtu.be/WfggwC5Mdqs?...
#indiegame #pcgame
Recently had the pleasure of sitting down with Matthias from playground games at a game dev group event!
gave me a bunch of great feedback on my portfolio including new meshes and some comp and lighting changes to my new speakeasy project! So Ive reposted it on AS:
www.artstation.com/artwork/5X8wyg
Well done Dani!
If you missed it yesterday, I made a blog post with lots of behind the scenes screenshots and work-in-progress breakdowns on my art! Check it out in the link below. I've tried to describe my work process and hopefully give you some game art ideas! #indiegamedev
petedimitrovart.com/p/creating-w...
uvchecker.vinzi.xyz Here's a really cool online tool to make your own uv grid texture
#gameart #3dModeling #3d
New platform so I guess it's ok to bump this once more: if you're looking into learning Substance Designer from scratch, I made a whole tutorial series about it ๐ฉโ๐ซโจ www.youtube.com/playlist?lis...
Using here new sculpting features added in Blender 4.3 which includes the asset shelf, simulation brushes and other improvements. #b3d
Tutorial: youtu.be/C0TjTMFkplk
When you have good modular system and good content it is pretty cool how many stuff you can assemble. I just started to explode my kit, but with 5.5 it's going pretty juicy
3d render for a inter for a jeep wrangler.
Look at the high poly Jeep interior I made for Jurassic World Evolution. I had 3 weeks from scratch to low poly textured and game ready for the interior. That included finding my own reference but seems I did well enough with zero feedback changes or edits.
#3dart #vehicleart #hardsurface #gamedev
Thinking about that one art test I did for bungie years ago. There's a lot I would change if I did it again, but I'm still proud of what I was able to make in 3 short days.
If you see this, post a bird
Using Blender for this one. Palestine Sunbird. #b3d
Second set of cups and jugs from my coffee shop set still.
#3dart #props #hardsurface
Done for today, I did a lot of progress, specially with some materials. Very happy with the result, although they need more refinement #gamedev #3dart #environmentart #environment #gameart
Steam page for HL2 RTX is now live!
"Half-Life 2 RTX is a free DLC for all Half-Life 2 owners developed by Orbifold Studios, a collective of passionate, community-assembled developers behind Half-Life 2: VR, Half-Life 2: Remade Assets, Project 17, and Raising the Bar: Redux."
It's been a blast so far to work on!