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Posts by Geometroy - Looking for work

Unexpected bills and rent increases are taking a heavy toll on me mentally at the moment. More money is going out than coming in and I feel pretty close to breaking point right now.

Don't need charity, just a job. Preying my luck will change sooner rather than later.

#gamedev

11 months ago 18 18 0 0
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When working on your environment, think about the Big, Medium, Small rule.
This helps to visually transition naturally when using things like rubble pile meshes etc...
#gamedev

11 months ago 17 4 0 0
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werwewolf has progressed vvvv well, if I do say so myself

1 year ago 48 7 0 0

All signs point to yes.

1 year ago 1 0 1 0
screenshot from sims 4. in front of an orange wall, we can see a long mirror with wooden frame. in the mirror a women is reflected and she looks toward the camera.

screenshot from sims 4. in front of an orange wall, we can see a long mirror with wooden frame. in the mirror a women is reflected and she looks toward the camera.

A look behind the scenes of the mirrors in Sims 4, how efficient they cull objects and that they reflect invisible walls: simonschreibt.de/gat/sims-4-m...

#gamedev #techart #sims4

1 year ago 41 8 1 0
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Looking for work, 3 years experience in UE as a prop/environment artist. Volunteering on Half-Life 2:RTX to keep my skills sharp.

Happy with any form of remote work (contract, freelance etc)
www.artstation.com/troyosh

RTs appreciated
#gamedev

1 year ago 100 40 2 2
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Akira throne sculpt

#zbrush

1 year ago 86 16 1 0
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This animated battery was a spin off from my drown gun. The full project was too big so I tackled two smaller elements and had then became big projects in there own right and was my first animated screen
#3dart #animation #prop #hardsurface #LCD

1 year ago 380 54 4 0
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When using decals in environment art, don't just slap it down and call it a day - use layering to help sell the idea as to why the decal is there in the first place.

1. Base
2. Decal
3. Vertex painting
4. Additional meshes to help blend the decal, such as rocks & grass

1 year ago 46 10 0 0

Really sorry to hear about this Des. Hopefully you'll be able to pick something up quickly.

1 year ago 1 0 0 0
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My first corridor scene!
#blender

1 year ago 2 0 0 0

I created the set for this show (among others), along with my co-worker Dave Newman.

Such a great team to work with, I'm very fortunate to have been given the opportunity!

1 year ago 4 3 0 0
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Vertex painting + Displacement = โค๏ธ

1 year ago 54 5 1 0
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Transparent Glock 19 Pistol. Modeled all internal parts of the pistol.

Modeled in Blender. Rendered in cycles.

#b3d #blender #3dmodeling

1 year ago 11 2 0 0
Bears In Space Accolades Trailer
Bears In Space Accolades Trailer YouTube video by Broadside Games

Looking for some stupid fun over the holidays? Bears In Space is currently 30% off!

Serious Sam meets Jazz Punk with a hint of Ratchet And Clank.

youtu.be/WfggwC5Mdqs?...

#indiegame #pcgame

1 year ago 10 5 1 2
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Recently had the pleasure of sitting down with Matthias from playground games at a game dev group event!

gave me a bunch of great feedback on my portfolio including new meshes and some comp and lighting changes to my new speakeasy project! So Ive reposted it on AS:
www.artstation.com/artwork/5X8wyg

1 year ago 7 2 0 1
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Well done Dani!

1 year ago 1 0 1 0
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Apexis Mage Tower - World of Warcraft Diorama - Part One Creating a stylised diorama in WoW style inside Blender and Unreal 5.

If you missed it yesterday, I made a blog post with lots of behind the scenes screenshots and work-in-progress breakdowns on my art! Check it out in the link below. I've tried to describe my work process and hopefully give you some game art ideas! #indiegamedev
petedimitrovart.com/p/creating-w...

1 year ago 11 2 0 0
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a cartoon of a monkey being showered with dollar bills and coins ALT: a cartoon of a monkey being showered with dollar bills and coins

You

1 year ago 1 0 1 0
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UV Checker Map Maker | VINZI UV Checker Maker. Create your custom UV Checker maps for 3D models and download them for free

uvchecker.vinzi.xyz Here's a really cool online tool to make your own uv grid texture

#gameart #3dModeling #3d

1 year ago 80 24 3 2
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Substance 3D Designer Beginners Course | Adobe Substance 3D - YouTube This comprehensive course equips you with the essential skills to dive into Adobe Substance 3D Designer confidently. Beginning with the basics, we'll guide y...

New platform so I guess it's ok to bump this once more: if you're looking into learning Substance Designer from scratch, I made a whole tutorial series about it ๐Ÿ‘ฉโ€๐Ÿซโœจ www.youtube.com/playlist?lis...

1 year ago 99 33 6 8
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Using here new sculpting features added in Blender 4.3 which includes the asset shelf, simulation brushes and other improvements. #b3d

Tutorial: youtu.be/C0TjTMFkplk

1 year ago 45 10 4 0
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When you have good modular system and good content it is pretty cool how many stuff you can assemble. I just started to explode my kit, but with 5.5 it's going pretty juicy

1 year ago 42 9 1 0
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3d render for a inter for a jeep wrangler.

3d render for a inter for a jeep wrangler.

Look at the high poly Jeep interior I made for Jurassic World Evolution. I had 3 weeks from scratch to low poly textured and game ready for the interior. That included finding my own reference but seems I did well enough with zero feedback changes or edits.

#3dart #vehicleart #hardsurface #gamedev

1 year ago 267 38 12 4
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Thinking about that one art test I did for bungie years ago. There's a lot I would change if I did it again, but I'm still proud of what I was able to make in 3 short days.

1 year ago 3 2 0 0

If you see this, post a bird

Using Blender for this one. Palestine Sunbird. #b3d

1 year ago 74 29 3 1
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Second set of cups and jugs from my coffee shop set still.

#3dart #props #hardsurface

1 year ago 315 69 7 2
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Done for today, I did a lot of progress, specially with some materials. Very happy with the result, although they need more refinement #gamedev #3dart #environmentart #environment #gameart

1 year ago 14 2 0 0
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Steam page for HL2 RTX is now live!

"Half-Life 2 RTX is a free DLC for all Half-Life 2 owners developed by Orbifold Studios, a collective of passionate, community-assembled developers behind Half-Life 2: VR, Half-Life 2: Remade Assets, Project 17, and Raising the Bar: Redux."

1 year ago 89 12 2 3

It's been a blast so far to work on!

1 year ago 1 0 0 0