week2:
I made solid progress, but I changed direction too quickly without enough testing. Combining grid, physics, and perspective added complexity and bugs. I need clearer focus, better validation, and earlier playtesting.
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Dev update:
Built a pretty cool start menu — players now select options by pushing boxes around.
Dev update:
Players can now switch back from side-scrolling to top-down view, making perspective flips fully reversible.
Dev update:
Updated the side-scrolling camera to a fixed orthographic view — no longer follows the player, making it easier to see the full level.
Bug fix: boxes falling on the player now push them aside instead of squishing them.
Dev update:
Top-down → side-scroller flip in UE5 ✅
Player switches to platformer movement, boxes fall with gravity. Loving how this twists the gameplay!
Dev update:
Built a pretty cool start menu — players now select options by pushing boxes around.
Dev update:
Players can now switch back from side-scrolling to top-down view, making perspective flips fully reversible.
Dev update:
Updated the side-scrolling camera to a fixed orthographic view — no longer follows the player, making it easier to see the full level.
Bug fix: boxes falling on the player now push them aside instead of squishing them.
Dev update:
Top-down → side-scroller flip in UE5 ✅
Player switches to platformer movement, boxes fall with gravity. Loving how this twists the gameplay!
Dev update:
Implemented a top-down perspective in UE5 and prototyped Sokoban-style mechanics.
Box movement is grid-based — players can push one tile at a time.
New work