"Psycho Soldier" arcade flyer, featuring Athena Asamiya in her schoolgirl outfit, Kensou in his green outfit, and their animal forms behind them
i'm just saying, it's very funny that this game is called "Psycho Soldier"
"Psycho Soldier" arcade flyer, featuring Athena Asamiya in her schoolgirl outfit, Kensou in his green outfit, and their animal forms behind them
i'm just saying, it's very funny that this game is called "Psycho Soldier"
Seta always used unique expansion chips in their games. Not sure why.
Worth noting that Seta's μPD96050-based DSPs were ST010 and ST011, the former being used for an F1 racing game and the latter the previous game in this shogi series
Having received so much love for our good old #MoonChild game, we are happy to give love back to the game community by releasing the Moon Child source files + assets.
Details can be read in the ReadMe text. We're looking forward to see what you're going to create! 💚
bitbucket.org/rhinoid/moon...
X-Men title screen on the Master System; the logo is distorted on the right side since only the first four sprites on a scanline can scale horizontally on the first version of the SMS VDP
It's right on the title screen! I have an adapter for running Game Gear games on the Master System; on the original Master System model where sprite doubling is broken it gives it away
Dear FBI, I don't know how the internet works. Please arrest people I don't like.
I generally make my own post but replies are fine too; X-Men on the Game Gear's a good one, rare use of double-sized sprites
Can't have been cheap! Interestingly, they announced a Famicom release as well, though that never made it to market. I guess since all the logic is on the chip, why not?
Shogi is very similar to chess (in fact, they have a common ancestor), and similarly it's very hard to make a decent AI for it with the technology of the time. Harder than chess actually, because you can replay captured pieces which increases the possible moves by a lot.
You know, I just noticed on the circuitboard- ST0018/ST0019. I wonder what the ST0019 would've been? Maybe another use of the same ARM core for something else?
Hayazashi Nidan Morita Shougi 2 box and cartridge
Hayazashi Nidan Morita Shougi 2 circuitboard with the large ST018 chip
Today's Random Game Saturday is a famous one-- Hayazashi Nidan Morita Shougi 2! Why is it so famous? The ST018 chip that runs the shogi logic is actually a full ARM CPU with its own 21MHz oscillator, far more powerful than the S-CPU itself
I'm not good enough at Shogi to tell if it helps, though
DAE remember this GEM? 🤩
Japanese TV commercial for Famicom Trade, the stock market component from the NES modem that launched all the way back in 1988. It briefly shows the specific controller that has a number pad on it
Only the most relatable games here
#gaming #retro #Nintendo🎮
One in a while this is why I love the internet. We show our positivity for piece of media and in return the creator show their gratitude. This is a good win for game persevation.
Finally, some real gaming
A PC multitap witg a lumpy controller plugged inti. It has a yellow d-pad on the left, then a split, then buttons II and I on the right. In the split is a yellow grip.
It is time.
finally, an emulator where you have to hold the reset button before turning the power off
unironically a beautiful and effective way to keep grifters out. if you get filtered by an anime catgirl popping up for 2 seconds because it's too cringe and gay for you was your heart really in the systems programming?
Very nice! But clearly it should be "Press Up + A and B buttons"
I decided to re-register an account to enjoy the memes of our 1990s #MoonChild game. 😁👍
I designed Hoi and Moon Child. Reinier van Vliet coded it, and Ramon Braumuller made the soundtrack.
Play Moon Child online:
proofofconcept.nl/portfolio/mo...
Moon Child Archive:
archive.org/details/Moon...
I was bummed the 74XX YouTube channel hadn't uploaded in a while but today was blessed with this amazing video that starts with finding some Wild Gunman film reels and ends with an amazing recreation of the original game. Probably my favorite low sub channel! www.youtube.com/watch?v=TOfq...
A scan of a US ad with a mix of colourful mech renders and edited photos of a Fabio-y dude and a sporty looking woman holding a cyber-pin posing dramatically, half in their robot suits..m
Sneaking in through a window of site functionality: one of the things I had lined up to share today: a US ad for one of the Saturn's snazziest games.
Get it on like Virtual On. You too can pose like you're half (wo)man, half machine waiting at the cyberlaundrette for your tops go dry.
Quick megadrive graphics test, drawing weird shapes using a distorted tilemap. (Yes, like Yoshi's island).
details in followup post.
Though I suppose since they do have to design new cart hardware anyway they could've designed something that could adapt internally...
Unfortunately there are some technical/architectural decisions that make AES->MVS converters difficult; deliberate design by ADK and SNK to prevent arcade operators from buying home carts
You’ve got the power
This is exciting and I WANT it to be awesome, but I have some concerns: retrorgb.com/new-official...
it's that easy
We're all just biding time until VRML catches on