I want the backface of a plane to be illuminated as if it was the front face. Is it possible to copy the light paths?
Any ideas for emulating a thin material (e.g. paper) in Blender. Want the shadow / light projected onto both sides of the plane.
I want the backface of a plane to be illuminated as if it was the front face. Is it possible to copy the light paths?
Any ideas for emulating a thin material (e.g. paper) in Blender. Want the shadow / light projected onto both sides of the plane.
Any recommendations for SVG path command parsers? Not seeing any here... (must be ESM) jsr.io/packages?sea...
GitHub actions have been running really fast recently!
`Add Grid` has subdivision option, whereas `Add Plane` does not
doh
There should be a 'number of subdivisions' input here (like icosphere etc)
Yep, so two `usize` values are now stored as `u8` (or `u16`, `u32` etc) which reduces the `Vec` *pointer* type size.
I don't think it would affect the compiler. The definition would be in terms of `u8`. `usize` in are `try_into`+`expect` and any usage could be scaled up with `as usize`
Interesting! Did you copy and alter the code from `std::vec::Vec` or start from scratch?
My idea could be as simple as reusing this then: `type U32Vec<T> = SoAVec<(T, ())>;`.
Apart from panic on push at u32::MAX, did you encounter any other concerns with changing the capacity to 32 bits?
From a script for testing type checking for Ezno to a full tool that I now use on 6 other projects. Based on my own Markdown and YAML parser. Works under and CLI project and Rust dynamic libraries.
Released a new version of spectra. My favourite new feature is `--infill` which generates expected cases from a program. (here generating for an `uppercase` program).
More features and fixes coming soon. Would also like to hear suggestions for the testing tool.
github.com/kaleidawave/...
Blender Foundation and the online community proudly present Blender 5.1! 🎉
Rock solid, feature-packed, and a performance beast on all fronts, from animation to modeling and compositing.
🎁What's New: www.blender.org/download/rel...
📺Watch Recap: www.youtube.com/watch?v=8r3x... #b3d #DevFund
Wrote more up on this github.com/kaleidawave/...
Has anyone written a fork of `Vec` in the Rust standard library which allows for custom length & capacity types.
It could reduce memory here by 1/3 given that these vectors are unlikely to have more than 2**32 entries.
12ty
hmm
Restarting fixes it
Anyone else have Blender (5.0.0) go into a mode where it freezes roughly every 30 frames
Case 1. `for (using = 0; using < 2; using += 1) console.log(0, using)` Case 2. `for (await using; using < 4; using += 1) console.log(1, using)`
Fun JavaScript quiz, do either of these parse? If so, which ones
Released depict 0.2.0 (deterministic evaluation of performance via instruction counting tool) github.com/kaleidawave/...
I have recently been using it to identify overhead in Ezno's parser!
There are a few issues with it. But if it looks interesting or useful be sure to share feedback on it!
Similar point could be made for AI tools as well. While we can examine and appreciate their design, let's focus on the outcomes!
col and column. none of it required. file defaults to random directory
lol
Working on a project using Hono JSX. Great for development
`mv blog/src/posts/the-wrong-optimisations.md blog/private/posts-that-will-get-me-in-trouble`
Maybe crypto matte or masks? What best recreates `texture2D` from GL shaders?
I would prefer to do this inside of Blender so I can see the results in the live compositor.
More precisely I have 8 textures, I want input pixels with a certain value to mapped to texture A, ... to texture B etc. I can do it with math nodes / blend modes but mapping each to 8 textures seems difficult. If I could "sample" with a value I have per pixel then it would be easy?
I understand the different model and how to get coordinates from images etc. I am wondering if the reverse "coordinates (vector) & *image* -> color" is possible, as it is with shaders?