Advertisement · 728 × 90

Posts by aoiti - Imperial Ambitions

noiice! thanks dude!

2 months ago 1 0 0 0
Video

Do not rely on AnimatedTiles for your tile animations, if you want to do the effect in the video...
It took 2 days before I decided to give up on AnimatedTiles, and just half a day to generate a custom solution.
#indiegamedev

3 months ago 8 1 0 0
Preview
Imperial Ambitions on Steam Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

Real game you say 🤔
Whataabout this!?
store.steampowered.com/app/2219390/...

4 months ago 3 0 1 0

Thank you for the shout out!

4 months ago 2 0 1 0
New 4X & Grand Strategy Game Releases, Demos & Updates on games in development for 2026
New 4X & Grand Strategy Game Releases, Demos & Updates on games in development for 2026 YouTube video by Perafilozof-Two

What to see what 4X and Grand Strategy games you can look forward to in 2026? Than check out this video: youtu.be/PIheGPkkWis

5 months ago 2 1 2 0
Post image

The new tab includes both encyclopedia and event logs!
#indiegamedev

7 months ago 4 1 0 0

AHHAHA! I know what you mean. I am wondering if I can make them even more interesting, maybe adding related emojis at each line. etc

7 months ago 2 0 1 0
Post image

WIP: event logs will be available in the ledger with next patch! #IndieGameDev

7 months ago 12 2 2 0
Advertisement
Post image

Imperial Ambitions has reached 17500 Wishlists!!! Thank you all for your support! #GamingLife

8 months ago 4 0 0 0
Post image

My experience with the demo release can be summarized with a single word... Sleeplessness

Pains of being an #indiedev

8 months ago 10 0 0 0
Imperial Ambitions Wiki

Imperial Ambitions Wiki is now available on Fandom!!!
imperial-ambitions.fandom.com
#indiegames

8 months ago 5 2 0 0
Post image

In Imperial Ambitions Discrimination leads to economic isolation, and even emmigration. #IndieGameDev #screenshotsaturday

8 months ago 9 1 0 0

Hey there! Here is what I am working on!
bsky.app/profile/aoit...

8 months ago 6 0 0 0
Video

New feature!🌟
After an attack⚔️, if you have a general (or a Slave Master) and the enemy hitpoints fall below 30, you can capture the enemy! ⛓️
#indiegame #gaming

8 months ago 9 2 0 0
Post image

Choose your explorer’s career as a cartographer, geologist, surveyor or diplomat, each unlocking powerful abilities and new advantages for your empire.
#indiedev #gaming

8 months ago 9 1 0 0
Video

Adding in the natives to the game. For now, they will not be playable unfortunately. Got to wait for the Release for that!
#indiegamedev #screenshotsaturday

8 months ago 8 0 0 0
Post image

The new world teems with desperate souls. Will you build a future together — or chain them to your empire’s ambition? #indiedev #screenshotsaturday

8 months ago 12 0 0 0
Advertisement

Testing Imperial Ambitions...
Note to self: DON'T LEAVE GREEDY or FANATIC units in culturally different towns... They tend to massacre alot 🗡️🗡️🗡️
#IndieGameDev

8 months ago 4 0 0 0
Post image

Here how "Unrest Traits" work in IA!
Discontent citizens will go on strike and later, if still unsatistied they will protest. If there is no improvement, finally they will riot. Rioting can lead to rebellion, or continue until people are tired of rioting.
#turnbasedthursday #socialsimulation

8 months ago 1 0 0 0
Post image

Dissatisfaction, Depression and Hysteria is a progressive effect resulting from lack of luxury.
Yet prospect of a new baby removes these effects temporarily... Just wait until terrible twos!

#SocialSimulation #Indiegaming

8 months ago 2 0 0 0
Post image

Created a UI to visualize how Traits are connected!

Here is how disease and hunger effects affect eachother in Imperial Ambitions. #indiegames #gamedev

green line: promotes, red line cancels.

8 months ago 11 3 0 0

Thanks man

9 months ago 1 0 0 0
Post image

Imperial Ambitions hit 16K Wishlists!!! #TurnbasedThursday #gaming

9 months ago 7 1 1 0

..influence, but they can influence via effecting traits of locals. in this option actions of units cannot have direct effect.
2. a calculated effect will be added at the end of the turn, and agents/units can still use actions to directly alter influence during turn.

Which do you think is better?

9 months ago 1 0 0 0
Post image

Hello #indiegamedev I am working on Influence Mechanics.I got to choose one of two approaches for calculating influence:
1.Calculated from scratch at the end of the turn based on state, such as culture, trade routes, logistics, other traits. In this scenario agent or unit actions can NOT directly...

9 months ago 5 0 1 0

I registered just in case ;)

9 months ago 1 0 1 0

playtest open!?

9 months ago 1 0 1 0
Advertisement
Post image

Done. The tooltip pops to show why it is not available. I just hope it wont cost player's time too much

9 months ago 1 0 1 0
Post image Post image

better?

9 months ago 2 0 1 0

Thank you. I have a fan who is at his 20th hour or so with the playtest, so I am quite hopeful you will like it when finished

9 months ago 1 0 1 0