Correct: only my asset names start with "fnt_" so typing the prefix only lists assets.
Incorrect: naming your fonts starting with "font_" means you need to sift through 50+ functions before you find your asset names when you're looking for them.
#GameMaker tip of the day: when you name assets, make sure to pick a prefix that isn't also the prefix of tons of built-in functions because are listed first in the autocomplete results making it a pain to find assets. So e.g. I use "fnt_" for fonts and "rm_" for rooms. #gamedev #indiedev