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Posts by Anders Nissen

That's beautiful ๐Ÿคฉ

1 month ago 2 0 0 0

To address these requirements, I propose a system that allows hot-reloading code across the wire while maintaining state, can save per-frame state to disk, has a type-safe language with a mutable context object and elevating the entity-component-system concept to a central language paradigm.

2 months ago 0 0 0 0

Games need fast development iteration loops, are processed frame-by-frame, must be performant, has lots of mutable state and have a lot of inter-operating systems.

2 months ago 1 0 1 0

My original concept was to make a programming language and runtime tailored for game development. Games have many interesting facets and constraints where a bespoke tech stack could have an edge over general-purpose ditto.

2 months ago 1 0 1 0
Work-in-progress game running on the Steam Deck.

Work-in-progress game running on the Steam Deck.

Here's what I'm up to on the hobby coding front: I'm making a game. It's a simple game but I'm making it using my own tech. That is, my own programming language, game engine and virtual machine. There's a lot of cool technical work in there to delve into. Stay tuned ๐Ÿ™ƒ

3 months ago 6 0 1 1

Posting stuff on bluesky (or anywhere really) doesn't come naturally to me. I'll try posting more frequently but no promises ๐Ÿ˜…

3 months ago 0 0 0 0

Congratulation on releasing, Line! What an achievement -- the game looks wonderful! ๐ŸŽ‰

4 months ago 1 0 0 0
Post image

Not much to look at but a nice milestone none the less ๐Ÿ‘€

1 year ago 1 0 0 0

Hello! I'm new here ๐Ÿ‘‹
Maybe I'll start posting some bits and pieces of my hobby work here. If so, expect snippets of bespoke programming languages and screenshots of vaporware games in development.

1 year ago 6 0 0 0