A snippet from a delivery confirmation in my email inbox showing the sender as God (company I ordered from is called God of Gaming).
Would God use proton? 🤔
A snippet from a delivery confirmation in my email inbox showing the sender as God (company I ordered from is called God of Gaming).
Would God use proton? 🤔
*starts to comment*
*looks at calendar*
what's especially funny is that a world where an idea can be idly spat out into the ether just to be baby-birded back to you as something complete does more to suck the gravity and meaning out of any attempt at creating something than anything else
www.straitstimes.com/multimedia/g...
My friend helped make this interactive guide about Pokémon genealogy! 🔥
I think our recent death drive towards an efficient singularity has made me especially nitpicky about all the tools I use and whether they do xyz the way I want. But treating a perceived inconvenience as an exercise itself has some merit, I think!
Messing around with Defold again after finding a cute tileset by snoblin.itch.io -- and keeping track of the awkward little things that I have to work around in the engine 😅 But I'm learning to appreciate that, too.
A screenshot of the Defold editor, showing a collection object that houses all the different pieces of Oshi-Gokko's play space.
Yes it was!! 😎
A small team in NYC made Oshi-Gokko! It's a two-player arcade game where you play as either an underground idol hopping between venues or his #1 fan chasing him for photos. It was a part of MAGFest's indie arcade these last two years, and is currently playable at Wonderville in NYC!
I've been cynical about game-making lately but I think taking my foot off the pedal and enjoying what's already out there is important. Storytelling is what attracted me to the medium in the first place, and I could use the inspiration 😮💨
I've been wanting to make a game that uses my neighborhood as the backdrop, down to the food you can eat here. Not sure what it'd be about but I want to use the extremely high res pani puri model I bought a few years back for something again.
When I think about it, there are lots of games that depict parts of Tokyo with such loving detail, like TWEWY, Persona, and I feel I haven't played so many that show NYC. I heard Spiderman did it well but then I learned about "Downtown Queens" 🙄
The detail in every part of Kamurocho reminds me of my days wandering in Shinjuku, and so many of its corners and storefronts feel familiar somehow.
Also just enjoying the storytelling so far, and the quality of acting, though I feel like most of my gameplay has been cutscenes 😅
Playing Like a Dragon for the first time and love how the in-universe explanation for the turn based strategy is Ichi's love of Dragon Quest 😆
I made a map of 3.4 million Bluesky users - see if you can find yourself!
bluesky-map.theo.io
I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail
they gotta patch the RNG soon NYC is literally unplayable since the winter update
But if the content of the text is unsatisfying, it doesn't even matter how it looks, I'll just skip it entirely. I've come across that playing rom hacks, game jam submissions, etc.
But even with these constraints I'm thinking about how even text could be presented in all sorts of ways. For example, I personally like a typewriter effect because it introduces some movement and interaction, but I understand wanting to breeze through text at a pace you can read.
Looking at Zork and other interactive fiction as inspiration for a completely text-based game to learn Haxe and Ceramic without stressing out about assets (and spending hours scrolling through itch.io as a result).
twitter screenshot: @pjreddie • Follow "We shouldn't have to think about the societal impact of our work because it's hard and other people can do it for us" is a really bad argument. Roger Grosse @RogerGrosse Replying to @kevin_zakka and @hardmaru To be clear, I don't think this is a positive step. Societal impacts of Al is a tough field, and there are researchers and organizations that study it professionally. Most authors do not have expertise in the area and won't do good enough scholarship to say something meaningful. Joseph Redmon @pjreddie • Follow I stopped doing CV research because I saw the impact my work was having. I loved the work but the military applications and privacy concerns eventually became impossible to ignore. x.com/RogerGrosse/st... Roger Grosse @RogerGrosse Replying to @skoularidou What's an example of a situation where you think someone should decide not to submit their paper due to Broader Impacts reasons?
if you don't know of him, joseph redmon is the creator of YOLO, the first one-shot object detection network. he was one of the biggest rising stars in ML and probably could have gotten any job he wanted. instead he quit CV entirely because he saw this coming
In the "entertain any rabbit hole that seems interesting" phase of a project for work, and learned more about the AT protocol and nirvana in yourworldoftext...there's something here, I'm sure of it.
It was silly, indeed! Had to run build task before just running run, and now running run runs - I'm not sure I get it just yet, but I suppose I ought to read more carefully.
So far: I like Haxe, and the idea of being able to transpiling into all sorts of other languages for publishing on various devices is super cool. But I quickly ran into trouble with Ceramic itself following the docs to to import Aseprite. I'm giving the Discord a try, hopefully it's something silly.
As divesting time fully from Unity proves a more long term goal, it's cool to see something that instead lets you export to Unity, to then export wherever. To be honest, I don't know what that means yet, but it sounds like it could be useful, maybe!
Making a game in a completely new engine is my version of cutting off my bangs.
When it gets like this, it's usually a sign that I need some kind of break, which I'm realizing I haven't had in a minute. Life stuff through December, followed by MAG, followed by a new thing at work, followed by ~wedding planning~ 😮💨
Alternating between wanting nothing more to do with my project ever again and thinking it's the coolest thing ever in ~15 minute intervals.
I went to a few pixel art talks as well, by Syd Silberman, @isadora.codes and @saint11.art, and appreciated, too, the creativity we can access within constraints. I'm hoping to explore that more myself as I dabble in more projects.