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Posts by Alex Smachniy

Card art for MtG x Final Fantasy set depicting Gaia holding her hammer.

Card art for MtG x Final Fantasy set depicting Gaia holding her hammer.

Colossus Hammer
MtG x Final Fantasy, Secret Lair
AD: Jameela Wahlgren

Thank you so much for letting me paint Gaia!! This piece is very dear to me!
I'm really grateful to be a part of this set, painting for an IP I love, among some of my favorite artists 🥺🖤

11 months ago 2701 1094 28 14
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Guard Mermay - Today I'm in vibe to think about mystical and secret places

11 months ago 21 6 1 0
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Speedsculpt based on a concept by
@SashaFrantseva

Had so much fun working on the shapes and expression🐱

11 months ago 83 12 1 0
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Hello #PortfolioDay ✨ I'm Hanna and I'm a 3D Character Artist for games! 🐸
I'm currently available for fulltime opportunities. I've worked for Airship Syndicate, Riot Games, Blizzard and more!

Artstation: www.artstation.com/quickhanna

#3dart #3dcharacterartist #gamedev

1 year ago 232 47 3 0
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I'm realy inspired by Anthony Jones, it is so amazing to see his daily drawings, so I desided to try again to do some daily warmdown drawings after work. I'm not sure how consistent I can be with daily sketches, but want to try anyway. Sould I try to stream just evening doodlings on twich?

1 year ago 11 3 3 0
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Hello, I'm not sure how long time ago posted something for #PortfolioDay , a bit nervous ahaha. I specialize in character concept art, key art, illustrations. I also have experience as an art director and I just love working in games (I love learning everything from UI to textures in a game)

1 year ago 94 29 0 2
Anyu, a sentient star from my person IP Bounty

Anyu, a sentient star from my person IP Bounty

A cosmic space whale I created for Jen Claessen's creative sketching class

A cosmic space whale I created for Jen Claessen's creative sketching class

Hangman dragon

Hangman dragon

Weapons I created for swordtember 2024

Weapons I created for swordtember 2024

Hi #portfolioday! I'm Ron, I'm a concept artist that's worked with folks like Airship Syndicate, Riot, Wild Blue, and Phoenix Labs.

I love love LOVE making characters, creatures, and props.

1 year ago 894 221 15 0
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Hello and happy #PortfolioDay! I've been a concept artist & illustrator in the games industry for 5+ years, and dabbling in art direction over the past year. I specialize in characters & cosmetics, although I'm happy to tackle everything 2D! Currently on the hunt for work 😼✨ #conceptArtist

1 year ago 262 77 4 0
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Making real-time VFX explosions is so much fun! Also doing material math as a creative person makes you feel like galaxy brain!
#UnrealEngine #VFX

1 year ago 7 2 0 0
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With each ring of the bell my heart sank more and more... I'm so attached to Hans, thank YOU @lukedale.bsky.social ! A huge thank you to everyone who participated in the development and making of this exciting game!
@warhorsestudios.bsky.social

#Kingdomcomedeliverance2 #KCD2 #HansCapon #Hansry

1 year ago 282 53 1 0
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Meet Monster! One of my favorite characters I got to make for Wanderstop! I was responsible for her in-game model. 💖
Concepts by Nathalie F
Rigging and Animation by Aura Triolo and Ana Greengrass

Go check out Wanderstop on Steam ✨
store.steampowered.com/app/1299460/...

1 year ago 55 5 1 0
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Today, we are announcing the formation of United Videogame Workers-CWA, an industry-wide union formed by @codecwa.bsky.social and @cwaunion.bsky.social 💪🎮

We're launching at #GDC2025 this morning to build a video game industry that works for us. We're done playing.

1 year ago 3510 1698 62 177

We are proud to announce the formation of United Videogame Workers-CWA, a direct-join organization made of, by, and for workers of the video game industry!

Learn more and get involved: uvw-cwa.org

1 year ago 479 234 1 6
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Poe from Zelda: TOTK mixed with Elden Ring's item pickup vfx.
#VFX #UnrealEngine

1 year ago 19 5 0 0
screenshot of a closeup on high heels from the game Infinity Nikki and on top is a text "the high heel problem".

screenshot of a closeup on high heels from the game Infinity Nikki and on top is a text "the high heel problem".

My new article is about how different types of shoes can affect game development and how games deal with this in practice: simonschreibt.de/gat/the-high...
#gamedev #techart #animation #highheels

1 year ago 52 16 2 0
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Real time VFX learning milestone:
Make your first fireball ✅
#VFX #UnrealEngine

1 year ago 14 3 1 1
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a bit from my vfx studies, added a certain reference for fun
#VFX #UnrealEngine

1 year ago 13 3 0 0
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a bit from my vfx studies, added a certain reference for fun
#VFX #UnrealEngine

1 year ago 13 3 0 0
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Happy to share my revamped “Reginald” character on ArtStation! Love revisiting past works, it's very cathartic.
Take a peek at the updates here: www.artstation.com/artwork/wbRX5
#3D #GameArt

1 year ago 27 5 0 0
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Started learning some real-time vfx. This guy was sitting in my head for the entire time I was creating this effect.
#VFX #UnrealEngine

1 year ago 12 3 0 0
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Started learning some real-time vfx. This guy was sitting in my head for the entire time I was creating this effect.
#VFX #UnrealEngine

1 year ago 12 3 0 0
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need to come back to this

1 year ago 29 3 0 0

👋Hey, nice to see you here!

1 year ago 1 0 1 0
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When working even on the small corners of an environment, creating callout sheets really helps me understand how this place functions, what its purpose is, etc. Those could be small details really, but it is them that can really make a difference

#gameart #3dart #environmentart
#darksouls #fanart

1 year ago 115 28 3 0
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One of the 3d projects from the earlier years - the Silver Queen Guinevere. Cursed with eternal rot she now guards the walls of the convent wearing her silver mask as a remembrance of how beautiful she once was

#3D #DarkSouls #OC

1 year ago 46 13 1 0
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portrait sketch
original character rendered in marmoset toolbag

1 year ago 46 6 0 0
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Been slowly reworking some of my recent project's handpainted textures🧸 (also cheeky test for video quality✨)

#3Dart #handpainting

1 year ago 91 8 1 0

👋 Hey, glad you are here too!

1 year ago 1 0 1 0
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Some ✨ details ✨ I enjoyed a lot to make.
Tokki - OC by @katyacyan.bsky.social

#art #3dart

1 year ago 16 3 0 0
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When texturing a "Stylized PBR" asset I like to do as much hand painting as possible. I try to keep procedural noise to a minimum. In this case I used procedural noise for roughness only. All other details are painted.

1 year ago 440 40 6 0