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Posts by JerkyTreats

Claude prototypes, Codex productionizes.

2 days ago 0 0 0 0

If you tried nudging the issue, and it didn't work, try to push.

If you tried pushing the issue, and it didn't work, try shoving.

If you try to shove the issue, and it didn't work...

Leave?

1 month ago 0 0 0 0

I wasted an entire day flailing with a major refactor design.

I got trapped in thinking in terms of repeatable workflows, instead of just solving the problem.

The waste of time was frustrating, but sometimes you have to push through the fog to get back on track.

#BuildInPublic #Programming #Build

1 month ago 6 1 1 0

The magic trick is to "just show up". You don't have to be good when you show up, you don't have to perform well, enjoy the thing, be personable nor engaging.

Literally your only measure of success should be whether or not you showed up.

It takes a lot of pressure off once you do show up.

7 months ago 2 0 0 0
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Instructing Claude Here’s my current way of vibe coding.

Can you write good vibe-coded software?

No idea, but you can write **good enough** software.

Here's my strategies for #Agentic #AI #context #programming. I've written a lot of good enough code the past few weeks.

jerkytreats.dev/2025/instruc...

9 months ago 0 0 0 0

LLMs have no concept of truth, they just pattern match.

The current approach to fix this is to add an "agent" in front of the LLM with the ability to search for citations in papers, load that into the LLM context, then reply.

9 months ago 1 0 0 0

The only path forward for Europe is nuclear.

Spain proved it, over-dependence on solar brought the country to its knees.

Any green against nuclear is uninformed or malthusian. Neither should be in a position of power.

9 months ago 2 0 2 0

The thing about building complex things is that even with higher productivity, they're still time intensive.

9 months ago 1 0 0 0

Sniff test smells of AI Gen.

The bolt seems way too pronounced, scope seems off too but I'm not an expert.

The coloring is very AI.

9 months ago 1 0 0 0
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So Platform #Engineering is going to overlay a layer of AI Infrastructure as the next big evolution in the #DevOps space.

Platform Engineers will do well to have knowledge of how these things work, because it's going to be a massive part of the job going forward.

9 months ago 0 0 0 0

And the thing is, I think this is going to be primarily bespoke workloads built by platform teams.

One size fits all approaches will scale as well as a one size fits all infrastructure strategy. It doesn't scale.

All companies have specific needs that require platform teams to carefully manage.

9 months ago 0 0 1 0

Because Agentic Workflows are going to be a massive improvement to DevEx.

Semantic expression of dev workloads is such an obvious, target rich environment.

Platform teams will need to build agentically aware pipelines. From env setup, to CICD, to monitoring, you want devs to ask in plain english.

9 months ago 0 0 1 0

The challenge to reliability and security are the same: Agents of immense power, with retrograde amnesia, in an env of move fast and break things.

The security reckoning of AI isn't even on the map yet, and it's gonna be a hellscape.

But I think it's going to be the catalyst for opportunity.

9 months ago 0 0 1 0

Building a local AI platform (local #LLM, #MCP, #VectorDB behind a #Tailscale network) has given me some strong opinions on the future of #PlatformEngineering

My pillars of Platform are Reliability, Security and DevEx.

AI becomes a necessary focus on PlatEng, as its the biggest risk & opportunity.

9 months ago 1 0 1 0
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Rapid Prototypes I got ‣ two weeks ago. I’ve never been more productive.

The best way to reinvigorate your love of #buildinpublic?

Get laid off!

At least, that's what happened to me. So now I'm building. Like building a lot.

It's fun.

9 months ago 4 1 0 0
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Been Sleepwalking The beginning of the year is always hard for me.

Been sleepwalking the past two months, just managing to keep the bare minimum going.

Today I'm going for the local maximum.

I don't actually know what that means, but it sounds somewhat clever so I'm going with it.

#mentalhealth #health #burnout

1 year ago 2 0 0 0
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That feeling when you get yet another request for a progress report.

1 year ago 8 1 1 0
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Stare at the Screen Long Enough Either take time off during the holidays, or don’t, but don’t try to do both.

Post-holidays "stare at the screen trying to remember what the hell you're supposed to be doing around here" vibe today.

Not exactly be a strong start to the year... More a shambling, lurching start.

But its a start to the year moving *forward*.

I'll take that.

1 year ago 4 0 0 0

Love the top, but you need to compliment with a looser fit for the pants, and preferably a darker color/material that matches the jacket.

1 year ago 0 0 1 0
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Developing Procedural Generation Development has become easier realizing I’ve accidentally built a procedural generation game.

I've been working on procedurally generated music for my #gamedev project for months now and just realized it.

That realization has made it easier to develop the code for my latest feature.

Its literally been my #indiedev dream to struggle developing a #procgen game. Funny how I've backed into it.

1 year ago 8 1 0 0

As a software dev, LaForge's "we can do it... With 15 years and hundreds of researchers" hit home

1 year ago 20 0 1 0
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Tis The Season It’s been nice jumping back into my projects after enjoying the winter holiday break.

I usually struggle keeping my mood up as the winter drags on, December can be hella draining.

This year though, I'm feeling surprisingly optimistic and calm.

So I keep on with my #indie #gamedev project.

Day by day, brick by brick, tis the season to #buildinpublic.

1 year ago 15 2 1 0
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Who Owns the Data? Sometimes you need to think about code more than writing code.

Most #cleancode comes down to:

* Who owns this function, and where does it get called?
* Who owns this data, and when does it get accessed?

The clearer the answers, the cleaner the code.

For my latest #indiedev feature, I don't have clear answers- but it's getting there.

#gamedev #buildinpublic

1 year ago 8 1 0 0
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Coding Without a Map There are consequences of having loose design goals for the next feature of my game.

Every course correction on my #gamedev project reveals new lessons.

Last week I decided not to over-design my next feature. So this week I have to deal with loose design goals.

Two steps forward, one step back? It's a dance- the #indiedev shuffle.

It is a powerful teacher.

#buildinpublic

1 year ago 14 2 1 0

Winter

1 year ago 0 0 0 0
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I somewhat agree, if you're describing sexism in absolute terms, which is fine.

But there's limits to how useful that approach is, as all media is sexist on a long enough timeline. Hard to find nuance- let alone move the culture forward- without grounding media to its time and place. 🤷

1 year ago 0 0 1 0

I have to say it's an uncharitable take to call WoT sexist.

The series was progressive for the culture of its time- gender equality was the culture.

It falls flat today due to no gender fluidity, a concept I expect Jordan had exactly zero exposure to.

Not surprising for an old man in the 90s.

1 year ago 1 0 1 0
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Avoiding Overdesign Traps It’s more common for devs to suffer from under-design, but just as problematic.

Reflecting on my last couple #indiedev features, one issue was I ended up over-designing the solution.

Software design reduces ambiguity- but it doesn't remove it.

Today jumped into the code without perfect clarity on the vision.

I have a direction. That's good enough.

#buildinpublic #gamedev

1 year ago 11 3 0 0

Been listening to the Wheel of Time audiobooks. Very gendered.

Kind of makes sense due to the gendered magic system.

But it's a very 90's binary interpretation of gender: "Men are men, women are women. They are equal opposites."

Very noticeable on this listening, culturally we've grown.

1 year ago 4 0 2 0
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Design Starts With What You Have It’s a lesson I keep having to relearn over and over again.

A #design trap I keep falling into is designing the end goal and working backwards.

Much better to start from you currently have and iterate forward.

#indiedev, #gamedev projects are already so hard!

Designing from your starting position makes it a little easier. It makes all the difference.

1 year ago 10 1 0 0