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week2:

I made solid progress, but I changed direction too quickly without enough testing. Combining grid, physics, and perspective added complexity and bugs. I need clearer focus, better validation, and earlier playtesting.

1 week ago 4 0 0 0
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Dev update:

Built a pretty cool start menu — players now select options by pushing boxes around.

1 week ago 1 0 1 0
Video

Dev update:

Players can now switch back from side-scrolling to top-down view, making perspective flips fully reversible.

1 week ago 1 0 1 0
Video

Dev update:

Updated the side-scrolling camera to a fixed orthographic view — no longer follows the player, making it easier to see the full level.
Bug fix: boxes falling on the player now push them aside instead of squishing them.

1 week ago 1 0 1 0
Video

Dev update:

Top-down → side-scroller flip in UE5 ✅
Player switches to platformer movement, boxes fall with gravity. Loving how this twists the gameplay!

1 week ago 1 0 1 0
Video

Dev update:

Built a pretty cool start menu — players now select options by pushing boxes around.

1 week ago 0 0 0 0
Video

Dev update:

Players can now switch back from side-scrolling to top-down view, making perspective flips fully reversible.

1 week ago 0 0 0 0
Video

Dev update:

Updated the side-scrolling camera to a fixed orthographic view — no longer follows the player, making it easier to see the full level.
Bug fix: boxes falling on the player now push them aside instead of squishing them.

1 week ago 0 0 0 0
Video

Dev update:

Top-down → side-scroller flip in UE5 ✅
Player switches to platformer movement, boxes fall with gravity. Loving how this twists the gameplay!

1 week ago 0 0 0 0
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Video

Dev update:
Implemented a top-down perspective in UE5 and prototyped Sokoban-style mechanics.
Box movement is grid-based — players can push one tile at a time.

1 week ago 1 0 1 0
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New work

11 months ago 1 0 0 0