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Posts by Coffee Maker Games

It's been a good while since I've posted, too long. Just before the holidays in December I had a back injury. It left me with persistent pain in my shoulder and numb hands for over a month.

Gladly, that's all over so regular weekly game updates will be flowing again!

2 months ago 0 0 0 0

I'm thinking of the meaning deeply, anyway.

3 months ago 1 0 0 0

Im an indie solo dev, implementing hot plug wasn't very hard at all. If I can do it in a few hours, I feel there is no excuse really. Full rebinding too. Supporting older sticks is much harder than any of that IMO.

4 months ago 0 0 0 0
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Cosmic Destroyer - Week 5 - Bugfix Update - Steam News Corrects issues with L2-B Ship color selection, option drone mode and practice mode selection bug.

Patch Notes: store.steampowered.com/news/app/371...

4 months ago 0 0 0 0
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Ice now shatters when hit by collision, chaining, causing more sweet destruction. Player safe!

Small game release today also has bug-fixes:
- Boss missile fix
- Option Mode reset fix
- L2B Weapon focus fix

Special thanks to @muraduki.misskey.io.ap.brid.gy
for reporting!

#shmup #indiegame #STG

4 months ago 8 5 1 0

Right - I was thinking replace continue button with dropping into practice mode just as convenience. Still separate difficulties.

Difficulty only at most very slight ease-in (first wave or screen at most -- sure) anything slower feels pedantic.

4 months ago 1 0 0 0

Continues seem only problematic if we don't reset scores and prevent hiscore. Lack of continues turns a ton of people off. Could drop them into practice mode instead, but curious your thoughts on this.

Escalation will feel best as a noisy curve. Flat, linear or pandering/ez all feel boring.

4 months ago 1 0 1 0
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To me, all dogs are pups, no matter their age. 🥰

My long doggo Hazel is a Wippet Hound mix, 10. She has an immune condition called UDS that makes her look older.

She's a sweetie pups through and through and a total ham!

#doggo #cutedog

4 months ago 0 0 0 0
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Bowling in an #STG / #shmup ?!

I spent today bowling! I figure a good physics test is you can bowl the enemies and strike with a direct hit. 🎳

1st version - objects switch to dynamic when hit.
2nd - they stay dynamic the whole time, ball follows through more.

#indiegame #gamedev

4 months ago 18 3 0 0

F Zero X

4 months ago 1 0 0 0

This is a really neat idea!

4 months ago 2 0 1 0

Great game and a great cover, well done!

4 months ago 1 0 1 0

🤘Hell yea!

4 months ago 1 0 0 0
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Cosmic Destroyer - Week 4 Update - Steam News Customize your ship color, two new throwable objects, and general update release plan for December 2025.

Cosmic Destroyer game update released - v0.8.4

Week 4 EA brings Ship Color Customization, two new throwables, and more throwing physics improvements.

#shmup #IndieGameDev #indiegame

store.steampowered.com/news/app/371...

4 months ago 7 1 0 0
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Because more color is more fun - Pick a color! 🎨

More color replacement shaders at work - and a new ship color system which will allow for "skin" unlocks and customizations.

Color customization goes live in EA update tomorrow! 🙂

#shump #indiegame #indiegamedev #wishlistwednesday

4 months ago 6 2 0 0
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Improving chain-reaction throw mechanics in my Shmup, full screen pixel art animations for intro cinematics. +moar things that go boom.

4 months ago 0 0 0 0
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One good throw is all it takes! 🥏💥💥

I love improving these chain reactions, so fun to dev. Next, big chain score multipliers. Cha-ching! 🎰💰

#gamedev #shmup #solodev #indiegame #indiegamedev

4 months ago 12 2 0 0

Yes so this is using TextMeshPro, and so I made a shader based on the Bitmap Custom Atlas shader it uses, and created bitmap font atlas with the color separated gradients.

4 months ago 1 0 1 0
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Custom Pixel Font & Gradient Effect shader. Working on the intro animation.

The font has color-channel separated gradients to allow shader to blend gradients - so you can select or animate any blend of colors you want - pretty sweet I think!

#gamedev #solodevelopment #indiegame

4 months ago 10 5 1 0

⛳️Hotfix Release - Update for Week 3 - Part 2 - Fixes for Stage 3 Lock-out, Hi-Score Screen staying up, Boss Explosion SFX volume correction.

4 months ago 0 0 0 0

Definitely coming together, character has a nice visual clarity so far. Keeping that while adding frames is a worthy challenge. Keep up the good work and have fun animating!

4 months ago 2 0 1 0

Messing around with Deflmask for making Genesis style music. Seems pretty decent and very close to hardware.

Should I try Milky Tracker? Any exp with either or recommendations?

Used Fast Tracker 2 and Jeskola Buzz a lot years ago. Modern DAW and VSTs just dont come close.

4 months ago 1 0 0 0
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⛳️Hotfix Updated for Week 3 - Fixes issue with Enemy Homing Missiles not being destroyed by the player's lasers (L2-B Ship's primary weapon).

4 months ago 0 0 0 0
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More fun knocking enemies around 🦹‍♂️💥☄️

The new Chain Reaction mechanics, Plasma Bomb and Piercing Focus Shot just went live today in Week 3 Update. Ka-boom!

Update notes + GIFs on Steam News:
store.steampowered.com/news/app/371...

#indiegame #gamedev #shmup

4 months ago 16 7 0 0
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Strongest attack is throwing enemies with new crazy chain-reaction collisions like this. Thrown enemies bounce like pool balls, dealing multiplied combo damage + blocking bullets.

Chaos is YOUR weapon. Don't sit back and dodge - cut right through! (update live 11/21)

#indiegame #shmup #gamedev

5 months ago 7 2 0 0

Thanks - this means a lot to me!

5 months ago 1 0 0 0
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Made this new Plasma special effect today. What should I call it? "Plasma Bomb"?

This special has a shorter bullet cancel time than Mega-Bomb, but does more damage near the focus point.

All Custom - Shaders, Oscillating Rings, Bolt Spawners, Screen-Space sprite Trails

#shump #indiegame #gamedev

5 months ago 18 5 1 0

Bionic Commando is one of my favorites!
My recent 4:
Blue Revolver
Salamander 3
Dune Awakening
Graveyard Keeper (around Halloween)

5 months ago 1 0 1 0

Thanks! Working on making it more epic, 😅 Killer Queen dev! IIRC Minnesota based or used to be? Did you make Deathball too?

5 months ago 0 0 0 0
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Cosmic Destroyer - EA Update Week 2 - Training Overhaul & Enemy Armor Adjustments - Steam News Multiple game updates to gameplay, UI, enemies and bug fixes. Includes the week 2 progress report and roadmap for the next 3 weeks.

Cosmic Destroyer - week 2 EA update is Live!

This update overhauls Training mode, which allows player to play any section of any stage, retry, play prev/next sections, etc

Oh, did I mention Snails?!

More info on armor systems in notes:

store.steampowered.com/news/app/371...

#indiegame #shmup

5 months ago 2 1 0 0
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