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Posts by Felix Klinge

Somehow there are still people who think Mario Kart 64 is better than Diddy Kong Racing.

3 months ago 0 0 0 0

What are you cooking up?

4 months ago 0 0 1 0

If there's ever going to be a manga based in my work I'll finally know that I've made it ๐Ÿ˜„

6 months ago 1 0 1 0
Converting SSE intrinsics code to Neon. Burst masked occlusion culling The Project

Cool post by my ex-colleague and friend Yury Habets about one of the cool task we did while we worked at Unity. We ported the SSE version of Intel's masked occlusion culling to ARM Neon and found lots of optimisation opportunities along the way

over17.github.io/2025/10/01/b...

6 months ago 1 0 0 0

I had the same revelation a couple of weeks ago ๐Ÿ‘ด๐Ÿป

7 months ago 0 0 0 0

New blog post!

I reverse engineered vswhere so you don't have to - Yet another dev diary - felixk15.github.io/posts/vswher...

8 months ago 0 0 0 0

New blog post:

Multithreading in games - Comment on 'Parallelizing the Physics Solver' BSC 2025 Talk - felixk15.github.io/posts/commen...

8 months ago 5 0 0 0

As I sloooooowly approach my 40s, I come to the painful realization that 6-7h of sleep really isn't cutting it anymore :-(

8 months ago 1 0 0 0
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Yep same here, the first 1-2 hours made me not want to play it longer back when I first played it but after that the game becomes so much better. The mechanics are so satisfying if you pull it off perfectly.

1 year ago 0 0 0 0
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Live++ 2.9.0 out now:
liveplusplus.tech/releases.html

Maybe our biggest update yet!

Support for Xbox One and PlayStation 4.
Localization for Japanese, Chinese, Korean.
Lots of TLC for console versions, lots of bug fixes and improvements across the board.

#cpp #gamedev

1 year ago 9 3 0 0
Why fastDOOM is fast

I wrote an article to explain why FastDoom is fast: fabiensanglard.net/fastdoom/ind....

1 year ago 171 35 7 4

I wrote about the journey to make GPU texture compression work everywhere, including some history on how I got into this field. Check it out!

www.ludicon.com/castano/blog...

1 year ago 52 18 1 0

Was he dubbed in this one?

1 year ago 0 0 1 0

What kind of fever dream is this?

1 year ago 0 0 0 0

lol 20โ‚ฌ for the original The Sims (yes, the one from 2000) on Steam for the 25th birthday of The Sims. What are they smoking? The original was great, but 20 bucks? C'mon.

1 year ago 0 0 0 0

Granted, the application can still chose the correct GPU but any Vulkan game I've tested doesn't do that. With DX12, it seems to be supported automatically.

1 year ago 0 0 0 0

Asking because I'm thinking of developing a VkEnumeratePhysicalDevices drop-in replacement that will respect whatever the user has selected here, just wondering if it's worth the work.

1 year ago 0 0 1 0
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Do people actually use the windows graphics settings to assign specific GPUs to applications in Windows? Talking about the UI attached here. This is so far ignored by VK_LAYER_NV_optimus, which seems to always return NV GPUs first, no matter what is set in the Windows setting.

1 year ago 0 0 1 0
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Probably would be spoiled within days by reddit/youtube suggestions/gaming "news" sites :-/

1 year ago 0 0 0 0

Currently replaying the best Kart Racer on N64, which is obviously Diddy Kong Racing. I was reminded how surprised I was after the watch tower turns into a rocket (if you know, you know). Truly mindblowing. I wonder if such a surprise would still be possible today.

1 year ago 1 0 1 0

What a beauty โค๏ธ Can relate, my car's currently in the shop as well and I can't wait to drive it again!

1 year ago 0 0 0 0

Gute Besserung!

1 year ago 0 0 0 0

Nice flex ;)

1 year ago 0 0 0 0

Kind of shocked that it has already been 3 years. Time went by crazy fast in the last couple of years.

1 year ago 1 0 0 0

I'm slowly getting the itch to finish the emulator. I'm not aiming for 100% compatibility but there are, at the very least, some remaining issues I'd like to fix like adding sound or fixing the pixel FIFO to fix the rendering of games like Prehistorik Man or some of the more popular GameBoy demos.

1 year ago 2 0 1 0

Couple of years ago I started to work on a gameboy emulator (github.com/FelixK15/k15...) but then work got the better of me and now it has already been 3 years since my last commit โ˜ ๏ธ

1 year ago 1 0 1 0

RIP mouse pad ๐Ÿ˜”

1 year ago 0 0 0 0

RenderDoc v1.36 is now available! This version brings support for debugging DXIL shaders, as well as adding raytracing capture support to Vulkan and D3D12.

Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds

1 year ago 89 16 0 0
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IME the fix for the toughest bugs are more often than not single char or single line changes, followed by a face palm.

1 year ago 0 0 0 0

Game devs, post your first and your last shipped game.

1 year ago 2 0 0 0