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Posts by Moravian

Is this just... a Catan rip off?
Is this just... a Catan rip off? YouTube video by Indieformer

youtube.com/shorts/V_MyG...

1 day ago 0 0 0 0
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Somebody pinch me!

1 week ago 2 2 1 0
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Comments like these make all the hard work worth waking up for ๐Ÿ™

You are doing well out there indie devs ๐Ÿ’ช๐Ÿ’ช

2 weeks ago 3 1 0 0
Where Roguelikes and Board Games Collide in the Best Way! | Feed the Scorchpot [Sponsored]
Where Roguelikes and Board Games Collide in the Best Way! | Feed the Scorchpot [Sponsored] YouTube video by GothicLordUK

Do you like the dice rolling resource management of Catan and the Big Number Roguelike energy of Balatro? Check out my video on Feed the Scorchpot where the two meld wonderfully #sponsored #ad
youtu.be/yPlO79mMQLM

3 weeks ago 5 1 0 0
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Indie devs need to keep up with trends to stay ahead of the curve. I'm excited to announce DLSS 5 support for Feed the Scorchpot!

1 month ago 2 0 0 0
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Before all the art assets are finished, I get to subject playtesters to my incredible art skillz!

1 month ago 1 1 0 0
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A great weekend for @scorchpot.bsky.social! Was great to see so many people come to feed the dragon. Thank yโ€™all!

Now onto the Kickstarter ๐Ÿ’ช

1 month ago 5 3 0 0
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Slow and steady, from 10 โ†’ 30 reviews โ€”ย and all 100% positive! ๐Ÿ™๐Ÿ™๐Ÿ™

1 month ago 0 1 1 0
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Such a pretty board layout (and some crazy numbers). Love seeing play testers push our game to the limit!

2 months ago 1 1 0 0
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They Turned Catan into a Roguelike
They Turned Catan into a Roguelike YouTube video by Olexa

Our game got featured by Olexa! youtu.be/s_thJUcBOkU?...

2 months ago 0 0 0 0
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So few people actually pet the dragon... no wonder he's so fussy...

2 months ago 0 0 0 0
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The oldest Czech game magazine (published since 1994), just featured us ๐Ÿฅน

Dream come true, been reading this since I was a kid.

Quote of a lifetime: "Damn the developer, this game is an instant addiction, worse than Nutella."

Chief editor is preparing a full preview for the next issue ๐Ÿ™ƒ๐Ÿ™ƒ๐Ÿ™ƒ๐Ÿ™ƒ

2 months ago 0 1 0 0
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Our demo has hit the 10 review mark! Been crossing our fingers to get that positive rating soon.

Great feedback coming through which will shape development a lot. Give the demo and try and send some feedback our way: store.steampowered.com/app/4338170/...

2 months ago 0 1 0 0
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Woohoo, moving up in the world! With the recent Demo release and feature in the Board Game Fest, we've crossed 2000 big ones ๐ŸŽ‰

2 months ago 2 1 1 0
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The evolution of our Key Art

2 months ago 3 2 0 0
Preview
Feed the Scorchpot - Itโ€™s your turn to cook for the dragon - Steam News The demo is out now

Demo is now out on Steam! store.steampowered.com/news/app/396...

2 months ago 3 0 0 0
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Demo Trailer: Complete.

Watch the little sneak peek โ€”ย full trailer coming next week ๐Ÿ‘€

Check the thread for what the timeline looks like ๐Ÿ”ฅ

2 months ago 1 1 1 0
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Feed the Scorchpot - New year, new name - Steam News This update took a bit longer than intended, but there was a reason for it (apart from just taking a break over Christmas). Wellโ€ฆ Dragon Fodder is no more! dramatic pause Yeah. As it turns out, out of...

As it turns out, out of all the names I could have picked for the game, I went with one that was already taken... store.steampowered.com/news/app/396...

3 months ago 0 0 0 0

For me the answer was playtesting - just talking to players and being mindful about what they do and don't talk about

3 months ago 1 0 0 0

Working on my board game inspired roguelite, Iโ€™ve noticed how much gamefeel, sound, and subtle animations can change how the same mechanics are perceived. Even something as simple as the dragon commenting on the playerโ€™s performance with snarky remarks made a big difference.

3 months ago 0 0 0 0
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Game mechanics vs. atmosphere: which one actually carries a game?
Both matter, obviously. But as a solo dev, I keep circling back to this question. Solid mechanics are what make a game work, while atmosphere is what makes players care.

3 months ago 3 1 2 0
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Getting our hands dirty creating some new art for our upcoming demo trailer. Multiple mouths and eyes to give some animation a go ๐Ÿ˜…

3 months ago 2 1 0 0

That's my daughter sitting on my lap with controller so I could take the picture :)

4 months ago 0 0 0 0
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Iโ€™ve been adding a lot of QoL features to my game, and I wanted to implement full controller support early so it doesnโ€™t feel like an afterthought. The game is already fully playable on Steam Deck, but I wanted to push it further and make the controls genuinely comfortable. #DragonFodder

4 months ago 1 0 1 0
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Do you like dragons and art timelapses? #DragonFodder

4 months ago 2 0 0 0

You could call it like that. Base game mechanics were inspired by classic board games and gameplay principles by rogulites like Balatro

4 months ago 1 0 0 0
Preview
Dragon Fodder - Gamefeel and polish might the most important thing - Steam News Devlog

store.steampowered.com/news/app/396...

4 months ago 0 0 0 0

Thanks! I had lot of fun with sound design... all dragon sounds are actually just cat trills and purrs, just heavily slowed down and edited :)
GameMaker is worth a try - easy to learn, but still powerful enough for any 2D game idea

4 months ago 0 0 1 0

I'm using GameMaker and I really like it :)

4 months ago 0 0 1 0
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Dragon Fodder is finally in a state Iโ€™m happy with! The core gameplay now feels wonderfully smooth. Over the past month Iโ€™ve focused hard on the feel of the game โ€“ all the clicks, thunks, subtle shakes, and little nudges โ€“ and testers seem to really enjoy it. #screenshotsaturday

4 months ago 7 4 2 0