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Posts by Christoffer Carlsvard

Snowflakes Dancing In The Sky
Snowflakes Dancing In The Sky YouTube video by Hanna Matilda - Topic

Do you need a new Christmas Song to your Christmas Playlist? youtu.be/gPVX1nkQLtI?...

#MusicianSky #selfproducedmusic #christmasmusic #independentartist #songwriter

4 months ago 2 1 1 0
Shouting at Stars: A History of Interstellar Messages
Shouting at Stars: A History of Interstellar Messages YouTube video by LEMMiNO

New Video:
www.youtube.com/watch?v=uFI5...

5 months ago 276 81 17 12

Nice little breakdown, always interesting to see some behind the scenes. It looks great! 💪

6 months ago 1 0 1 0

Thank you! Happy to hear!

I like your Garb project, been following it for some time. Looks addicting! 👀

9 months ago 1 0 1 0
a screenshot of a pixel font, Pixuf, shows ASCII character set

a screenshot of a pixel font, Pixuf, shows ASCII character set

a screenshot from the game "Bunny Forest", with text written in pixel font Pixuf

a screenshot from the game "Bunny Forest", with text written in pixel font Pixuf

a screenshot from the game "Tangled Slug", with text written in pixel font Pixuf

a screenshot from the game "Tangled Slug", with text written in pixel font Pixuf

A while ago I made a pixel font, Pixuf. The goal was to make it as tiny as I could while keeping it readable. Used it in two of my games.

It's fully free (CC0), made for 8, 16, etc sizes, upper and lowercase ASCII.

Hope it's useful to someone!

erytau.itch.io/pixuf

#pixelart #gameassets #gamedev

9 months ago 144 30 5 2
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You would not believe your eyes,
if ten million fireflies

9 months ago 6 0 0 0
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Been trying to implement some more reactive elements lately.
Here's a little prototype for responsive fireflies, avoiding the player. Feels quite nice to interact with and adds a lot of life to the world.

#indiegame #gamedev

9 months ago 31 5 2 0
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Video

You would not believe your eyes,
if ten million fireflies

9 months ago 1 0 0 0

Every time you use AI, you're helping this happen.

Stop using AI.

9 months ago 12 5 0 0
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What if you lost all your memories? ❤️‍🩹

"As Long As You're Here" is an emotional game about Alzheimer's where you see life through the eyes of a woman with the illness 🫂

Out this fall 2025🍂
Wishlist now!➡️ tinyurl.com/47hspadh

#PitchYaGame #GameDev #IndieDev #IndieGame #Alzheimers

10 months ago 669 111 29 10
Video

Hi #PitchYaGame!

This is Ancestral Harvest:
- healer-based combat + world restoration (🥀->🪻)
- Zelda meets Guitar Hero (🔼+🎸)
- you are a child shaman drummer (👦+🪘)
- play the test demo on Steam!
#indiegame #gamedev

10 months ago 41 13 1 0
One Minute Pitch Story for Booper, Get Home!
One Minute Pitch Story for Booper, Get Home! YouTube video by Fletcher Studios

Oh fun- #PitchYaGame time!

I'm Thomas - a proud dad of a kiddo on the #autism spectrum and I'm making videogames based on his artwork, hoping our efforts raise awareness and acceptance! Looking for any round of funding and willing to donate plasma or clean your garage! youtu.be/ShkMBGMW8G4

10 months ago 9 1 0 0
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Started doing a few simple props and exporting them from MagicaVoxel to Unreal. Here's a cable made with Niagara that fills the length with small cubes and sways a bit in the air. 🧊

#indiegame #gamedev

10 months ago 21 5 0 0
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Of course, here's a top view screenshot (let me know if you want another perspective). Hope it makes any sense. :)

11 months ago 2 0 1 0
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🐣 ANNOUNCEMENT 🐣

PAPERKLAY HAVE A RELEASE DATE!!!

My 3D Platformer where you rotate and unfold a paper and cardboard world is launching on May 27th! Featuring the Banjo Kazooie composer on the title track!

I’m SO excited for this!

Share to help <3
store.steampowered.com/app/1350720/...

11 months ago 1342 381 49 30
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You have some of the coolest elements around, from the sketches to this sonar. Always enjoy reading your breakdowns! 👏

11 months ago 1 0 1 0

You are too kind! 😊

I love the little jump! Looks great! 👏

11 months ago 2 0 1 0

On a rainy #screenshotsaturday - I told y'all I'd be studying @foffe.bsky.social 's awesome gameplay gym for ideas and improve my own! So many things needed adjusting as I added this simple mechanic!

11 months ago 4 3 1 0
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Here's a short little summary of what I've added to my puzzle project over the past month. A lot of cool stuff spanning from scrubbing through cached Chaos simulations to carving out caves with dynamic meshes.

Thank you for watching! 🍻

#indiegame #solodev #voxel #UE5

11 months ago 24 2 2 0
Preview
a group of avengers including captain america thor and hulk are standing in front of a crowd Alt: a group of avengers including captain america thor and hulk running with a sea of other avengers.

Ahead of the next #PitchYaGame on June 6th, we would love to reach more..
🔹Devs / teams in other countries
🔹Industry people (publishers, creators, press et al)

Be eternally grateful if you can help, in any way! 🥰

Aim: more #IndieGames from all corners of the world pitched & supported 👀

11 months ago 42 19 4 2

Anytime! More slime to the people!! ☺️

11 months ago 1 0 0 0

Can't stop looking at this! So nice, great composition!

11 months ago 1 0 1 0

It generates a random direction from the Spawner/Player, and then picks a length between the inner(min) and outer(max) radius.

11 months ago 1 0 1 0
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Ah, sorry! I see the issue, the radius with that node only sets the max radius, so the spawn point can be anywhere within it.

I would probably not use that node for this scenario and instead use something like this. Or do you need to use GetRandomReachblePointInRadius?

11 months ago 1 0 1 0
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You can use a 'Random Float in Range'. Which lets you define the Min and Max for the radius, and the enemies will spawn somewhere in beteween the two. It sounds like that is what you are looking for? 🙂

11 months ago 3 0 1 0
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Smooth! Looks good!

11 months ago 1 0 0 0

Okay, just to clear out my DMs I've not responded to, let's add people to a solo dev starter pack again.

Here is pack number 5: go.bsky.app/SBG6VaU

There are 4 other ones on my profile. Comment to ask to be added, please check if you're in one of the others first.

#indiegamedev

11 months ago 39 4 12 0

Thank you Kate! Glad you like it! ☺️

11 months ago 1 0 0 0

That's so sweet! Tell your kid the drawings are really cool!

11 months ago 1 0 0 0

Not possible, Keystones can only be placed on 'activators' and can't be dropped elsewhere - forcing the player to carry it around and see how the different stones affects the world around you. So a layer of each puzzle is built around planning which order to carry each involved stone. 🙂

11 months ago 1 0 0 0