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Posts by Gordon Freakman
updated version of an old Half-Life 2 artwork remake #HalfLife
kleiner, stretched horribly
kleiner, non-stretched with his vphysics collision visible
blender example
what the fuck do you mean
that's because visually, the ragdoll is lying
the game resets the bone positions when its time to draw the ragdoll, making this kleiner still appear human
if i disable that, he turns into a demon
#HalfLife source engine ragdolls are clever, but weird
ever noticed that they can freak out, but none of the bones are ever dislocated and sometimes clip through stuff?
soundcloud.com/gordon-freak...
the bootleg songs i made for this thing
www.moddb.com/mods/hat-lif...
#AHatInTime #HalfLife
late april fools
in general, just remember that stuff like this doesn't represent the entire community and that rule 34 doesn't have any exceptions
the oneshot fandom is one of the most varied i've ever seen, this part of it is fairly small all things considered. unfortunately this is not a problem exclusive to oneshot, just ask the hat in time community
Hat Kid grabbing onto some boxes and lifting herself up to shoot a horde of fast headcrab zombies, who are conveniently blocked by the boxes in question
being small has its advantages #AHatInTime #HalfLife
give me a second d0g, i'm busy #HalfLife #AHatInTime
happy pi day, working on getting something else out as well
controller input test (i do not play games with controllers) #AHatInTime #HalfLife
cursed inbetween (work in progress) #AHatInTime #HalfLife
put "gameui_xbox 1" in your config.cfg in any source engine game for something evil #HalfLife
god yes
Doom (1993)'s iconic cover image, but with Doomguy replaced with Niko, holding a shotgun and looking very scared.
least fitting crossover #OneShot #OneShotGame #Doom
gameinfo.txt featuring client mounting
i overengineered something again
hat kid's having a little too much fun
#AHatInTime #Portal
Hat Kid daydreaming about something, pulling a happy face. Bow Kid is pointing a 9MM directly to her head.
old render i made when experimenting with porting hat-life 2 to half-life 2: deathmatch
i wonder if i should release that some day #AHatInTime
probably the default udk killing machine but i know raincoat hat kid is evil inside
August 1 2012: UDK Robot August 2 2012: "raincoat" Hat Kid October 2012: "Toon Link" Hat Kid November 2012: "hatkidnew" Hat Kid July 2017: Final Hat Kid
meet the hat kids #AHatInTime
can't argue with this one
fixing my implementation of the dive slide mechanic and i quite enjoyed debugging it
the half-life 2 styled menu, in valve's infinite wisdom, isn't editable at the game level, so engine updates that edit that menu cascade into the rest of the games on that engine branch
soundcloud.com/gordon-freak... 140 beats per minute #OneShot #OneShotGame