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Posts by oldmanofthefire

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face

2 days ago 16 1 0 0

plan is to spend a bit longer in concept art mode, flesh out the details and moveset from a visual / feel perspective. Codebase is solid enough that I feel like I can conform the character controller logic to whatever poses / movements seem right

2 days ago 2 0 1 0

previous iteration—good for getting something modeled and moving, but lacked the chunky, wild, desperate quality I was looking for bsky.app/profile/oldm...

2 days ago 1 0 1 0

doodling on this again

2 days ago 48 3 1 0

the brushwork in the water on the top left is incredible

4 weeks ago 1 0 0 0

but a continual cycle of renewal, where the center grows old, and it's the edges that are evolving and inventing the new thing, until it sweeps in. Feels like the center of games has grown very old

1 month ago 21 1 2 0

same has always been true of all of the arts through history? Commercially there is a cadre that determines what is profitable and in vogue. But humanity is making important art all the time regardless

1 month ago 7 1 1 0

wow also hi, your work is really interesting

2 months ago 1 0 1 0

This makes some sense to me—curate the highlights, archive the rest. Chronological makes sense to me too, that's usually the most intuitive way for me to figure out where something is, roughly.

2 months ago 1 0 1 0
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sounds like a DIY library for yourself? I like it and sounds like fun, but also sounds like a major system to maintain

2 months ago 0 0 1 0

That might be the way. Like how you maintain object libraries / zoos inside of game projects. Costs time to be organized and clear but it enables you to do better work in the long run.

2 months ago 3 0 0 0

In design school we had to maintain process books, where you curate your sketches and references and maintain them in an annotated book. There's a lot about that I like, because it causes you to think seriously about what you are making. But it's a heavy process.

2 months ago 3 0 1 0

one obvious solution is digitizing. Which I've already done, since I scan things in to share with clients, etc.

but I personally need physical copies I can pin on the wall, stand back from, stare at, ponder, etc. Digital is just too ephemeral, too easily lost, doesn't get me thinking the same way

2 months ago 2 0 1 0

haha but I feared this response

2 months ago 1 0 0 0
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2 months ago 207 26 2 0
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abyssal fugue

2 months ago 180 29 2 0

lovely

2 months ago 1 0 0 0
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places

2 months ago 65 6 1 0

compelling style

2 months ago 1 0 1 0
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2 months ago 31 5 0 0
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ah man this stuff is such fun to work on

2 months ago 35 1 1 0
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old prototype, from the vast pile of old prototypes

2 months ago 92 9 3 0

and I'm sorry to hear it, also. That's tough

2 months ago 1 0 1 0

man, this is the real stuff you're talking about. Folks talk about art in a vacuum but it exists inside of a whole life. I can relate, have a 3 year old + 1 year old, and taking care of folks dying prematurely. But the art in you doesn't die—I think it actually evolves in important ways

2 months ago 2 0 1 0

hey it's a journey, it'll circle back. Sounds like you're solving a problem related to the other thing you want to do. When that integrates with the earlier you it'll be powerful

2 months ago 3 0 1 0

👆this is something I've appreciated about your work. It seems to expand the common conception of what video games need to be / feel like / look like. And as a young medium it needs that, to grow mature and rich like other longstanding forms of art.

2 months ago 3 0 1 0
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there are some things put all other things into sudden perspective

2 months ago 0 0 1 0
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Kid Blocks by oldmanofthefire Just like when you were little.

u can haz oldmanofthefire.itch.io/kidblocks

2 months ago 10 1 0 0
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kid blocks

2 months ago 102 8 1 0
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2 months ago 392 81 4 0